There's the One versions in the Waggonz AP version and great scenarios in the library. You also get all the freight versions which are at home on GEML.
B
Search found 3817 matches
- Fri Oct 11, 2013 2:11 pm
- Forum: [TS] General Discussion
- Topic: Class 90 - about to purchase but have a question...
- Replies: 23
- Views: 4049
- Fri Oct 11, 2013 2:08 pm
- Forum: [TS] Route Building
- Topic: How to get two tracks parallel again?
- Replies: 5
- Views: 471
How to get two tracks parallel again?
Run the double track from the track on the left. Reduce down to 1 track. Run this from the track on the right and gently form a junction with the right side track of the double track. Delete the bits you don't want. Weld the join.
B
B
- Fri Oct 11, 2013 9:44 am
- Forum: [TS] General Discussion
- Topic: vR BR 103 Released
- Replies: 108
- Views: 13135
vR BR 103 Released
I got the same error message and 2 files of differing sizes so assumed there was a server issue. Glad it's not just me!
B
B
- Thu Oct 10, 2013 2:49 pm
- Forum: [TS] General Discussion
- Topic: From Virtual Railroads
- Replies: 21
- Views: 3079
From Virtual Railroads
Wow, that's looks seriously impressive. My late Grandfather had a number of HO models of the 103, so the Rhinegold version will be making a dent in my Wallet.
I'm very surprised RSC haven't done a 103 to date, but suspect they've missed a trick!
B
I'm very surprised RSC haven't done a 103 to date, but suspect they've missed a trick!
B
- Wed Oct 09, 2013 5:19 pm
- Forum: [TS] General Discussion
- Topic: What's changed ??
- Replies: 18
- Views: 2907
What's changed.
Some new lighting effects in the new "default" routes, some useful functionality in creating quick drives and incorporation of Google Maps in the route editor. So not much, but it didn't break anything....
B
B
- Wed Oct 09, 2013 5:16 pm
- Forum: [TS] General Discussion
- Topic: You just can't get the people these days!
- Replies: 38
- Views: 5211
You just can't get the people these days!
The Liverpool street model will use invisible platforms, which just have the people. You can edit those by editing the bin files to remove the spawning references.
Is there a platform density setting you can turn down? Won't remove but will look better
B
Is there a platform density setting you can turn down? Won't remove but will look better
B
- Wed Oct 09, 2013 4:33 pm
- Forum: [TS] General Discussion
- Topic: You just can't get the people these days!
- Replies: 38
- Views: 5211
You just can't get the people these days!
The passenger are referenced from the platform bin files. They may also be available as separate assets to be placed individually, but they tend to be stationary-ish
B
B
- Wed Oct 09, 2013 9:46 am
- Forum: [TS] General Discussion
- Topic: Visual Artefacts Caused by MK3 SLEPs
- Replies: 8
- Views: 762
Visual Artefacts Caused by MK3 SLEPs
Quite a high maintenance woman 
Might be worth dropping Richard an email to see if he can replicate.
B

Might be worth dropping Richard an email to see if he can replicate.
B
- Tue Oct 08, 2013 3:17 pm
- Forum: [TS] Route Building
- Topic: junction problem.
- Replies: 9
- Views: 605
junction problem.
There's quite a few instances where I've not been able to make junctions render properly in prototypical spaces, even with custom track rules. Try giving yourself greater separation between tracks, make sure track is straight (yellow outline) when crossing. It may take several attempts to get the an...
- Tue Oct 08, 2013 3:13 pm
- Forum: [TS] General Discussion
- Topic: Visual Artefacts Caused by MK3 SLEPs
- Replies: 8
- Views: 762
Visual Artefacts Caused by MK3 SLEPs
Cale is the default. The others are reskins.
B
B
- Tue Oct 08, 2013 3:12 pm
- Forum: [TS] General Discussion
- Topic: Visual Artefacts Caused by MK3 SLEPs
- Replies: 8
- Views: 762
Visual Artefacts Caused by MK3 SLEPs
I have seen that with certain stock and assets before when re skinning but never got to the bottom of it. Try deleting the RSC 67 folder, verifying cache reinstalling the extra stock clearing cache and restart.
B
B
- Mon Oct 07, 2013 4:55 pm
- Forum: [TS] Route Building
- Topic: RW_Decal & integrated GE tiles?
- Replies: 3
- Views: 405
RW_Decal & integrated GE tiles?
I've used both - RW Decal is far more detailed even than RW on the highest settings. The decals sit on top in most cases but you can elevate the GE data above it.
I'll probably still use RW Decal for more detailed areas.
B
I'll probably still use RW Decal for more detailed areas.
B
- Mon Oct 07, 2013 12:36 pm
- Forum: [TS] General Discussion
- Topic: Steam Sounds Supreme Enhancement Pack Poll
- Replies: 38
- Views: 7204
Steam Sounds Supreme Enhancement Pack Poll
One tip on this set up to save yo-yoing is to alter the ejector setting so the brake doesn't release as quickly. With a combination of the brake lever and the ejector (J and Ctrl +J) you can keep a fairly constant brake pressure in the pipe.
B
B
- Sat Oct 05, 2013 4:24 pm
- Forum: [TS] Screenshots
- Topic: WIP Thread 8 - Anything New For RailWorks
- Replies: 1476
- Views: 387003
Re: WIP Thread 8 - Anything New For RailWorks
Our cup doth overrunneth with Standards! Does look very nice though
Here's something I've been working on for Vulcan:
[album 131770 2013-10-05_00015.jpg]
B

Here's something I've been working on for Vulcan:
[album 131770 2013-10-05_00015.jpg]
B
- Fri Oct 04, 2013 4:24 pm
- Forum: [TS] General Discussion
- Topic: HST reskins not showing
- Replies: 10
- Views: 752
HST reskins not showing
Could this be an .AP file issue?
B
B