Search found 3817 matches

by bdy26
Fri Oct 11, 2013 2:11 pm
Forum: [TS] General Discussion
Topic: Class 90 - about to purchase but have a question...
Replies: 23
Views: 4049

Class 90 - about to purchase but have a question...

There's the One versions in the Waggonz AP version and great scenarios in the library. You also get all the freight versions which are at home on GEML.

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by bdy26
Fri Oct 11, 2013 2:08 pm
Forum: [TS] Route Building
Topic: How to get two tracks parallel again?
Replies: 5
Views: 471

How to get two tracks parallel again?

Run the double track from the track on the left. Reduce down to 1 track. Run this from the track on the right and gently form a junction with the right side track of the double track. Delete the bits you don't want. Weld the join.

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by bdy26
Fri Oct 11, 2013 9:44 am
Forum: [TS] General Discussion
Topic: vR BR 103 Released
Replies: 108
Views: 13135

vR BR 103 Released

I got the same error message and 2 files of differing sizes so assumed there was a server issue. Glad it's not just me!

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by bdy26
Thu Oct 10, 2013 2:49 pm
Forum: [TS] General Discussion
Topic: From Virtual Railroads
Replies: 21
Views: 3079

From Virtual Railroads

Wow, that's looks seriously impressive. My late Grandfather had a number of HO models of the 103, so the Rhinegold version will be making a dent in my Wallet.

I'm very surprised RSC haven't done a 103 to date, but suspect they've missed a trick!

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by bdy26
Wed Oct 09, 2013 5:19 pm
Forum: [TS] General Discussion
Topic: What's changed ??
Replies: 18
Views: 2907

What's changed.

Some new lighting effects in the new "default" routes, some useful functionality in creating quick drives and incorporation of Google Maps in the route editor. So not much, but it didn't break anything....

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by bdy26
Wed Oct 09, 2013 5:16 pm
Forum: [TS] General Discussion
Topic: You just can't get the people these days!
Replies: 38
Views: 5211

You just can't get the people these days!

The Liverpool street model will use invisible platforms, which just have the people. You can edit those by editing the bin files to remove the spawning references.

Is there a platform density setting you can turn down? Won't remove but will look better

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by bdy26
Wed Oct 09, 2013 4:33 pm
Forum: [TS] General Discussion
Topic: You just can't get the people these days!
Replies: 38
Views: 5211

You just can't get the people these days!

The passenger are referenced from the platform bin files. They may also be available as separate assets to be placed individually, but they tend to be stationary-ish

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by bdy26
Wed Oct 09, 2013 9:46 am
Forum: [TS] General Discussion
Topic: Visual Artefacts Caused by MK3 SLEPs
Replies: 8
Views: 762

Visual Artefacts Caused by MK3 SLEPs

Quite a high maintenance woman ;-)

Might be worth dropping Richard an email to see if he can replicate.

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by bdy26
Tue Oct 08, 2013 3:17 pm
Forum: [TS] Route Building
Topic: junction problem.
Replies: 9
Views: 605

junction problem.

There's quite a few instances where I've not been able to make junctions render properly in prototypical spaces, even with custom track rules. Try giving yourself greater separation between tracks, make sure track is straight (yellow outline) when crossing. It may take several attempts to get the an...
by bdy26
Tue Oct 08, 2013 3:13 pm
Forum: [TS] General Discussion
Topic: Visual Artefacts Caused by MK3 SLEPs
Replies: 8
Views: 762

Visual Artefacts Caused by MK3 SLEPs

Cale is the default. The others are reskins.

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by bdy26
Tue Oct 08, 2013 3:12 pm
Forum: [TS] General Discussion
Topic: Visual Artefacts Caused by MK3 SLEPs
Replies: 8
Views: 762

Visual Artefacts Caused by MK3 SLEPs

I have seen that with certain stock and assets before when re skinning but never got to the bottom of it. Try deleting the RSC 67 folder, verifying cache reinstalling the extra stock clearing cache and restart.

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by bdy26
Mon Oct 07, 2013 4:55 pm
Forum: [TS] Route Building
Topic: RW_Decal & integrated GE tiles?
Replies: 3
Views: 405

RW_Decal & integrated GE tiles?

I've used both - RW Decal is far more detailed even than RW on the highest settings. The decals sit on top in most cases but you can elevate the GE data above it.

I'll probably still use RW Decal for more detailed areas.

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by bdy26
Mon Oct 07, 2013 12:36 pm
Forum: [TS] General Discussion
Topic: Steam Sounds Supreme Enhancement Pack Poll
Replies: 38
Views: 7204

Steam Sounds Supreme Enhancement Pack Poll

One tip on this set up to save yo-yoing is to alter the ejector setting so the brake doesn't release as quickly. With a combination of the brake lever and the ejector (J and Ctrl +J) you can keep a fairly constant brake pressure in the pipe.

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by bdy26
Sat Oct 05, 2013 4:24 pm
Forum: [TS] Screenshots
Topic: WIP Thread 8 - Anything New For RailWorks
Replies: 1476
Views: 387003

Re: WIP Thread 8 - Anything New For RailWorks

Our cup doth overrunneth with Standards! Does look very nice though :D

Here's something I've been working on for Vulcan:

[album 131770 2013-10-05_00015.jpg]

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by bdy26
Fri Oct 04, 2013 4:24 pm
Forum: [TS] General Discussion
Topic: HST reskins not showing
Replies: 10
Views: 752

HST reskins not showing

Could this be an .AP file issue?

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