Search found 239 matches

by Breedlings
Mon Jul 07, 2003 6:41 am
Forum: Old Deleted Forums
Topic: Mk2's and Network South East Livery
Replies: 3
Views: 383

Thanks for that.

The more the merrier though so everyone else please feel free to chip in.
by Breedlings
Sun Jul 06, 2003 9:57 pm
Forum: Old Deleted Forums
Topic: Mk2's and Network South East Livery
Replies: 3
Views: 383

Mk2's and Network South East Livery

Can anyone help please with some photographs of mk2 coaches in Network South East livery or a good shot of the NSE logo please. I've been asked to have a crack at the paint job by Steve Smithson and currently am turning up a blank with reference material. If you have any offerings please contact me ...
by Breedlings
Sun Jul 06, 2003 9:32 pm
Forum: [MSTS1] Texture Creation
Topic: Transparencies
Replies: 15
Views: 2370

Cracked it :D

But not personally so a huge thank you to Simon T.

Forget about using TGATool to do the job (unless you've found a way of doing it) and use MakeACEWin, making sure the make bitmap box is ticked.

There must be some logic in there somewhere.

Alex
by Breedlings
Sun Jul 06, 2003 3:21 pm
Forum: [MSTS1] Texture Creation
Topic: Transparencies
Replies: 15
Views: 2370

Exactly the same problem I've been experiencing and had brought up in the other topic on 1024 textures - everything fine except no transparency.

It can most definitely be done but looks like the method is escaping us both.

Alex
by Breedlings
Sun Jul 06, 2003 10:55 am
Forum: [MSTS1] Texture Creation
Topic: Transparencies
Replies: 15
Views: 2370

Ok that makes sense now, your first post made it look like you were doing something different.

What size are the textures?
by Breedlings
Sun Jul 06, 2003 8:58 am
Forum: [MSTS1] Texture Creation
Topic: Transparencies
Replies: 15
Views: 2370

I know it's a silly question, but why if you're creating in photoshop are you going into TGATool and then exporting back to photoshop for the Alpha rather just doing the lot in Photoshop in the first place? Out of interest what size is the texture you're creating? I'm having no joy in creating 1024 ...
by Breedlings
Sat Jul 05, 2003 11:34 am
Forum: [MSTS1] Texture Creation
Topic: 1024x1024 textures
Replies: 21
Views: 3081

Well a bit more playing and the texture is being exported now, except without any transparencies. I'm using Photoshop 6.0 and have tried saving as 32 bit TGA and converting and also making a new alpha channel in TGA Tool but no sign of see through windows. Have also tried using updated MakeACE and t...
by Breedlings
Sat Jul 05, 2003 9:56 am
Forum: [MSTS1] Texture Creation
Topic: 1024x1024 textures
Replies: 21
Views: 3081

Sorry I being a bit verbose last night, thought I was tired :roll: I don't have any problems making them, work on the machine in the sim itself. The problem is in exporting them to the ace file - although TGATools/MakeAce go through the motions and create the file when I examine it the file size is ...
by Breedlings
Fri Jul 04, 2003 8:45 pm
Forum: [MSTS1] Texture Creation
Topic: 1024x1024 textures
Replies: 21
Views: 3081

1024x1024 textures

What is used to make ace files from 1024x1024 textures. All my current attempts with both MakeACE and TGATools have failed.

Alex
by Breedlings
Fri Jul 04, 2003 8:42 pm
Forum: [MSTS1] Texture Creation
Topic: Gradients and Textures
Replies: 15
Views: 2824

Thanks for that Dave, loads of detail and some food for thought. Must admit though that I gained the feeling that it was something to do with the tga files and transparency that was causing the problem I was experiencing, I'll have a straight play with a bmp from photoshop this weekend if I get chan...
by Breedlings
Wed Jul 02, 2003 9:30 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Bizarre Convoy
Replies: 7
Views: 480

salopiangrowler wrote:looks like fragonsets been shopping again!!!
Interesting mixture there though, possibly two non heat locos and two ETH. I remember 423 along with it's plates after it spent weeks around March in the early 90's, what are the other locos? Suppose they could just be Christmas trees
by Breedlings
Thu Jun 26, 2003 6:43 pm
Forum: [MSTS1] Texture Creation
Topic: Gradients and Textures
Replies: 15
Views: 2824

I think it is something to do with either the settings your using to save the image, or the conversion before you save it as an ace file I think you're right there aswell, but not sure what's causing it. Here's my work flow: 1. Create 512x512x72 new image with alpha channel in photoshop 6 2. Apply ...
by Breedlings
Wed Jun 25, 2003 4:16 pm
Forum: [MSTS1] Texture Creation
Topic: Gradients and Textures
Replies: 15
Views: 2824

both the blue and the dark grey have gradients in them. It is exceptionally subtle in photoshop but turns into steps in the sim.

I will try adding some random noise to each of the gradients and see what happens too.
by Breedlings
Wed Jun 25, 2003 6:58 am
Forum: [MSTS1] Texture Creation
Topic: Gradients and Textures
Replies: 15
Views: 2824

Here's a quick grab from the original in photoshop. At present it is only block colour so I could test as I went along and have fallen at the first hurdle :( http://album.atomic-systems.com/showPic.php/79187/gradientswatch.jpg the difference between the two textures is no greater than 10& in any ins...
by Breedlings
Tue Jun 24, 2003 10:28 pm
Forum: [MSTS1] Texture Creation
Topic: Gradients and Textures
Replies: 15
Views: 2824

Gradients and Textures

I'm just having my first serious foray into some texturing but have hit a serious problem. I'm working with a 512x512 texture and would like to build up the base colours using gradients as per the example posted by Sean Lim last year. The graphics creation in photoshop is no problem, and then I'm us...

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