Hi Martin,
I'll probably do Canton, but waiting to get an OK from Rich.
I believe FBL was converted by the original author, as there isn't any dynamic track in the route IIRC.
Search found 1067 matches
- Wed Feb 23, 2005 12:46 pm
- Forum: [MSTS1] North America
- Topic: 3DTrains mod for 3DTrainstuff route...confused?
- Replies: 21
- Views: 4476
- Wed Feb 23, 2005 2:02 am
- Forum: [MSTS1] North America
- Topic: 3DTrains mod for 3DTrainstuff route...confused?
- Replies: 21
- Views: 4476
Right now, no MLT. It has been discussed Not to mention a basic conversion (track only) being sent to Andy for evaluation. Never heard back. :roll: Freeware routes are (thus far) Crawford Hill, Whitefish4_Hawk, Raton Pass, and the Kingsport Sub. These four are at the top of my favorites, especially...
- Wed Jan 19, 2005 11:48 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Shape View woes
- Replies: 8
- Views: 571
- Tue Nov 30, 2004 11:02 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Train sims
- Replies: 5
- Views: 725
- Tue Nov 30, 2004 11:00 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Antialiasing & Anisotropic Filtering Issues
- Replies: 6
- Views: 1036
You can also use Riva Tuner to tweak the settings for your nVidia card:
http://downloads.guru3d.com/download.php?det=163

http://downloads.guru3d.com/download.php?det=163
- Sun Nov 28, 2004 11:22 am
- Forum: [MSTS1] North America
- Topic: Suggestions for a NA steam model
- Replies: 13
- Views: 2527
- Fri Nov 26, 2004 11:46 am
- Forum: [TRAIN] Other Train Sims
- Topic: New swedish train simulator
- Replies: 40
- Views: 13572
Hopefully if there is a route editor it will be easy to use (and an English version too). Either way, I can't wait to take this one for a spin (tinkering to come soon afterwards)! Many of the shots (from the SorceForge site) look as though super-elevation is in the works. Is this true? At any rate,...
- Sat Nov 20, 2004 1:00 pm
- Forum: [MSTS1] North America
- Topic: Facing Point Media's Surfliner Route
- Replies: 59
- Views: 10852
- Fri Oct 08, 2004 8:47 am
- Forum: [MSTS1] Screenshots
- Topic: Swanage
- Replies: 186
- Views: 18726
- Wed Sep 15, 2004 12:06 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: How bad do you smell?
- Replies: 16
- Views: 2345
- Tue Sep 14, 2004 1:25 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: How bad do you smell?
- Replies: 16
- Views: 2345
- Fri Jul 23, 2004 10:59 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Train Sim 2
- Replies: 11
- Views: 711
- Fri Jul 23, 2004 10:58 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Now you see it...Now you don't ...WHY?
- Replies: 21
- Views: 1087
I had a customer with a similar issue, but not sure that it had anything to do with LODs - since parts of the model were fine, but the majority didn't appear at all. I even sent him a loco with a single LOD set at 2000m - still no joy. :( However, when he knocked down the in-game detail level slider...
- Wed Feb 18, 2004 1:35 am
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Removing Materials
- Replies: 6
- Views: 1699
Once you get used to its quirks, and plan your models carefully, especially the Material ID numbering, then setting up multi-sub materials and assigning them becomes a breeze. True. Planning is everything. However, there will no doubt be times when you'll find yourself needing an extra texture or t...
- Tue Feb 17, 2004 9:54 am
- Forum: [MSTS1] Route Building
- Topic: sheep pasture problem
- Replies: 6
- Views: 724
This is a known issue with all parallel track pieces, especially noticeable at grades above 1%. Paths for parallel track use an offset value from center which causes 'steps' in curves on grades. For my own ScaleRail sections (and to solve this problem), I opted to create multiple inside and outside ...