Hi Lateagain, Yes i totally understand where you're coming from and I can assure you that the scenery is a lot more detailed than you have described above.
Screenshots should appear in the next day to two.
Marcus
Search found 167 matches
- Sun Jan 25, 2004 11:14 am
- Forum: [MSTS1] Screenshots
- Topic: NVR pdf
- Replies: 93
- Views: 6254
- Sun Jan 25, 2004 1:00 am
- Forum: [MSTS1] Screenshots
- Topic: NVR pdf
- Replies: 93
- Views: 6254
Hello all. Firstly thank you ever so much for the great comments we are starting to receive on the product. As you have probably seen I am Marcus Williams, Part of the team "Firelight Design" who are developing the Nene Valley Railway. rwaceyw, we understand the reasoning for your comments. But woul...
- Sun Jan 04, 2004 12:21 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Size!
- Replies: 2
- Views: 1209
- Sun Sep 07, 2003 8:56 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Paying twice
- Replies: 63
- Views: 3429
As it seems that by 'default' we have been pulled into this debate (although it does seem to be a dig at EuropeanBahn specifically, rather than ProTrain or other developers who have done the same), I will give our viewpoint on the subject, even though it is tired and well worn and is not going to b...
- Sat Sep 06, 2003 7:49 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Paying twice
- Replies: 63
- Views: 3429
Only MS can explain why they haven't pursued this more vigourously (which at least would have removed some of the misunderstanding). My concern is they may well be taking steps to remove the possibility of their items being used altogether in the next version, except perhaps via a separately purcha...
- Sat Sep 06, 2003 4:44 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Paying twice
- Replies: 63
- Views: 3429
No it’s definitely not on. It states in the EULA that it’s strictly forbidden so why break it? I see people who cut corners and use the default objects as not being fully bothered and not committed to what they are doing and are taking the rest of the commercial development for a ride. Also anot...
- Sat Aug 30, 2003 10:16 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: More upcoming UK routes from Europeanbahn!!!
- Replies: 69
- Views: 5234
- Wed Aug 27, 2003 11:07 am
- Forum: [MSTS1] Screenshots
- Topic: Victrack screenies (27th Aug)
- Replies: 8
- Views: 626
- Mon Aug 11, 2003 10:46 pm
- Forum: Old Deleted Forums
- Topic: Blisworth in the days of steam
- Replies: 2
- Views: 331
Hi Vern, Thanks for the info, its slowly coming together now, getting bits and bobs from different sources, so should be as accurate as possible. I have a copy of track plans around Northamptonshire but it ends at Northampton Bridge street. Need another section for Blisworth and Peterborough east is...
- Wed Jul 30, 2003 12:50 pm
- Forum: Old Deleted Forums
- Topic: Blisworth in the days of steam
- Replies: 2
- Views: 331
Blisworth in the days of steam
Me and and the rest of the team at AETC are creating the Nene Valley Railway as it is in preservation and also how it was in full running days. We have pictures and track plans of every station along the line except Blisworth. Does anybody have any information whether its track plans, old photos sho...
- Mon Jul 28, 2003 10:33 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: The end of the mail trains!
- Replies: 11
- Views: 609
The end of the mail trains!
"Wrightsie says, bbc 2, wednesday night, program about the end of the mail trains"
A message from Steve who is currently banned from posting.
A message from Steve who is currently banned from posting.
- Fri Jul 25, 2003 10:49 am
- Forum: Old Deleted Forums
- Topic: Class 91 sounds
- Replies: 11
- Views: 470
- Fri Jul 25, 2003 10:47 am
- Forum: Old Deleted Forums
- Topic: Class 91 sounds
- Replies: 11
- Views: 470
- Fri Jul 25, 2003 8:53 am
- Forum: Old Deleted Forums
- Topic: Class 91 sounds
- Replies: 11
- Views: 470
- Fri Jul 11, 2003 3:04 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: big model building
- Replies: 22
- Views: 4163
When he gave the shape to me to fix up for him it never worked in the sim either. I got the same error. I think it must be something to do with the shape. In the gmax file you have a wall with about 5,000 pollys in it and its just a straight wall that should have 8 pollys. and the same applys with t...