Search found 451 matches

by robert159
Thu Nov 18, 2004 10:54 pm
Forum: Narrow Gauge
Topic: B&SR work begins on final version
Replies: 14
Views: 1066

what things might they be?
by robert159
Wed Nov 17, 2004 10:04 am
Forum: Narrow Gauge
Topic: B&SR work begins on final version
Replies: 14
Views: 1066

any previews avalable?
by robert159
Mon Nov 15, 2004 7:45 pm
Forum: Narrow Gauge
Topic: B&SR work begins on final version
Replies: 14
Views: 1066

B&SR work begins on final version

i am pleased to anounce that work on the BS&R is scheduled to continue some time next week as i have a project week then, and i aint got a project. the intended releace date is sometime next year... guy forks night mabe. also i intend to finnish work on David V2 prity soon, which is going to be a ma...
by robert159
Sun Nov 14, 2004 9:43 pm
Forum: Narrow Gauge
Topic: Working Point Lever Frames
Replies: 19
Views: 1826

if you want to argue about the pointlessness of points switching without a person. how about the pointlesness of waiting for pasengers that dont exist. anywhere. so if we microsoft can get away without pasengers im sure u can get away without a points oporator if you choose. though if you did attatc...
by robert159
Fri Nov 12, 2004 12:00 pm
Forum: Narrow Gauge
Topic: Working Point Lever Frames
Replies: 19
Views: 1826

that is so cool.
by robert159
Fri Jul 09, 2004 6:57 am
Forum: Narrow Gauge
Topic: 15" for Trainz
Replies: 16
Views: 2431

what about the scenary? thats gonna b outa scale
by robert159
Sun Jul 04, 2004 6:36 pm
Forum: Narrow Gauge
Topic: B&SR V3.0.0 Beta releace soon
Replies: 117
Views: 4862

and roughly where would this cap be on David for instace?
by robert159
Sat Jul 03, 2004 8:36 am
Forum: Narrow Gauge
Topic: B&SR V3.0.0 Beta releace soon
Replies: 117
Views: 4862

just that a smidge of rust on an otherwise imaculate engine looks slightly odd. i would suggest making the metal a dirtier colour and adding some textuere to it. you could also add some rust around the edges where the paint work has come off. something else that looks good is a white stain comming d...
by robert159
Thu Jul 01, 2004 4:10 pm
Forum: Narrow Gauge
Topic: Bodgit and Scarper Engineering. NEWS
Replies: 57
Views: 5711

these are all exelent engines. i look forward to the day of there releace.
by robert159
Thu Jul 01, 2004 4:00 pm
Forum: Narrow Gauge
Topic: B&SR V3.0.0 Beta releace soon
Replies: 117
Views: 4862

thankyou. i have to figure out how to stop the flanges from "wobeling" first, but i will when im ready.

oh i FINALY managed to get a coppy of JLR2 onto my pc. i take it you were going for the delapidated look. am i correct?
by robert159
Wed Jun 30, 2004 7:26 pm
Forum: Narrow Gauge
Topic: 15" for Trainz
Replies: 16
Views: 2431

so how do you plan to do the sceenary? is there some kind of option to 2x scale the buildings or something?
by robert159
Tue Jun 29, 2004 9:41 am
Forum: Narrow Gauge
Topic: 15" for Trainz
Replies: 16
Views: 2431

i found some 15" with cartoon paintjobs by a guy called mstnoodle i think his name was.
by robert159
Mon Jun 28, 2004 10:12 am
Forum: Narrow Gauge
Topic: 15" for Trainz
Replies: 16
Views: 2431

is there any 15" stuff already made for trainz? if so what and how could i locate it?
by robert159
Thu Jun 24, 2004 8:58 am
Forum: Narrow Gauge
Topic: B&SR V3.0.0 Beta releace soon
Replies: 117
Views: 4862

can you make the smoke box and funnel a lighter shade of grey this time pls?
by robert159
Wed Jun 23, 2004 10:29 am
Forum: Narrow Gauge
Topic: B&SR V3.0.0 Beta releace soon
Replies: 117
Views: 4862

nice work... im downloading it now.

good luck with the tarpaulin.

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