Search found 54 matches

by tupac
Mon Oct 07, 2002 10:03 am
Forum: Old Deleted Forums
Topic: Request NER Y7 Tank Loco
Replies: 3
Views: 408

Do you have any drawings; I'm on a job posting overseas and don't have any railway books-sigh. Anyways I like these engines and would be interested in having a go at it although i would also be quite pleased if someone else would do it and then i could just download it!
James
by tupac
Tue Sep 24, 2002 10:16 am
Forum: [MSTS1] Screenshots
Topic: Wath Yard - Under construction
Replies: 11
Views: 1351

That looks like the way I imagine shunting heaven...
by tupac
Sun Sep 22, 2002 3:10 pm
Forum: [MSTS1] Route Building
Topic: Level Crossing Gates
Replies: 4
Views: 778

I'm not an expert on this...but if you're using the level crossing gates that you place as an interactive object where a road section and track section intersect (as oppossed to the double track level crossing track section piece)you just have to switch how they're positioned in RE. I set them up so...
by tupac
Sun Sep 22, 2002 3:33 am
Forum: [MSTS1] Route Building
Topic: 10 Degree Dual-Track Branch
Replies: 12
Views: 1497

Although this may sound heinous, I have placed one single track on top of another single track and it doesn't seem to cause any more problems than are ussual with MSTS. It looks no worse than regular default pointwork.
James.
by tupac
Sat Sep 21, 2002 3:21 am
Forum: [MSTS1] Route Building
Topic: "Experienced" Route Builders, Your Opinion Please
Replies: 26
Views: 1854

Number of Objects on Tiles

How can you tell how many objects are on a tile?
by tupac
Fri Sep 20, 2002 12:23 pm
Forum: [MSTS1] UKFinescale Track
Topic: Turnout Troubles
Replies: 8
Views: 1267

I achieve simillar results using default track with route editor. The 10d manual y point sometimes gives me trouble. The bizarre thing is that at times I have given up on trying to delete or select in RE and the next day it won't cause any problems. I've also tried experimenting by removing tracks i...
by tupac
Sat Sep 14, 2002 1:23 am
Forum: [MSTS1] Activity Creation
Topic: what's up with y points
Replies: 6
Views: 819

Maybe Mr Booth could launch a 'UKTRIANG' track system so I can rebuild all my childhood layouts.ha.
by tupac
Fri Sep 13, 2002 2:11 pm
Forum: [MSTS1] Activity Creation
Topic: what's up with y points
Replies: 6
Views: 819

If only it were Triang super 4 track....they had great y's.
I wonder if the problem is related to their being no obvious 'normal'/'reverse' status for the point like the left and right points.
by tupac
Thu Sep 12, 2002 12:40 pm
Forum: [MSTS1] Activity Creation
Topic: what's up with y points
Replies: 6
Views: 819

what's up with y points

Does anyone know why 'Y' points seem to cause so much trouble-to me at the least. Occasionally I find when I'm in RE and select a 'Y" point or track associated with it the game crashes. I ussually remove it in the world tile file using a text editor, but if anyone has some ideas as to what causes th...

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