Search found 54 matches

by tupac
Tue Jan 28, 2003 12:10 am
Forum: [MSTS1] Activity Creation
Topic: ACTIVITY CREATION- EVENT ACTIVATION LEVELS
Replies: 4
Views: 985

thanks for all the help- I look forward to trying all of this out tonight! :D
-tried it out and this is almost as fun ausing the RE.
Thanks again for all the help.
by tupac
Mon Jan 27, 2003 1:23 pm
Forum: [MSTS1] Activity Creation
Topic: ACTIVITY CREATION- EVENT ACTIVATION LEVELS
Replies: 4
Views: 985

ACTIVITY CREATION- EVENT ACTIVATION LEVELS

Hello, Can any of you bright sparks fix my activity. Actually I've been toing around with my the activity editor over the last week or two. I've finally surmized that to creat a work order you have to set up actvities evenets like 'pick up a car' or 'drop off car' Then i read on the forum that there...
by tupac
Mon Jan 27, 2003 1:04 pm
Forum: [MSTS1] Route Building
Topic: Terrtex - How do you place yours? :)
Replies: 6
Views: 597

As a side note If you find the nine terrtex pattern per tile limiting...
With some textures or if you make your own you can get more available patterns out of a texture by changing the scale factor, rotate then scale. It's better than having acres of repeating hedge patterns.
by tupac
Mon Jan 27, 2003 12:58 pm
Forum: [MSTS1] Route Building
Topic: Double Object Counter
Replies: 4
Views: 530

Also,
you might find (i do anyways) if you save and restart the editor the editor will recompute the number of objects and yield the correct number.
Cheers,
James
by tupac
Mon Dec 23, 2002 11:15 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Caledonian Railway
Replies: 2
Views: 439

There was some screenshot of a Caledonain Single (maybe the same one made by Traing) Do a search for "Caledonian and 123" I don't know if it got finished though-I think he thought nobody likes the Caledonian....so.
James
by tupac
Tue Dec 03, 2002 3:26 pm
Forum: [MSTS1] Building Rolling Stock
Topic: Is there a shape limit for msts?
Replies: 31
Views: 2673

If you mean objects like track and buildings i think the number quoted is 750 up to 1500 for urban areas. That's per tile. There's a thread or two on here if that's your question do a search for 'objects and limit'
by tupac
Fri Nov 22, 2002 11:32 am
Forum: [MSTS1] Route Building
Topic: Level Crossing crashes
Replies: 16
Views: 1066

Sorry to hear.
by tupac
Fri Nov 22, 2002 1:21 am
Forum: [MSTS1] Route Building
Topic: Level Crossing crashes
Replies: 16
Views: 1066

I had a simillar problem that I found and tried to test to see if true. Basically I found if I re-edited a level crossing's parameters or adjusted it's location it caused the game to crash. My new rule is if I want to change the level crossing, I delete it then reinsert it in the route. It seems to ...
by tupac
Thu Nov 21, 2002 9:19 am
Forum: [MSTS1] Route Building
Topic: I can't resist a tease - My 'where in the world'
Replies: 14
Views: 1009

Just wanted to add that I'm interested in your route and have no interest in mainline running-Actually I've never even driven any of the routes in MSTS. I just started making my own which is never finished-but I'd definelty love to try out your layout. The track layout looks marvelous.
James.
by tupac
Sun Nov 10, 2002 1:14 am
Forum: [MSTS1] Building Rolling Stock
Topic: About All Stock and standarised Coupling etc.
Replies: 48
Views: 4151

I re-read my orignal reply and feel it wasn't very accurate. Basically I agree with Alan2 that a standardized coupling should be employed. Although we all have our own individual preferences I think standardizing on autocoupler is best as it would be standard with what 90% of interest is and that's ...
by tupac
Sun Nov 10, 2002 12:46 am
Forum: [MSTS1] Texture Creation
Topic: PSP Rotation ?
Replies: 5
Views: 1054

Also, if your talking about some image degredation when you rotate your image you might want to play with the anti-aliasing toggle. Not sure if that's what you mean but it used to always bother me!
James
by tupac
Sun Oct 13, 2002 4:15 pm
Forum: Old Deleted Forums
Topic: Random Land Generator
Replies: 2
Views: 350

This probably won't help but there are some freeware programs like bizfrac-for battlezone game. It generates terrain based on fractals. It's very cool however the landscape might be pretty crazy. I never downloaded but maybe there is a way to export to some file format and then maybe you have to do ...
by tupac
Sun Oct 13, 2002 11:17 am
Forum: [MSTS1] General MSTS Discussion
Topic: monitor calibration for train sim
Replies: 24
Views: 2045

Pretty intersting idea.... it would be nice if malachite green were malachite green when viewed on the screen and I suppose the only way of achieving this is to use somekind of calibration method. On a side note if i can climb on the anti-photoshop bandwagon; I'm a capable user of the program (I wor...
by tupac
Thu Oct 10, 2002 2:35 pm
Forum: [MSTS1] Building Rolling Stock
Topic: Norman Walker's Models
Replies: 22
Views: 2798

i BELIEVE THE SELECTION OF WAGONS IS OUTSTANDING-THE LIVERIES ARE GORGEOUS. BUT WHILE WE'RE ON THE TOPIC OF WHEELS, i THINK TOO MANY OF THEM FEATURE 4 HOLE DISC WHEELS. i BELEIVE AT THE TIME SPOKED AND EVEN SOME SPLIT SPOKED WHEELS WERE THE NORM WHILE MODERN WAGONS (BUILT AFTER THE FIFTIES) USED THR...
by tupac
Mon Oct 07, 2002 4:47 pm
Forum: Old Deleted Forums
Topic: Request NER Y7 Tank Loco
Replies: 3
Views: 408

I look forward to having a look; I'll let you know if I recieve the files-much appreciated.
James.

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