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by chrisell
Sat Sep 20, 2014 12:43 am
Forum: [TS] General Discussion
Topic: TS2015 is here.
Replies: 403
Views: 99105

Re: TS2015 is here.

Allowing users and third parties to create content makes the game more appealing and makes DTG more money. So why would they change policy for the UE version, especially as content availability is likely to be a major factor in persuading TS users to upgrade? They likely won't change policy. But th...
by chrisell
Fri Sep 19, 2014 10:20 pm
Forum: [TS] General Discussion
Topic: TS2015 is here.
Replies: 403
Views: 99105

Re: TS2015 is here.

Umm Chris, are you not aware of this? http://www.engine-driver.com/article/show/4644/dovetail-games-begins-work-on-next-generation-train-simulator TS2015 is the last itteration of TS as it is now. Next September, they move to a whole new game engine driven by UE4. "Unreal Engine 4 comes with some a...
by chrisell
Fri Sep 19, 2014 9:29 pm
Forum: [TS] General Discussion
Topic: TS2015 is here.
Replies: 403
Views: 99105

Re: TS2015 is here.

The old kuju engine reached the limit of what can be done with it a long time ago - Dovetail need to leave it well alone now and use the time more constructively. They had planned, somewhat naively I think, to go to Unreal or Havok. I work in commercial simulation and I can tell you that swapping o...
by chrisell
Thu Sep 18, 2014 11:42 pm
Forum: [TS] General Discussion
Topic: TS2015 is here.
Replies: 403
Views: 99105

Re: TS2015 is here.

It's that time of year again and after a 3.2gb (I own all the routes already) download I've fired it up. A few first impressions: I quite like the new menu and love the option to switch off the video intro. Seems to be images missing from routes though. Not only am I missing the images, I'm missing...
by chrisell
Wed Sep 17, 2014 5:12 pm
Forum: [TS] General Discussion
Topic: Getting distance to next green signal in engine script
Replies: 6
Views: 755

Re: Getting distance to next green signal in engine script

Rats. I guess I'll go poking in the code tomorrow when the update arrives and see if anything got changed ...
by chrisell
Wed Sep 17, 2014 1:47 pm
Forum: [TS] General Discussion
Topic: Getting distance to next green signal in engine script
Replies: 6
Views: 755

Re: Getting distance to next green signal in engine script

Yeah that assumes I have access to the signal scripts, which I don't. I just need to find the distance to the next green signal for ANY green signal on ANY route :(
by chrisell
Wed Sep 17, 2014 12:26 am
Forum: [TS] General Discussion
Topic: Getting distance to next green signal in engine script
Replies: 6
Views: 755

Getting distance to next green signal in engine script

Simple question : is there a way to get the distance to the next green signal in the ENGINE scripts?
I know about GetNextRestrictiveSignal but that only returns distance to the next non-green signal. I need to find a way of determining when the train passes a green light.
by chrisell
Thu Aug 28, 2014 4:45 pm
Forum: [TS] General Discussion
Topic: Separate audio blueprints for cab and passenger views?
Replies: 2
Views: 301

Re: Separate audio blueprints for cab and passenger views?

MaikG wrote:In the Sound blueprint, that you put in as child, there is an option for that: Sound component -> Type
D'oh. Thanks. I knew that. Honest.
by chrisell
Wed Aug 27, 2014 9:58 pm
Forum: [TS] General Discussion
Topic: Separate audio blueprints for cab and passenger views?
Replies: 2
Views: 301

Separate audio blueprints for cab and passenger views?

I'm having a brainfart right now - I was sure I used to know the name for a child blueprint that could be called for audio that should only be heard in the passenger view. Sort of like the child blueprint "Cab Sound" is for audio that only occurs in the cabview. Anyone know / remember what the name ...
by chrisell
Thu Aug 07, 2014 11:11 pm
Forum: [TS] General Discussion
Topic: Going to have a go at PZB implementation.
Replies: 10
Views: 2047

Re: Going to have a go at PZB implementation.

Another question - anyone know if you can detect SPAD approved messages in the cab? ie. if you hit TAB and get approved to pass a red light?
I thought I could do it with

canPassNextSignal = Call ( "*:GetRequestedSPAD" )

but it always seems to be nil.
by chrisell
Wed Aug 06, 2014 1:13 pm
Forum: [TS] General Discussion
Topic: Going to have a go at PZB implementation.
Replies: 10
Views: 2047

Re: Going to have a go at PZB implementation.

holzroller wrote:Chris I would suggest contacting Maik G of VR, either on here or at Railsim.de. He is normally very helpful and I think it unlikely you will ever be direct competitors.It would also be useful to have a PZB fitted 6400 as well, if you get the time :wink:
Thanks for the tip :)
by chrisell
Wed Aug 06, 2014 1:12 pm
Forum: [TS] General Discussion
Topic: Going to have a go at PZB implementation.
Replies: 10
Views: 2047

Re: Going to have a go at PZB implementation.

749006 wrote:If you do have PZB on the newer releases can you please fit an On/Off switch.

Not everyone uses the PZB.

Peter
Yes - if I figure it out it will be selectable.
by chrisell
Wed Aug 06, 2014 1:14 am
Forum: [TS] General Discussion
Topic: Going to have a go at PZB implementation.
Replies: 10
Views: 2047

Going to have a go at PZB implementation.

For my current project - the Stadler GTW - I'd like to include a PZB implementation but I need some guidance. As I understand it there are three magnets - 500Hz, 1000Hz and 2000Hz. A 2000Hz magnet is emergency braking - passing a red light. A 1000Hz magnet means a distant caution that must be acknow...
by chrisell
Tue Jul 15, 2014 2:29 pm
Forum: [TS] General Discussion
Topic: ChrisTrains - new Auckland Transport ADL / ADC DMU
Replies: 24
Views: 3522

Re: ChrisTrains - new Auckland Transport ADL / ADC DMU

Looks great but will probably give this a miss as nowhere to run it. Unless?! Best bit of DLC ever released. Thank you Chris. Why? because its a train I can see in my own country. What better reason is there :lol: :lol: :lol: :lol: :lol: And , depending on Local Body politics, MIGHT even see going ...
by chrisell
Mon Jul 14, 2014 8:49 pm
Forum: [TS] General Discussion
Topic: ChrisTrains - new Auckland Transport ADL / ADC DMU
Replies: 24
Views: 3522

Re: ChrisTrains - new Auckland Transport ADL / ADC DMU

I was just coming here to post the release note :) So yes - it came out today and no, there's no route for it. That's a long story. The short version is : I built the train to go with a route under development at TSNZ. It was going to be packaged with the route. But time went on and it went quieter ...

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