Search found 123 matches

by mgreenland
Fri Jun 22, 2007 4:26 pm
Forum: [MSTS1] Physics
Topic: Couplings - trains 'sticking' around sharp curves
Replies: 5
Views: 2023

Andi. A wonderful piece of work and very clearly explained. I think that your two posts here will go down in history as the definitive text on couplers. I hope Kuju (and others) pick up on the inadequacies you have exposed for the next generation of sims. In particular I have now seen very clearly, ...
by mgreenland
Thu Jun 21, 2007 4:01 pm
Forum: [MSTS1] Physics
Topic: Couplings - trains 'sticking' around sharp curves
Replies: 5
Views: 2023

Wow, thanks for all that Andi. It is going to take me a little while to assimilate it and see what difference I can make.

Thanks again, Martin G
by mgreenland
Sun Jun 17, 2007 8:47 pm
Forum: [MSTS1] Physics
Topic: Couplings - trains 'sticking' around sharp curves
Replies: 5
Views: 2023

Couplings - trains 'sticking' around sharp curves

Hi everyone. Despite many hours fiddling I still cannot get rid of this problem. Does anyone else have it and if you do, how do you get around it? First of all, I think it is a coupling problem because it only seems to happen on certain sharp curves (on x2 scale narrow gauge) routes. One of the prim...
by mgreenland
Wed Jun 13, 2007 4:13 pm
Forum: [MSTS1] Physics
Topic: Loco Steam Brakes
Replies: 11
Views: 2337

HI Rick.

Thanks for your reply.

I have just been back to the Ffestiniog to begin resurrecting my 'career' as fireman and all the FR locomotives have the dual (steam brake on loco, vacuum brake on train) system.

Regards, Martin G
by mgreenland
Mon Jun 11, 2007 7:55 pm
Forum: [MSTS1] Physics
Topic: Loco Steam Brakes
Replies: 11
Views: 2337

Hi everyone, Apologies for resurrecting this old thread. I have just tried the 'steam brake' mod and it works like a charm - brilliant - except that whatever values I put in for the ejector steam usage the HUD says that the ejectors do not use any steam! Is this something we just have to put up with...
by mgreenland
Sun Apr 22, 2007 3:47 pm
Forum: Narrow Gauge
Topic: MSTS: Chinese C2 0-8-0 on the Ffestiniog route.
Replies: 57
Views: 12326

What fantastic cab rides! Does "bazzamotion" make you feel that seasick! Not to be viewed after a few beers!

Martin G
by mgreenland
Fri Mar 09, 2007 9:45 pm
Forum: [MSTS1] Physics
Topic: HUD Steam consumption v. Tender Water supply consumption.
Replies: 17
Views: 3953

Thanks Ian,

What have found is that cone sizes less than 5mm do not work at all in the sim.

Martin
by mgreenland
Fri Mar 09, 2007 7:47 pm
Forum: [MSTS1] Physics
Topic: HUD Steam consumption v. Tender Water supply consumption.
Replies: 17
Views: 3953

Hi Ian, Very interesting post. Since I play mainly with narrow gauge stuff and my boilers are very small, your findings suggest that the variance between HUD consumption and tender water consumption would be large. I think I have been observing this effect for years without fully realising it. I kno...
by mgreenland
Mon Mar 05, 2007 10:08 pm
Forum: Narrow Gauge
Topic: Explore OK but activity crashes
Replies: 10
Views: 1390

Andrew,

If you pm me your e-mail address, I will attach the act and srv files.

Regards, Martin G
by mgreenland
Sun Mar 04, 2007 2:56 pm
Forum: Narrow Gauge
Topic: Explore OK but activity crashes
Replies: 10
Views: 1390

Hi Jefran,

It is on the Cross Fell route at the moment. I have a feeling my problems are down to commas and/or inverted commas in the act or srv files but why it should suddenly kick off over these particular models, I have no idea.

Martin G
by mgreenland
Wed Feb 28, 2007 9:27 pm
Forum: Narrow Gauge
Topic: Explore OK but activity crashes
Replies: 10
Views: 1390

Thanks, Ron, for your time and consideration.

Martin G
by mgreenland
Wed Feb 28, 2007 6:22 pm
Forum: Narrow Gauge
Topic: Explore OK but activity crashes
Replies: 10
Views: 1390

Hi
Its the narrow gauge Bagnalls (Armistice and Ursula) and I do not have conbuilder. I have always used AE

MG
by mgreenland
Wed Feb 28, 2007 5:25 pm
Forum: Narrow Gauge
Topic: Explore OK but activity crashes
Replies: 10
Views: 1390

Explore OK but activity crashes

Hi all, I have done a quick search but have not found an answer to a problem I have not come across before. I am sure it has been sorted many times already though, so I ask your patience with me. I have recently downloaded a terrific model which installs perfectly (complete with it's own consist) an...
by mgreenland
Thu Feb 22, 2007 7:03 pm
Forum: [MSTS1] Physics
Topic: Exact coupling distance at rest on the flat
Replies: 4
Views: 1397

Hi, I have just been trying to sort out couplings for light (0.5t) NG skips and have been trying to write some 'rules of thumb' for myself. I havn't really finished yet but was planning to ask for ideas from the forum in due course, when your post came up. It seems relevant so I put them here now fo...
by mgreenland
Wed Feb 14, 2007 2:29 pm
Forum: Narrow Gauge
Topic: ....how to correct the SPEEDS and DISTANCE...,
Replies: 8
Views: 1499

Hi all, Just to complicate things a little, I believe it was established?? a few years ago that the HUD displays speeds a bit slow ie in a standard gauge route (1:1 scale) when the HUD says 10mph you are actually going at something between 11mph and 12mph across the ground in the sim. This effect is...

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