Search found 123 matches
- Fri Jun 22, 2007 4:26 pm
- Forum: [MSTS1] Physics
- Topic: Couplings - trains 'sticking' around sharp curves
- Replies: 5
- Views: 2023
Andi. A wonderful piece of work and very clearly explained. I think that your two posts here will go down in history as the definitive text on couplers. I hope Kuju (and others) pick up on the inadequacies you have exposed for the next generation of sims. In particular I have now seen very clearly, ...
- Thu Jun 21, 2007 4:01 pm
- Forum: [MSTS1] Physics
- Topic: Couplings - trains 'sticking' around sharp curves
- Replies: 5
- Views: 2023
- Sun Jun 17, 2007 8:47 pm
- Forum: [MSTS1] Physics
- Topic: Couplings - trains 'sticking' around sharp curves
- Replies: 5
- Views: 2023
Couplings - trains 'sticking' around sharp curves
Hi everyone. Despite many hours fiddling I still cannot get rid of this problem. Does anyone else have it and if you do, how do you get around it? First of all, I think it is a coupling problem because it only seems to happen on certain sharp curves (on x2 scale narrow gauge) routes. One of the prim...
- Wed Jun 13, 2007 4:13 pm
- Forum: [MSTS1] Physics
- Topic: Loco Steam Brakes
- Replies: 11
- Views: 2337
- Mon Jun 11, 2007 7:55 pm
- Forum: [MSTS1] Physics
- Topic: Loco Steam Brakes
- Replies: 11
- Views: 2337
Hi everyone, Apologies for resurrecting this old thread. I have just tried the 'steam brake' mod and it works like a charm - brilliant - except that whatever values I put in for the ejector steam usage the HUD says that the ejectors do not use any steam! Is this something we just have to put up with...
- Sun Apr 22, 2007 3:47 pm
- Forum: Narrow Gauge
- Topic: MSTS: Chinese C2 0-8-0 on the Ffestiniog route.
- Replies: 57
- Views: 12326
- Fri Mar 09, 2007 9:45 pm
- Forum: [MSTS1] Physics
- Topic: HUD Steam consumption v. Tender Water supply consumption.
- Replies: 17
- Views: 3953
- Fri Mar 09, 2007 7:47 pm
- Forum: [MSTS1] Physics
- Topic: HUD Steam consumption v. Tender Water supply consumption.
- Replies: 17
- Views: 3953
Hi Ian, Very interesting post. Since I play mainly with narrow gauge stuff and my boilers are very small, your findings suggest that the variance between HUD consumption and tender water consumption would be large. I think I have been observing this effect for years without fully realising it. I kno...
- Mon Mar 05, 2007 10:08 pm
- Forum: Narrow Gauge
- Topic: Explore OK but activity crashes
- Replies: 10
- Views: 1390
- Sun Mar 04, 2007 2:56 pm
- Forum: Narrow Gauge
- Topic: Explore OK but activity crashes
- Replies: 10
- Views: 1390
- Wed Feb 28, 2007 9:27 pm
- Forum: Narrow Gauge
- Topic: Explore OK but activity crashes
- Replies: 10
- Views: 1390
- Wed Feb 28, 2007 6:22 pm
- Forum: Narrow Gauge
- Topic: Explore OK but activity crashes
- Replies: 10
- Views: 1390
- Wed Feb 28, 2007 5:25 pm
- Forum: Narrow Gauge
- Topic: Explore OK but activity crashes
- Replies: 10
- Views: 1390
Explore OK but activity crashes
Hi all, I have done a quick search but have not found an answer to a problem I have not come across before. I am sure it has been sorted many times already though, so I ask your patience with me. I have recently downloaded a terrific model which installs perfectly (complete with it's own consist) an...
- Thu Feb 22, 2007 7:03 pm
- Forum: [MSTS1] Physics
- Topic: Exact coupling distance at rest on the flat
- Replies: 4
- Views: 1397
Hi, I have just been trying to sort out couplings for light (0.5t) NG skips and have been trying to write some 'rules of thumb' for myself. I havn't really finished yet but was planning to ask for ideas from the forum in due course, when your post came up. It seems relevant so I put them here now fo...
- Wed Feb 14, 2007 2:29 pm
- Forum: Narrow Gauge
- Topic: ....how to correct the SPEEDS and DISTANCE...,
- Replies: 8
- Views: 1499
Hi all, Just to complicate things a little, I believe it was established?? a few years ago that the HUD displays speeds a bit slow ie in a standard gauge route (1:1 scale) when the HUD says 10mph you are actually going at something between 11mph and 12mph across the ground in the sim. This effect is...