Search found 633 matches

by cua193
Wed Jul 17, 2002 10:35 am
Forum: [MSTS1] Building Rolling Stock
Topic: handrails
Replies: 17
Views: 3285

handrails

One trick I've used is to make any rails visible in the head-out view with more sections. American diesels use a job lot per loco! I lost 80 polys from one model. On the other side it doesn't matter so much - 4 or 5 sides smoothed looks fine. BTW I've found that 3 sides won't smooth very convincingl...
by cua193
Tue Jul 16, 2002 1:01 pm
Forum: [MSTS1] Texture Creation
Topic: Idea's, Tips in creating realistic looking Rivet details
Replies: 6
Views: 1551

rivets

Darkangel,

Pretty well as fadedglory describes - it's all an illusion.

Try some of the flightsim sites - the best I've found for rivets & layers is:-

http://www.aluminumcloud.com/skinning.htm

There are others, the combat sim sites have more tutorials.

regards
Richard Osborne
by cua193
Sat Jul 13, 2002 8:35 am
Forum: 3D Studio Max AND Discreet GMax
Topic: tutorial good & bad news
Replies: 7
Views: 2445

tutorial good & bad news

Bit of a eureka! During my rambling last night I found a tutorial to make a loco in Gmax. It's very similar to one I've just done for TSM & was uploaded at exactly the same time. There seem to be two versions , in PDF at:- http://www.eurotrainsim.de/tutorial/001.htm in HTM at:- http://www.vmbollig.d...
by cua193
Thu Jul 11, 2002 8:42 am
Forum: Abacus TS Modeler
Topic: TSM loco tutorial
Replies: 23
Views: 5912

tutorials uploaded

The tutorials have been uploaded to the steam4me site - not just http://www.steam4me which is an American retailer. The site is:- http://www.railpage.org.au/steam4me/trainsim/tutorials/ Go to the page anyway; Yuri's gathered in some extremely interesting tips & tutorials on all manner of MSTS topics...
by cua193
Thu Jul 11, 2002 8:31 am
Forum: Abacus TS Modeler
Topic: Scenic objects throgh coach window problems
Replies: 25
Views: 4467

transparencies

FG, Hate to mention them again but "the other place" seems to have threads which go further into techie stuff. I haven't yet had the confidence to dive into .s files. Worth a search - let us all know what you find. Hopefully the next upgrade of TSM will take note of this sort of query. regards Richa...
by cua193
Wed Jul 10, 2002 3:35 pm
Forum: Abacus TS Modeler
Topic: TSM Crashes/Hangs
Replies: 14
Views: 1479

textures

I'm fortunate then - no hair to pull out! Have you tried loading an imported TSM model - one off the Abacus site? Might start to isolate your problem. Is your problem with the textures themselves. Are they in the right format - not that I can remember what that should be - check the help files. How ...
by cua193
Wed Jul 10, 2002 2:29 pm
Forum: [MSTS1] Sounds
Topic: Bell on steam engine?
Replies: 7
Views: 1323

bells

I've got half a feeling there was a thread on train-sim about this. If I remember someone managed to get a bell on the Train Artisan ESE.

Might be worth a search.

regards
Richard Osborne
by cua193
Wed Jul 10, 2002 11:47 am
Forum: Abacus TS Modeler
Topic: Wheels turn but are ajacent to engine
Replies: 12
Views: 1999

joining parts

FG, I'd always thought MSTS didn't see parts - just vertices & points. On the thread on "the other place" re. specular lighting it's obvious that part names are used in the .s file. I haven't sussed how to look at an .s file so I can't comment. I've never joined parts into lumps myself & have had no...
by cua193
Wed Jul 10, 2002 8:27 am
Forum: Abacus TS Modeler
Topic: Wheels turn but are ajacent to engine
Replies: 12
Views: 1999

joining parts

TSM always takes ALL of the properties of the last part added. If you're canny it can be of use, the texture, parent, colour & animation properties carry over to the joined part. Don't want to plug the tutorial unduly but sequence of joining together is covered - in the rods section. Don't understan...
by cua193
Tue Jul 09, 2002 6:02 pm
Forum: Abacus TS Modeler
Topic: TSM Crashes/Hangs
Replies: 14
Views: 1479

locking up

Bigvern d/l version 1.1. There are a couple of differences in exporting but it's an improvement. I've found that Abacus updates are well worth having - they don't update until they've made a noticeable improvement. Have a look at the tutorial pt1 which I uploaded the other day - exporting is covered...
by cua193
Tue Jul 09, 2002 12:17 pm
Forum: Abacus TS Modeler
Topic: Specular Lighting on TSM built models
Replies: 4
Views: 1263

specular lighting

I don't think it can be done within TSM.

There's a thread running at train-sim about specular lighting - seems you've got to break into the .s file.

regards
Richard Osborne
by cua193
Tue Jul 09, 2002 8:32 am
Forum: Narrow Gauge
Topic: How to incorporate narrow gauge track into existing route
Replies: 22
Views: 4491

little rocket

Would that be a rockette?
by cua193
Tue Jul 09, 2002 8:06 am
Forum: Abacus TS Modeler
Topic: Wheels turn but are ajacent to engine
Replies: 12
Views: 1999

crazy trams

Are you using the default .rot file in TSM?

If so scrap it - it's nonsense.

Other than that you must have applied a rotation to the wrong part. The main part should stay in place - I'd expect the wheels or bogies to leap about.

More info please.

regards
Richard Osborne
by cua193
Mon Jul 08, 2002 10:14 pm
Forum: [MSTS1] Route Building
Topic: All newcomers to MSTS route building please read
Replies: 50
Views: 81836

searching

I completely agree with all of the points made so far. We're preaching to the converted though. I've gone into all manner of forums - usually they've cropped up during a Google search - the first thing I look for is a search facility - saves hours. Could the original post be made into a sticky & put...
by cua193
Sat Jul 06, 2002 10:16 pm
Forum: Abacus TS Modeler
Topic: Texture wrapping?
Replies: 6
Views: 1395

texture wrapping

You've only got 3 options - try them all.

I must admit I don't use wrapping much - only for very minor parts.

You have much more control texturing from side/top/front axes.

I think wrapping's also a leftover from FSDS.

regards
Richard Osborne

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