Search found 633 matches
- Wed Jan 12, 2005 9:26 am
- Forum: 3D Studio Max AND Discreet GMax
- Topic: New to gmax
- Replies: 9
- Views: 2222
Nick, I'm afraid all you'll get from not using tutorials is frustration. You won't make head or tail of Gmax without guidance; a tutorial is merely someone's tale of their disasters & how they solved them. You'll find the steam4me site to be the best for MSTS tutorials; it will also pay to find car ...
- Sun Dec 05, 2004 10:29 am
- Forum: Abacus TS Modeler
- Topic: Third Wheel wont rotate
- Replies: 5
- Views: 1404
Paul, I can't really tell from your post whether you've got the tender to work. If you have no bogies to worry about you can use more or less any sequence of wheels11, 12, 13, 21, 22, 23 but THEY MUST BE IN SEQUENCE or they'll move incorrectly relative to the 'main' axis. The best site for for tutor...
- Sat Nov 27, 2004 1:27 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Manual editing of .s files
- Replies: 6
- Views: 715
- Tue Nov 16, 2004 10:04 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: Polygon woes
- Replies: 5
- Views: 914
Mike, Many builders have used more than 6,700 polys. Is your figure raw polys or converted polys? Look in the project properties panel, take the higher figure. I don't think there's a top limit, MSTS just runs slower. MSTS sometimes baulks at the number or complexity of parts or the heirarchy. There...
- Thu Nov 11, 2004 10:48 am
- Forum: [MSTS1] Route Building
- Topic: South Wales Route Help or voulenteers
- Replies: 24
- Views: 3067
The LSWR's moved a bit!! I'd believe LNWR though. The line runs past my house, Top Line, the LNWR/GWR joint line which had an end-on junction at Talywain. The Bottom Line was the GWR route to Blaenavon. The North Gwent Group built Blaenavon High Level some years ago, it was written up in the model r...
- Mon Nov 08, 2004 12:51 pm
- Forum: Abacus TS Modeler
- Topic: Has Anybody Recently Purchased TS Modeller (Nov 04)?
- Replies: 4
- Views: 1435
- Sun Nov 07, 2004 4:14 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: datum question... flying loco or low buffers?
- Replies: 5
- Views: 726
Darwin, Go to steam4me site & look at my loco & coach tutorials - all covered. MSTS, TSM & SFM all use slightly different rail heights & datums - what looks best on your system? TSM rail reference part is asymetrical & should be redrawn. Don't forget, other people may have used the wrong measurement...
- Tue Nov 02, 2004 5:02 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: A brief guide to 3D Modelling in MSTS
- Replies: 37
- Views: 53436
- Tue Nov 02, 2004 8:30 am
- Forum: [MSTS1] Building Rolling Stock
- Topic: A brief guide to 3D Modelling in MSTS
- Replies: 37
- Views: 53436
Graham, TSM is certainly capable of excellent results. If you buy it - install it then immediately, from the Abacus site, find & download version 1.1. Version 1, the box version, is full of bugs. Go to the steam4me site tutorials page, Yuri has collected most tuts for TSM, there is another in Spanis...
- Sun Oct 31, 2004 12:50 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: GMAX well hard
- Replies: 7
- Views: 749
I'll agree with Lucazone; start with something simple - make it work. The dodge with Gmax is finding how to use basic tools & ignore the bangs & whistles. Look back through the Gmax forum to find leads to flightsim & carsim tutorials. Don't restrict yourself to Gmax tuts, much of TSM can be applied....
- Sat Oct 30, 2004 8:40 am
- Forum: Abacus TS Modeler
- Topic: Exporting to TS and viewing model in Shape Viewer
- Replies: 2
- Views: 1113
Al, Shape Viewer is far more accomodating than MSTS. Sounds like a texture problem; In SV 'Edit', 'Textures'. You'll see a list of the texture files used. In the MSTS file make sure that all texture files are there, including blank.ace if it's needed. MSTS is fussy about texture file names. Spoked w...
- Fri Oct 29, 2004 9:08 am
- Forum: [MSTS1] Scenery Creation
- Topic: Common textures?
- Replies: 11
- Views: 3532
Darwin, Found on another forum:- http://perso.club-internet.fr/lemog/# Click on 3dtextures on the left menu - fairly slow site for a sluggish computer. All manner of textures, all illustrated in use; certainly the best source I've seen. Don't expect too many variants of brickwork - I've yet to see F...
- Thu Oct 21, 2004 8:24 pm
- Forum: [MSTS1] Texture Creation
- Topic: Extremly annoying texture quality problem
- Replies: 4
- Views: 1149
Tim, MSTS only uses 256 colours, I think - it's certainly of poor quality. We've all suffered from this; MSTS finds colour gradients which don't exist elsewhere. Shape View has the option of showing low quality (MSTS quality) graphics. It's a pain - there's no way you can fight it. See if you can fi...
- Wed Oct 20, 2004 7:10 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: slight stops and starts in train simulator
- Replies: 41
- Views: 3058
Slight jutters are just one of those things. It's almost certain that, as you go from one track module to another, information has to be loaded. The monitor shouldn't freeze, though. Press shift-z to see the frame rate. If it worries you try turning the graphics settings down a bit; lowering visibil...
- Wed Oct 20, 2004 4:55 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: New Mk1s
- Replies: 12
- Views: 1261
Not odd, If I remember they were end loaded from the platform - you drove straight through the transporters to your slot. It's possible that railway staff drove them on & off. At the destination end I'd imagine the transporters were uncoupled & backed to a platform so that the cars would be driven f...