Search found 5 matches

by PorscheFreak
Fri Sep 22, 2017 2:38 pm
Forum: [TSW] General Discussion
Topic: any idea?
Replies: 2
Views: 522

Re: any idea?

If you are using wider than a 16:9 screen, you could modify the following files: .....\Documents\my games\TS2Prototype\Saved\Config\WindowsNoEditor\engine.ini [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV to get wider horizontal FOV, without sacrificing the vertical...
by PorscheFreak
Wed Mar 22, 2017 11:31 am
Forum: [TSW] General Discussion
Topic: FOV mod
Replies: 8
Views: 1559

Re: FOV mod

Yes, the FOV is really wide after the mod, but you can zoom in one notch with the mouse wheel. The resulting FOV is still wider than the default.
Downside is that you need to zoom in each time you change view/position.
by PorscheFreak
Tue Mar 21, 2017 7:49 pm
Forum: [TSW] General Discussion
Topic: FOV mod
Replies: 8
Views: 1559

Re: FOV mod

...and when the "engine.ini" has been modified, it's better to set launch options only as "-ENGINEINI=engine.ini" so that the game launch will not overwrite your modifications.
by PorscheFreak
Tue Mar 21, 2017 5:45 pm
Forum: [TSW] General Discussion
Topic: FOV mod
Replies: 8
Views: 1559

FOV mod

Anyone running TSW on a wider than 16:9 aspect ratio monitor setup (21:9, triple screens) might have been annoyed by the default "too close to face" FOV. It seems that the default setting in UE4 is VER-, instead of the desired (for wider than 16:9 setups) HOR+ FOV. I did some digging and found out t...
by PorscheFreak
Tue Sep 20, 2016 6:44 pm
Forum: [TS] General Discussion
Topic: TS2017 Graphics Changed?
Replies: 30
Views: 5248

Re: TS2017 Graphics Changed?

Possible solution to the original problem in this thread:

In case you are using the "Shadow Fix" posted here: http://forums.uktrainsim.com/viewtopic. ... 1&t=145907,
try to revert to the original shader.

This is how I got my "lost frames" back.

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