if you want to replace trackbedrumble blueprints, or any blueprints: http://discrailworks.blogspot.hu/2012/0 ... lacer.html
open the tracks.bin with this, and you can filter these, and replace them.
Search found 262 matches
- Wed Sep 26, 2012 3:56 pm
- Forum: [TS] General Discussion
- Topic: How can I add audio properties to my track network?
- Replies: 1
- Views: 789
- Wed Sep 26, 2012 3:49 pm
- Forum: [TS] Scenario Creation
- Topic: Navigating along the route
- Replies: 5
- Views: 1763
Re: Navigating along the route
thanks. I playing with RW since 3 years but this is new for me.
- Tue Sep 25, 2012 5:43 pm
- Forum: [TS] Scenario Creation
- Topic: Navigating along the route
- Replies: 5
- Views: 1763
Navigating along the route
Is there an option to navigate along the route in scenario except just flying? I would expect something like i click somewhere in 2d map, and move the camera there. Flying along the route is painfully slow, markers are set for route creation and not for scenario editing, moreover some routes doesn't...
- Tue Sep 25, 2012 5:38 pm
- Forum: [TS] General Discussion
- Topic: Rhur Sieg Line signalling
- Replies: 12
- Views: 2065
Re: Rhur Sieg Line signalling
Actually if the PZB would have been implemented realistically (both in loco and the route) you would not see anything when passing a yellow, the driver should know that he passed and acknowledge it in 3 seconds otherwise, brake.
- Mon Sep 24, 2012 6:38 pm
- Forum: [TS] General Discussion
- Topic: Useful editing tips
- Replies: 24
- Views: 6645
Re: Useful editing tips
of course you can, but AI and the old scenarios can handle it too?hertsbob wrote:Yes.smarty2 wrote:Can the gradient smoothing tool be used retrospectively?![]()
Cheers
Bob
- Mon Sep 24, 2012 12:53 pm
- Forum: [TS] General Discussion
- Topic: Load times linked to framerate?! 4minutes vs 12 seconds!
- Replies: 14
- Views: 5960
Re: Load times linked to framerate?! 4minutes vs 12 seconds!
Yes load times are linked to framerate. It's not new it was always worked like this. This is common on mostly single threaded obsolete game engines. Everything depends on frame rate.
- Mon Sep 24, 2012 11:45 am
- Forum: [TS] General Discussion
- Topic: Munich to Augsburg in-cab signalling
- Replies: 3
- Views: 2626
Re: Munich to Augsburg in-cab signalling
PZB works already on routes ready for it (also works on Hagen Siegen, and Seebergbahn, but the PZB system there is incomplete), and with locomotives where it is implemented. It's implemented on some vR locomotives, and on the HRQ Tauruses. see here the Taurus pzb tutorial: http://www.youtube.com/wat...
- Sun Sep 23, 2012 12:01 pm
- Forum: [TS] General Discussion
- Topic: Awesome Update RS.com
- Replies: 10
- Views: 2917
Re: Awesome Update RS.com
what new lightning? That's lighting not lightning, if you have Richard's station lighting you may not notice much difference, but if you delete the entire Railworks folder then install a clean copy of RW2013 you will notice all the stations and platforms as well as other buildings are all lit up at...
- Sat Sep 22, 2012 9:01 pm
- Forum: [TS] General Discussion
- Topic: Awesome Update RS.com
- Replies: 10
- Views: 2917
Re: Awesome Update RS.com
what new lightning?
- Sat Sep 22, 2012 2:34 pm
- Forum: [TS] General Discussion
- Topic: No Wheelslip in RW2013?
- Replies: 7
- Views: 2128
Re: No Wheelslip in RW2013?
It depends on configuration, and the weather, but i've noticed wheelslip with an ES62U2 loco in stormy weather, in TS2013.
- Sat Sep 22, 2012 1:59 pm
- Forum: [TS] General Discussion
- Topic: TS2013 - blueprint editor won't build projects any more
- Replies: 47
- Views: 14971
Re: TS2013 - blueprint editor won't build projects any more
Reppo wrote:Do you get a error which reads "The Parameter is not Correct" ?
I don't think it is produced by Win7 64 bit, many guys have this OS without the problem.
I do. I get it if i try to load a blueprint and "ding", then i retry. The third retry usually crashes the blueprint editor.
- Sat Sep 22, 2012 1:24 pm
- Forum: [TS] General Discussion
- Topic: TS 2013 Performance
- Replies: 2
- Views: 1365
Re: TS 2013 Performance
Noticeable, but not so huge as some say... After this, it's still have too high system requirements according to the graphics quality and the complexity, it's still not a beautiful, and well optimized game like Skyrim or Mafia2.
- Sat Sep 22, 2012 1:22 pm
- Forum: [TS] General Discussion
- Topic: Quick Drive Hagen-Siegen aka Ruhr-Siegen missing traffic
- Replies: 0
- Views: 882
Quick Drive Hagen-Siegen aka Ruhr-Siegen missing traffic
Where is the traffic from that route in quick drive? As i see, nowhere... Playing 30 minutes on that route and i didn't seen any AI services. I've checked the map too, and there wasn't any AI train on the whole route. Is quick drive is an alternative name to Free roam? 
- Sat Sep 22, 2012 10:14 am
- Forum: [TS] General Discussion
- Topic: What are .out files? New to TS2013?
- Replies: 11
- Views: 4517
Re: What are .out files? New to TS2013?
from exported assets you can delete xml, tgt, cost, out files.
- Fri Sep 21, 2012 5:58 pm
- Forum: [TS] General Discussion
- Topic: TS2013 - blueprint editor won't build projects any more
- Replies: 47
- Views: 14971
Re: TS2013 - blueprint editor won't build projects any more
for me it usually does this: If i want to open a bigger engine blueprint, then after some seconds i just hear the default Windows 7 error sound. And nothing. No error messages. After a lot of retries i can open the blueprints (for example last time i retried 20 times...), and sometimes after some re...