Search found 262 matches

by shanyiqua
Tue Nov 20, 2012 11:08 am
Forum: [TS] General Discussion
Topic: ES64 U-Taurus Donationware
Replies: 250
Views: 66550

Re: ES64 U-Taurus Donationware

As always you need to press Q after stopping to release the game's built in emegency brakes. But it won't work correctly, as the game engine for some reason(bug) randomly apply brakes after the built in emergency brake used(while none of the brake controller control values changing if you watch it w...
by shanyiqua
Tue Nov 13, 2012 6:23 pm
Forum: [TS] General Discussion
Topic: Electrifying a route.
Replies: 3
Views: 609

Re: Electrifying a route.

nope. You can't. Overhead wires are possible.
by shanyiqua
Tue Nov 13, 2012 2:18 pm
Forum: [TS] General Discussion
Topic: New Wagons from VR
Replies: 6
Views: 1352

Re: New Wagons from VR

probably(... surely) there are multiple wagon body nodes in one model file, and the visibility of these nodes are switched by activatenode script call.
So you just export a model multiple skinned wagon body nodes to game, then you hide all except one with the help of random function.
by shanyiqua
Sun Nov 11, 2012 2:24 pm
Forum: [TS] General Discussion
Topic: ES64 U-Taurus Donationware
Replies: 250
Views: 66550

Re: ES64 U-Taurus Donationware

in default routes the magnets are placed correctly if it placed... the problem is, the most of them aren't placed at all.
by shanyiqua
Sun Nov 11, 2012 11:12 am
Forum: [TS] General Discussion
Topic: ES64 U-Taurus Donationware
Replies: 250
Views: 66550

Re: ES64 U-Taurus Donationware

Q is acknowledging the SIFA, for 1000hz you need to use "Wachsam" (page down).
by shanyiqua
Thu Nov 08, 2012 3:22 pm
Forum: [TS] General Discussion
Topic: Coupling
Replies: 2
Views: 600

Re: Coupling

i don't have SBHH, but at most uncouplings it seems my train teleports to the empty space for a moment :D
by shanyiqua
Sun Oct 21, 2012 8:59 pm
Forum: [TS] General Discussion
Topic: What are .out files? New to TS2013?
Replies: 11
Views: 4517

Re: What are .out files? New to TS2013?

nobkins wrote:I believe it read both. If the out was present then it used it. Otherwise it used the lua.

Not 100% certain though. Just what I have picked up along the way. Hopefully someone else can confirm.
I confirm, exactly that happens. .out is the primary source, .lua is the secondary.
by shanyiqua
Sun Oct 21, 2012 8:57 pm
Forum: [TS] General Discussion
Topic: Self Build computer for use with TS2013
Replies: 24
Views: 4166

Re: Self Build computer for use with TS2013

Honestly? I'm not sure. Some users have mentioned that they find RW/TS "more stable" when they have 16GB RAM compared to 8GB. But as you've said 4GB (3.5GBish in reality) is all that a 32-bit process can address in a 64-bit environment. So unless you are running a HUGE amount of background processe...
by shanyiqua
Sun Oct 21, 2012 3:07 pm
Forum: [TS] General Discussion
Topic: Self Build computer for use with TS2013
Replies: 24
Views: 4166

Re: Self Build computer for use with TS2013

Skyrim actually lists quad-core in its recommended specs... Of course, bigger recommendations, bigger sales for hardware vendors, however the developers said that skyrim is LESS threaded than oblivion was, it uses max 2 cores. "Present moment not many games use more then dual core, But more and mor...
by shanyiqua
Sun Oct 21, 2012 1:12 pm
Forum: [TS] General Discussion
Topic: Self Build computer for use with TS2013
Replies: 24
Views: 4166

Re: Self Build computer for use with TS2013

"computer for use with TS2013" not for everything. By the way, very few games can use more than two cores, and other applications what use more, are very rarely used by a casual user.
by shanyiqua
Sun Oct 21, 2012 10:45 am
Forum: [TS] General Discussion
Topic: The end of re-skinning ?
Replies: 14
Views: 3855

Re: The end of re-skinning ?

Nothing is changed in texture compression... every texture export as it exported before. RWTools usually have problems with big textures, i use rsbintool instead. "HC_IMAGE_FORMAT_COMPRESSED_INTERP_ALPHA" = texture with 8 bit alpha "HC_IMAGE_FORMAT_COMPRESSED_EXPL_ALPHA" = texture with 1 bit alpha (...
by shanyiqua
Sun Oct 21, 2012 10:41 am
Forum: [TS] General Discussion
Topic: Self Build computer for use with TS2013
Replies: 24
Views: 4166

Re: Self Build computer for use with TS2013

for TS2013 you don't need quad core, the game uses max 1,3 cores. Better to buy a dual core with higher clock frequency., the game will run better than a lower frequency quad core.
by shanyiqua
Sat Oct 20, 2012 5:07 pm
Forum: [TS] General Discussion
Topic: Grey sky fix.
Replies: 27
Views: 5766

Re: Grey sky fix.

That's not a bug, that's the "new" sky color setting... on WCML the old remains, on routes that use default sky setting this new grey sky appear.
by shanyiqua
Fri Oct 19, 2012 5:02 pm
Forum: [TS] General Discussion
Topic: Autonumbering in cabs - can it be done?
Replies: 14
Views: 2232

Re: Autonumbering in cabs - can it be done?

I think that's not possible. All dynamic numberings that i saw are done by interior visibility object by hiding unhiding nodes of ones, tens, hundreds, etc.
by shanyiqua
Fri Oct 19, 2012 12:48 pm
Forum: [TS] Building Rolling Stock
Topic: Child object batching
Replies: 2
Views: 1262

Re: Child object batching

Thanks i've found out it too. I can make a scenery blueprint with children, and attach this blueprint to the main blueprint. "Activate" and "ActivateNode" call will find it in unlimited depth.

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