Search found 262 matches

by shanyiqua
Fri Dec 07, 2012 11:36 am
Forum: [TS] General Discussion
Topic: Quick Drive Routes
Replies: 7
Views: 1302

Re: Quick Drive Routes

QD is made by making some of static scenarios for the route, for each starting point-destination pairs. These static scenarios randomly selected at loading(some of them have the same problems as standard scenarios, for example Augburg-Munich QD setting usually cause "Route blocked by x" and "Many fa...
by shanyiqua
Fri Dec 07, 2012 11:27 am
Forum: [TS] General Discussion
Topic: CLASS101 Strathclyde
Replies: 201
Views: 23909

Re: CLASS101 Strathclyde

sundog wrote:hopefully gear problem fixed.
that needs core improvements, as the diesel mechanical simulation is broken, since RS. But this won't happen as the traction and brake physics is totally untouched since 2007.
by shanyiqua
Thu Dec 06, 2012 4:13 pm
Forum: [TS] General Discussion
Topic: ES64 U-Taurus Donationware
Replies: 250
Views: 66550

Re: ES64 U-Taurus Donationware

In editor the dynamic number colorors are washed out by the yellow selection color. But in game, for me the numbers are white where it should be.
by shanyiqua
Wed Dec 05, 2012 10:39 am
Forum: [TS] General Discussion
Topic: ES64 U-Taurus Donationware
Replies: 250
Views: 66550

Re: ES64 U-Taurus Donationware

Your wish is fulfilled :) update Dec 04: LZB implementation Cleaned from british AWS, from now this loco shouldn't react to AWS magnets. EVM for WLB repaint some changes under the hood new Quick Drive consists using "Legacy" assets (European Community Asset pack DLC (Kuju assets for Ruhr-Sieg route)...
by shanyiqua
Wed Dec 05, 2012 10:36 am
Forum: [TS] General Discussion
Topic: Anyone else lost HUD since update?
Replies: 38
Views: 4319

Re: Anyone else lost HUD since update?

I didn't lost it, but i would like to :D how did you do that?
by shanyiqua
Sun Dec 02, 2012 1:16 pm
Forum: [TS] General Discussion
Topic: Railjet
Replies: 6
Views: 3093

Re: Railjet

Actually the loco shape itself barely matches with the real. If you see other images, the roof is too high, the pantograph is about 2 times wider than it should be, also it looks like a lowrider...
Image
by shanyiqua
Fri Nov 30, 2012 4:35 pm
Forum: [TS] General Discussion
Topic: LZB implementation
Replies: 25
Views: 9762

Re: LZB implementation

Here is a video about that bug: http://youtu.be/ODd2u8WC7tM
by shanyiqua
Fri Nov 30, 2012 3:37 pm
Forum: [TS] General Discussion
Topic: LZB implementation
Replies: 25
Views: 9762

Re: LZB implementation

There is a serious error in the LZB scripts on munich augburg. The LZB end transponder sends LZBEND message, when it can find the next signal (a converging junction is set against the player train), and the worst is, it sends the message in the wrong direction (outbound from augsburg, while is shoul...
by shanyiqua
Wed Nov 28, 2012 6:22 pm
Forum: [TS] General Discussion
Topic: LZB implementation
Replies: 25
Views: 9762

Re: LZB implementation

I didn't see disabled signals on Munich Augsburg, so i think to send to signal from consist is not implemented. This GetNextRestrictiveSignal function is also bugged. It only gets the informations about the next blocked signal but only that, not the next speed signal(yellow), which can cause problem...
by shanyiqua
Wed Nov 28, 2012 12:42 am
Forum: [TS] General Discussion
Topic: LZB implementation
Replies: 25
Views: 9762

Re: LZB implementation

Wow, thank you! You've answered everything :)
by shanyiqua
Tue Nov 27, 2012 6:21 pm
Forum: [TS] General Discussion
Topic: Ice 3 scenario problem
Replies: 6
Views: 1602

Re: Ice 3 scenario problem

The most weird thing from RSC... Actually these aren't the only duplicated. Now in TS2013 RSC decided to remove the old default content and move to European and US community asset pack DLC, and also they started to include everything in one package, with taking care to not give the community asset p...
by shanyiqua
Tue Nov 27, 2012 6:07 pm
Forum: [TS] General Discussion
Topic: LZB implementation
Replies: 25
Views: 9762

Re: LZB implementation

It worked before without pre compiled export. The precompiled export improves nothing so the only reason for this is to hide scripts by default. If they would not hide, why didn't they do a documentation, or release the scripts as text? About the methods in engine: there are a lot of methods, but so...
by shanyiqua
Tue Nov 27, 2012 12:18 pm
Forum: [TS] General Discussion
Topic: LZB implementation
Replies: 25
Views: 9762

LZB implementation

Hi As you can see RSC is started to hide their lua scripts with the new precompiled "out" script files, to make harder to reproduce it. Of course as usual they didn't do any documentation about the changes. By some testing I traced down on Munich-Augsburg: -the LZB start sign object sends a custom s...
by shanyiqua
Thu Nov 22, 2012 5:17 pm
Forum: [TS] General Discussion
Topic: TS2013 - Thanksgiving Special
Replies: 53
Views: 7627

Re: TS2013 - Thanksgiving Special

I have a TS2013 from upgrade (i only bought Railworks1). If i buy no the TS2013 (with munich augsburg, sherman hill, london brighton) then what will i have at the end?
Will i have a TS2013 without any content and one with the old assets+munich augsburg+sherman hill+london brighton?)
by shanyiqua
Wed Nov 21, 2012 12:12 pm
Forum: [TS] General Discussion
Topic: Need help from an lua scripter ....
Replies: 12
Views: 1890

Re: Need help from an lua scripter ....

Why don't you share it here between code][/code tags?

Go to advanced search