Search found 262 matches
- Fri Dec 07, 2012 11:36 am
- Forum: [TS] General Discussion
- Topic: Quick Drive Routes
- Replies: 7
- Views: 1302
Re: Quick Drive Routes
QD is made by making some of static scenarios for the route, for each starting point-destination pairs. These static scenarios randomly selected at loading(some of them have the same problems as standard scenarios, for example Augburg-Munich QD setting usually cause "Route blocked by x" and "Many fa...
- Fri Dec 07, 2012 11:27 am
- Forum: [TS] General Discussion
- Topic: CLASS101 Strathclyde
- Replies: 201
- Views: 23909
Re: CLASS101 Strathclyde
that needs core improvements, as the diesel mechanical simulation is broken, since RS. But this won't happen as the traction and brake physics is totally untouched since 2007.sundog wrote:hopefully gear problem fixed.
- Thu Dec 06, 2012 4:13 pm
- Forum: [TS] General Discussion
- Topic: ES64 U-Taurus Donationware
- Replies: 250
- Views: 66550
Re: ES64 U-Taurus Donationware
In editor the dynamic number colorors are washed out by the yellow selection color. But in game, for me the numbers are white where it should be.
- Wed Dec 05, 2012 10:39 am
- Forum: [TS] General Discussion
- Topic: ES64 U-Taurus Donationware
- Replies: 250
- Views: 66550
Re: ES64 U-Taurus Donationware
Your wish is fulfilled :) update Dec 04: LZB implementation Cleaned from british AWS, from now this loco shouldn't react to AWS magnets. EVM for WLB repaint some changes under the hood new Quick Drive consists using "Legacy" assets (European Community Asset pack DLC (Kuju assets for Ruhr-Sieg route)...
- Wed Dec 05, 2012 10:36 am
- Forum: [TS] General Discussion
- Topic: Anyone else lost HUD since update?
- Replies: 38
- Views: 4319
Re: Anyone else lost HUD since update?
I didn't lost it, but i would like to
how did you do that?
- Sun Dec 02, 2012 1:16 pm
- Forum: [TS] General Discussion
- Topic: Railjet
- Replies: 6
- Views: 3093
Re: Railjet
Actually the loco shape itself barely matches with the real. If you see other images, the roof is too high, the pantograph is about 2 times wider than it should be, also it looks like a lowrider...


- Fri Nov 30, 2012 4:35 pm
- Forum: [TS] General Discussion
- Topic: LZB implementation
- Replies: 25
- Views: 9762
Re: LZB implementation
Here is a video about that bug: http://youtu.be/ODd2u8WC7tM
- Fri Nov 30, 2012 3:37 pm
- Forum: [TS] General Discussion
- Topic: LZB implementation
- Replies: 25
- Views: 9762
Re: LZB implementation
There is a serious error in the LZB scripts on munich augburg. The LZB end transponder sends LZBEND message, when it can find the next signal (a converging junction is set against the player train), and the worst is, it sends the message in the wrong direction (outbound from augsburg, while is shoul...
- Wed Nov 28, 2012 6:22 pm
- Forum: [TS] General Discussion
- Topic: LZB implementation
- Replies: 25
- Views: 9762
Re: LZB implementation
I didn't see disabled signals on Munich Augsburg, so i think to send to signal from consist is not implemented. This GetNextRestrictiveSignal function is also bugged. It only gets the informations about the next blocked signal but only that, not the next speed signal(yellow), which can cause problem...
- Wed Nov 28, 2012 12:42 am
- Forum: [TS] General Discussion
- Topic: LZB implementation
- Replies: 25
- Views: 9762
Re: LZB implementation
Wow, thank you! You've answered everything 
- Tue Nov 27, 2012 6:21 pm
- Forum: [TS] General Discussion
- Topic: Ice 3 scenario problem
- Replies: 6
- Views: 1602
Re: Ice 3 scenario problem
The most weird thing from RSC... Actually these aren't the only duplicated. Now in TS2013 RSC decided to remove the old default content and move to European and US community asset pack DLC, and also they started to include everything in one package, with taking care to not give the community asset p...
- Tue Nov 27, 2012 6:07 pm
- Forum: [TS] General Discussion
- Topic: LZB implementation
- Replies: 25
- Views: 9762
Re: LZB implementation
It worked before without pre compiled export. The precompiled export improves nothing so the only reason for this is to hide scripts by default. If they would not hide, why didn't they do a documentation, or release the scripts as text? About the methods in engine: there are a lot of methods, but so...
- Tue Nov 27, 2012 12:18 pm
- Forum: [TS] General Discussion
- Topic: LZB implementation
- Replies: 25
- Views: 9762
LZB implementation
Hi As you can see RSC is started to hide their lua scripts with the new precompiled "out" script files, to make harder to reproduce it. Of course as usual they didn't do any documentation about the changes. By some testing I traced down on Munich-Augsburg: -the LZB start sign object sends a custom s...
- Thu Nov 22, 2012 5:17 pm
- Forum: [TS] General Discussion
- Topic: TS2013 - Thanksgiving Special
- Replies: 53
- Views: 7627
Re: TS2013 - Thanksgiving Special
I have a TS2013 from upgrade (i only bought Railworks1). If i buy no the TS2013 (with munich augsburg, sherman hill, london brighton) then what will i have at the end?
Will i have a TS2013 without any content and one with the old assets+munich augsburg+sherman hill+london brighton?)
Will i have a TS2013 without any content and one with the old assets+munich augsburg+sherman hill+london brighton?)
- Wed Nov 21, 2012 12:12 pm
- Forum: [TS] General Discussion
- Topic: Need help from an lua scripter ....
- Replies: 12
- Views: 1890
Re: Need help from an lua scripter ....
Why don't you share it here between code][/code tags?