Search found 293 matches

by cilldroichid
Tue Jan 24, 2012 8:22 pm
Forum: [RW] Building Rolling Stock
Topic: Class 73
Replies: 269
Views: 92133

Re: Class 73

I've never unwrapped anything as complex as this, i'm sure someone with more experience with blender will give better answers than myself, but i will attempt to answer your questions. firstly, is there anyway to know which bit corresponds to where? I know a bit on the left side is the main body Sele...
by cilldroichid
Sat Jan 21, 2012 12:03 am
Forum: [RW] General RW Discussion
Topic: new ICE 1 Payware manual instructions/information.
Replies: 13
Views: 3805

Re: new ICE 1 Payware manual instructions/information.

dwagency wrote:So you should ask RSC - they made the scenarios which are included with the add-on. ;o)
Ah, did not realise that, will fire off an e-mail to them, more in hope than expectation mind.
by cilldroichid
Fri Jan 20, 2012 11:00 pm
Forum: [RW] General RW Discussion
Topic: new ICE 1 Payware manual instructions/information.
Replies: 13
Views: 3805

Re: new ICE 1 Payware manual instructions/information.

I can't imagine that they give their scenarios away for free. [/quote] I didn't mean for free, the steam price is €5 more than the VR price, which i presume is on account of the scenarios. Personally i would pay the fiver for 15 scenarios, realistic or not, again personally i don't need the exact t...
by cilldroichid
Fri Jan 20, 2012 7:04 pm
Forum: [RW] General RW Discussion
Topic: new ICE 1 Payware manual instructions/information.
Replies: 13
Views: 3805

Re: new ICE 1 Payware manual instructions/information.

Will the scenarios be released separately for those of us who purchased directly from VR.

As to the 25 fps thing i've never noticed a problem with my around 20 fps average system.
by cilldroichid
Mon Jan 09, 2012 8:35 pm
Forum: [RW] 3D Modelling
Topic: First steps with Blender
Replies: 36
Views: 8653

Re: First steps with Blender

Hi, For the glowing problem with TexDiff i found, from advice received from gavo01 and Irishrailguy in this thread http://forums.uktrainsim.com/viewtopic.php?f=312&t=120679 , changing the Mir colour to a dark grey sorted the glowing problem. A screenshot here will explain the place to change the set...
by cilldroichid
Mon Jan 02, 2012 1:42 pm
Forum: [RW] General RW Discussion
Topic: Name your 3 "Must Haves"
Replies: 53
Views: 7913

Re: Name your 3 "Must Haves"

Thanks very much for the link to the Russian route :D. How are framerates on on a low spec PC for this beauty? Just as a comparison, I can run WCML North well enough on low settings The route is very fps friendly, if your computer can manage WCML North reasonably well it should have no problems wit...
by cilldroichid
Mon Jan 02, 2012 12:39 pm
Forum: [RW] General RW Discussion
Topic: Name your 3 "Must Haves"
Replies: 53
Views: 7913

Re: Name your 3 "Must Haves"

Hi, i'm not Steve but the Russian forest route reside's on Railroadsim.net.

http://railroadsim.net/en/downloads/rw/routes
by cilldroichid
Sun Jan 01, 2012 10:05 am
Forum: [RW] General RW Discussion
Topic: Albula v2
Replies: 149
Views: 95908

Re: Albula v2

Brilliant stuff from the creator of this route, well done sir.

I never got around to installing V1 of the route so i was in for a treat when i downloaded V2 (with the 2D tracks), stunning work. I foresee a lot of fun for myself in seeing how different loco's cope with the 7% grade.
by cilldroichid
Sun Dec 18, 2011 10:51 pm
Forum: [RW] 3D Modelling
Topic: First steps with Blender
Replies: 36
Views: 8653

Re: First steps with Blender

Hi Ruth and anybody else that might be interested, I'm finding these tutorials on Tufts University very helpful inparticular sections 1.1. Basic Blender GUI, 1.7. Blender Materials and 1.9. Edit Mode Modeling. Its written for Blender 2.44, i think, and while there a few small differences to Blender ...
by cilldroichid
Sun Dec 18, 2011 10:41 pm
Forum: [RW] 3D Modelling
Topic: Problem line effect
Replies: 14
Views: 3380

Re: Problem line effect

I'm using the house as a test subject for a lot of experimentation and here is the result of my efforts so far. http://img6.imageshack.us/img6/7251/2011121800001h.th.jpg http://img844.imageshack.us/img844/7112/2011121800002f.th.jpg http://img11.imageshack.us/img11/5496/2011121800003a.th.jpg I'm quit...
by cilldroichid
Sat Dec 10, 2011 7:52 pm
Forum: [RW] 3D Modelling
Topic: First steps with Blender
Replies: 36
Views: 8653

Re: First steps with Blender

I've been using the combination of Blender 2.94b/Python 2.6/Bigex Blender IA,IGS Exporter 2.1.71 the past few weeks in my initial experimentations with modeling without any problems in the export process. Pity i can't say the same about the shaders/texturing process, i'm finding that part of modelin...
by cilldroichid
Tue Dec 06, 2011 12:32 am
Forum: [RW] 3D Modelling
Topic: Problem line effect
Replies: 14
Views: 3380

Re: Problem line effect

Yes thats the set solid button which i'm fairly sure i tried but to no effect. Will try it again to make sure.

Thanks for your interest.
by cilldroichid
Mon Dec 05, 2011 11:38 pm
Forum: [RW] 3D Modelling
Topic: Problem line effect
Replies: 14
Views: 3380

Re: Problem line effect

Hi thanks for your reply, There would be a drawback :( . Original model count - vertex 43, edge 83, face 41. Model after edge split modifier - vertex 108, edge 131, face 41. I've read doubling the faces count gives the polycount in Blender which if i'm correct makes a polycount of 72. I've read Paul...
by cilldroichid
Mon Dec 05, 2011 10:02 pm
Forum: [RW] 3D Modelling
Topic: Problem line effect
Replies: 14
Views: 3380

Re: Problem line effect

WooHoo finally got rid of the problem shadow/lines. After much reading of tutorials and various forums, i was beginning to think this problem was unique to me because i found no reference to this problem on a Railworks forum, and trying countless settings in Blender, Gimp, blueprints and even RWAceT...
by cilldroichid
Wed Nov 30, 2011 6:46 am
Forum: [RW] Route Building
Topic: RW3 Maximum Distance Limit?
Replies: 4
Views: 1714

Re: RW3 Maximum Distance Limit?

I'm no expert but the red rectangles should not be there, the track is not connected properly when they above the track. As far as i know track connections should have a red triangle above it as is the case further on up your track in the screenshot. I would try to relay the track around the red rec...

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