Search found 740 matches

by rivimey
Fri Oct 12, 2012 4:08 pm
Forum: [TS] Route Building
Topic: Joining track
Replies: 64
Views: 9155

Re: Joining track

I have found a really helpful use for join, and it works for lofts as well as track. Sometimes I want a curve and then a long straight** and the straight needs its end to be in a particular place - i.e. the curve needs to be of exactly the right length. What I do now is: - do a curve a bit longer th...
by rivimey
Sun Oct 07, 2012 12:40 pm
Forum: [TS] General Discussion
Topic: Passenger Density
Replies: 9
Views: 1836

Re: Passenger Density

The roads available from 3DTrains take the approach of no cars on the "real" road and an invisible "road" with cars, so you can chose the combination that is appropriate. I believe there are already "invisible" platform lofts available (sorry, can't remember where they come from) to do this, which w...
by rivimey
Sun Oct 07, 2012 12:30 pm
Forum: [TS] General Discussion
Topic: Watching the trains go by
Replies: 5
Views: 1083

Re: Watching the trains go by

Essentially you could do a scenario without assigning a player train so all trains would be AI, your point viewing would be set by the scenario marker and essentially you could roam around from that point, and if you set it at a station platform you could wander around the station like you would wh...
by rivimey
Fri Oct 05, 2012 9:02 am
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

Tony, no... ignore AA to do it this way.

Not that there's anything wrong with AA.

Ruth
by rivimey
Thu Oct 04, 2012 10:35 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

Did it!

It took starting again on the whole segment, but I now have a nicely welded crossing with 2 double slips :-)

Thanks folks,

Ruth
by rivimey
Thu Oct 04, 2012 9:46 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

Here's a screenie of the actual track layout I have.

I think there's a curve at one end (top on this pic) which may have prevented the upper slip.

Any ideas for the rest?

I'll give Yard track a go.

Ruth
by rivimey
Thu Oct 04, 2012 9:37 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

"clicky pictures": When you post, just attach the photo file to your post using the "choose file" button. By default they appear at the end, but you can use the "inline" button - which you get after selecting upload - to insert a reference marker in the post, in which case they appear at that place ...
by rivimey
Thu Oct 04, 2012 4:36 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

John,

I hadn't found any useful tutorials... Only thing I saw was a confusing paragraph in the old creator manual.

Much better informed now :-)

Ruth
by rivimey
Thu Oct 04, 2012 4:34 pm
Forum: [TS] Scenic Item Creation
Topic: Newmarket "New" Station building
Replies: 6
Views: 2630

Re: Newmarket "New" Station building

A pic of the canopy in place. Obvious work to do elsewhere.

Ruth
by rivimey
Thu Oct 04, 2012 4:29 pm
Forum: [TS] Scenic Item Creation
Topic: Newmarket "New" Station building
Replies: 6
Views: 2630

Re: Newmarket "New" Station building

Next update on this model: I have been working on texturing the platform pillars and canopy. I'm not sure of the paint colour for the pillar - it could easily have been black, but I have gone for blue for the moment. These bits are all individually textured: that won't be true generally but I decide...
by rivimey
Wed Oct 03, 2012 11:54 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

Thanks folks for your thoughts. In this case, the track is all Main Line, it's all on a gradient (1:338 +/- 2) and the central part of the crossing is straight. All the lines crossed are almost straight - I can't remember if one might be on a slight curve but if so it's a large radius. The gradient ...
by rivimey
Wed Oct 03, 2012 9:19 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Re: Advanced track laying... crossovers.

Yes, pretty much, except that when I try to weld, one X crossing only welds into an X crossing and the other to a single slip.

And if I tried to undo it it went and messed up the trackwork instead.

:(
Ruth
by rivimey
Wed Oct 03, 2012 8:12 pm
Forum: [TS] Route Building
Topic: Advanced track laying... crossovers.
Replies: 23
Views: 4407

Advanced track laying... crossovers.

Folks, Is there anywhere a clear explanation of laying a double-slip other than lots of messing around laying individual sections of track. I have the feeling there's a shortcut using the "crossover tool" but I've never got it to work. I have 5 parallel lines and a crossover line that joins 1..5 and...
by rivimey
Wed Oct 03, 2012 8:08 pm
Forum: [TS] Route Building
Topic: Joining track
Replies: 64
Views: 9155

Re: Joining track

Careful with Yard rules, you often get other settings as well which are a catch for the unwary. So select Yard, then re-select the track appearance (left side middle) and check that the track type (passenger/freight/et al) is set properly. Be aware that Freight setting prevents any Passenger AI usin...
by rivimey
Wed Oct 03, 2012 8:04 pm
Forum: [TS] Route Building
Topic: Is there an eejit's guide to Route Building in TS2013?
Replies: 29
Views: 3916

Re: Is there an eejit's guide to Route Building in TS2013?

Are you saying that in the most-recently mentioned folder you still don't have a Utilities.exe file, and that a Steam Verify hasn't fixed it? That would indeed be strange. Assuming you have Railworks in: C:\Program Files\Steam\steamapps\common\railworks\RailWorks.exe ... your executable should be in...

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