Search found 230 matches

by sanyix
Thu Sep 02, 2010 1:19 pm
Forum: [RW] Building Rolling Stock
Topic: imported model to rw have shading errors. Why?
Replies: 5
Views: 1395

Re: imported model to rw have shading errors. Why?

Thanks g0fthick, it worked :)
by sanyix
Wed Sep 01, 2010 5:35 pm
Forum: [RW] Building Rolling Stock
Topic: Chilean Electric Locomotive, E-29.
Replies: 46
Views: 19489

Re: Chilean Electric Locomotive, E-29.

Very nice. But how much is the poly/triangle cost? (for one bogie)
I want to know because my bogies costs ~10k of polys and 23k triangles and i think that's a bit much. http://dl.dropbox.com/u/5862163/rwstema/v63ren_11.png
by sanyix
Wed Sep 01, 2010 5:21 pm
Forum: [RW] Building Rolling Stock
Topic: imported model to rw have shading errors. Why?
Replies: 5
Views: 1395

Re: imported model to rw have shading errors. Why?

I've using 3d programs since 2 months, and i thought the smoothing groups are made to smooth the hard edges of model (by making new polygons), and now i see it controls the shading, and texture blending :D and do nothing with the mesh. I've figured this out when i clicked on auto smooth just after i...
by sanyix
Wed Sep 01, 2010 4:10 pm
Forum: [RW] Building Rolling Stock
Topic: imported model to rw have shading errors. Why?
Replies: 5
Views: 1395

imported model to rw have shading errors. Why?

Hi! I've made a loco for rw, which looks good in 3d max both in render and viewport. Before texturing i put on a "tryout" texture (made by ms paint :D) But if i export to game (strange it takes 5 min to convert only the igs in blueprint editor but the model is 33k poly), i get shadows or light effec...
by sanyix
Tue Aug 31, 2010 4:22 pm
Forum: [RW] Building Rolling Stock
Topic: Missing node?
Replies: 3
Views: 1010

Re: Missing node?

I've noticed another thing. I have a loco model, what contains 33000 polys in total. But when i export it in blueprint editor, the conversion from igs takes about 5 min! When a another 18k poly model conversion takes 30 sec. Why it is so slow?
by sanyix
Mon Aug 30, 2010 10:11 pm
Forum: [RW] Building Rolling Stock
Topic: Missing node?
Replies: 3
Views: 1010

Re: Missing node?

solved.... the lod distance MUST contain 4 numbers 1_500 is bad, 1_0500 is good :)
by sanyix
Mon Aug 30, 2010 9:27 pm
Forum: [RW] Building Rolling Stock
Topic: Missing node?
Replies: 3
Views: 1010

Missing node?

Hi i've exported my loco made a config, and i get these errors in logmate: Trace C:\Dev\RailWorksRelease\Code\DLLs\RailVehicleManager\cBogey.cpp : 590 = Rail vehicle "disc\MAV_V63\railvehicles\electric\v63\default\engine\v63_engine.xml" missing node "bo01wh01" and same with all the other 5 wheels (c...
by sanyix
Mon Aug 30, 2010 6:41 pm
Forum: [RW] General RW Discussion
Topic: Tips to make a "different" power handle in RW
Replies: 3
Views: 955

Re: Tips to make a "different" power handle in RW

The problem is, the class 166 power and brake control is a combined throttle and trainbrake control, and that control is built in to engine, as the separated throttle and trainbrake controls. But the problem is that you can't use other controls for these, just those above. It would be good if the en...
by sanyix
Mon Aug 30, 2010 4:28 pm
Forum: [RW] 3D Modelling
Topic: Error: "Unable to Preview Shape"
Replies: 6
Views: 2836

Re: Error: "Unable to Preview Shape"

For me the preview not works completely. Nor from simple blueprint editor (unable to create preview), nor from the blueprint editor what starts with asset editor (just nothing appears in asset editor), but the model conversion went fine (without error message, but it took about 3 min to convert a 33...
by sanyix
Sat Aug 28, 2010 3:10 pm
Forum: [RW] General RW Discussion
Topic: Tips to make a "different" power handle in RW
Replies: 3
Views: 955

Re: Tips to make a "different" power handle in RW

Noone tried this? A lots of modern mu-s have controls like this.
by sanyix
Sat Aug 28, 2010 3:09 pm
Forum: [RW] General RW Discussion
Topic: West Coast Mainline coming to Railworks
Replies: 527
Views: 112178

Re: West Coast Mainline coming to Railworks

WCML on rs.com? That means it will be payware instead as stated before?
by sanyix
Sat Aug 28, 2010 12:55 am
Forum: [RW] General RW Discussion
Topic: Tips to make a "different" power handle in RW
Replies: 3
Views: 955

Tips to make a "different" power handle in RW

Hi! Trying to put an EMU train in rw, what have handles like this: throttle and dynamic brake combined (and under 5km/h it activates the trainbrake), and a seperated "overriding" trainbrake handle. Is it possible to make it in railworks? Who have any clue about this, please share with me :) I though...
by sanyix
Thu Aug 26, 2010 5:09 pm
Forum: [RW] RW Tools
Topic: Run time error 5
Replies: 1
Views: 834

Run time error 5

invalid procedure call, when edit assets add to list, select an electric loco blueprint (fe br101) then click on edit rollin stock/edit rolling stock physics (diesel/electric). Sometimes it works, but very rare.
ver: 2.1.35
by sanyix
Thu Aug 26, 2010 11:50 am
Forum: [RW] Building Rolling Stock
Topic: EMUs in RW
Replies: 0
Views: 906

EMUs in RW

Hi! One of my projects is the stadler Flirt EMU what is used in many countries. How the EMUs or MU-s working on RW? As i see the each units what have engines have traction in RW by default and controlled by the driven loco. So i need to make each powered units as locomotives, just without controls e...
by sanyix
Thu Aug 26, 2010 12:34 am
Forum: [RW] General RW Discussion
Topic: Stitching Routes Together
Replies: 32
Views: 3543

Re: Stitching Routes Together

It's probably a lot down to how much memory is available on the system. I would think the entire route network has to be stored in memory, and those with not enough memory will encounter dreadful swapping performance hits. Assets per tile is more to do with graphical processing performance. wrong. ...

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