Search found 230 matches

by sanyix
Mon May 17, 2010 1:59 am
Forum: [RW] Signalling
Topic: German Signals
Replies: 24
Views: 7449

Re: German Signals

I notice the German set now includes some semaphore style signals - ideal for doing branch lines or indeed even some main lines. However can I add my voice to the appeals for some clear end-user non-technical documentation as to what each type does and how the signals should be placed in a route, a...
by sanyix
Sat May 15, 2010 5:34 pm
Forum: [RW] General RW Discussion
Topic: Anyone else had this problem ?
Replies: 3
Views: 834

Re: Anyone else had this problem ?

and the dynamic brakes don't respond too on br143
by sanyix
Mon May 10, 2010 6:44 pm
Forum: [RW] General RW Discussion
Topic: problems with RW ai
Replies: 0
Views: 532

problems with RW ai

I've tested the scenario editing in rw, with multiple services with crossings from two directions, just how the ai solves the traffic situations. As i see, the ai is working intelligently, but sometimes it fails, and the trains got stucked, so this ai is in a good direction, just need more developme...
by sanyix
Thu May 06, 2010 3:05 pm
Forum: [RW] General RW Discussion
Topic: Reduced Draw Distance?
Replies: 40
Views: 4309

Re: Very Latest Update - Reduced Draw Distance?

for me, nothing changed in draw distance, maybe because i set the detail level to 10 :)
by sanyix
Wed May 05, 2010 10:08 pm
Forum: [RW] Signalling
Topic: German Signals
Replies: 24
Views: 7449

Re: German Signals

did anyone tested the KS signals with scenario with ai trains, with crossings in their paths, and following trains? Because i did, and as i see the KS signals still have bugs (stuck on red), while if i replace the KS signals with HL with exactly the same links and placing, those signals work perfect...
by sanyix
Tue Apr 27, 2010 11:04 pm
Forum: [RW] General RW Discussion
Topic: The 'German' Update
Replies: 275
Views: 40591

Re: The 'German' Update

RSderek wrote:• When passing a red signal, the scenario will end.

WHYY???? this is so unrealistic. RW is capable to simulate crashes, so why this needed?
by sanyix
Thu Apr 08, 2010 10:17 pm
Forum: [RW] General RW Discussion
Topic: Feature request
Replies: 5
Views: 818

Re: Feature request

- again offset tool, possibility to rotate 180 degrees the offsetted object (to put down for example single sided platform with the correct side next to the track, even if the track laid in opposite direction). already possible, when you click the offset icon, the arrow appears on the selection, cl...
by sanyix
Thu Apr 08, 2010 11:41 am
Forum: [RW] General RW Discussion
Topic: Feature request
Replies: 5
Views: 818

Re: Feature request

bigvern wrote:I would just like it to be able to "heal" the holes in existing SRTM data..!

holes? The holes are not exists since the version2, since several years :)
by sanyix
Thu Apr 08, 2010 9:53 am
Forum: [RW] General RW Discussion
Topic: Feature request
Replies: 5
Views: 818

Re: Feature request

it would be good if rw support a more universal DEM format for terrain, not just SRTM hgt. for example: USGS DEM, or GeoTiff
by sanyix
Mon Apr 05, 2010 7:08 pm
Forum: [RW] General RW Discussion
Topic: Feature request
Replies: 5
Views: 818

Feature request

Hi! How about to make a big feature request topic(this :D) for rsdl team instead of making new topic for each feature request? I have a recommendation for some features in world editor user interface, that are easy to develop (i think): - on linear object tool, it would be good if you can write in t...
by sanyix
Sun Apr 04, 2010 12:02 pm
Forum: [RW] General RW Discussion
Topic: welded flangeways or switch rendering faults
Replies: 11
Views: 2569

Re: welded flangeways or switch rendering faults

For single crossovers, the solution is simple: You split the connecting track in the middle and weld it again. Be sure to split at a place where there are no check rails or they will look crippled. For double crossovers (diamonds, X), this is often not possible because the straights between diamond...
by sanyix
Sun Apr 04, 2010 1:36 am
Forum: [RW] General RW Discussion
Topic: welded flangeways or switch rendering faults
Replies: 11
Views: 2569

Re: Bug fixes?

I've made some tests: standard parallel track lay, simple crossover http://img196.imageshack.us/img196/267/crossstandardsimple.th.jpg (bugged) standard parallel track lay, X crossover http://img444.imageshack.us/img444/179/crossstandardx.th.jpg (bugged) Offset set to 5, simple crossover http://img25...
by sanyix
Sun Apr 04, 2010 12:08 am
Forum: [RW] General RW Discussion
Topic: welded flangeways or switch rendering faults
Replies: 11
Views: 2569

Re: Bug fixes?

Here is the video about blend http://img204.imageshack.us/i/blend.mp4/
it between some track types, but never if one of the tracks are Generic yard tracks.
by sanyix
Sat Apr 03, 2010 11:40 pm
Forum: [RW] General RW Discussion
Topic: welded flangeways or switch rendering faults
Replies: 11
Views: 2569

Re: Bug fixes?

Your's isn't a "default" crossover, it isn't parallel track, and the spacing between track is bigger too. Try to lay parallel tracks with track laying tool (set to 2 or more), than make a crossover (no matter you use the crossover tool or make manually), and you will see this: http://img132.imagesha...
by sanyix
Sat Apr 03, 2010 9:17 pm
Forum: [RW] General RW Discussion
Topic: welded flangeways or switch rendering faults
Replies: 11
Views: 2569

welded flangeways or switch rendering faults

About one month ago i've started to "play" with world editor in RW, and i noticed various huge bugs... The most prominent is the graphics bug on crossover rails (if you dont know what it is, just lay parallel tracks, and make crossovers between them, then look at the rails carefully), but the funnie...

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