Search found 230 matches
- Mon May 17, 2010 1:59 am
- Forum: [RW] Signalling
- Topic: German Signals
- Replies: 24
- Views: 7449
Re: German Signals
I notice the German set now includes some semaphore style signals - ideal for doing branch lines or indeed even some main lines. However can I add my voice to the appeals for some clear end-user non-technical documentation as to what each type does and how the signals should be placed in a route, a...
- Sat May 15, 2010 5:34 pm
- Forum: [RW] General RW Discussion
- Topic: Anyone else had this problem ?
- Replies: 3
- Views: 834
Re: Anyone else had this problem ?
and the dynamic brakes don't respond too on br143
- Mon May 10, 2010 6:44 pm
- Forum: [RW] General RW Discussion
- Topic: problems with RW ai
- Replies: 0
- Views: 532
problems with RW ai
I've tested the scenario editing in rw, with multiple services with crossings from two directions, just how the ai solves the traffic situations. As i see, the ai is working intelligently, but sometimes it fails, and the trains got stucked, so this ai is in a good direction, just need more developme...
- Thu May 06, 2010 3:05 pm
- Forum: [RW] General RW Discussion
- Topic: Reduced Draw Distance?
- Replies: 40
- Views: 4309
Re: Very Latest Update - Reduced Draw Distance?
for me, nothing changed in draw distance, maybe because i set the detail level to 10 
- Wed May 05, 2010 10:08 pm
- Forum: [RW] Signalling
- Topic: German Signals
- Replies: 24
- Views: 7449
Re: German Signals
did anyone tested the KS signals with scenario with ai trains, with crossings in their paths, and following trains? Because i did, and as i see the KS signals still have bugs (stuck on red), while if i replace the KS signals with HL with exactly the same links and placing, those signals work perfect...
- Tue Apr 27, 2010 11:04 pm
- Forum: [RW] General RW Discussion
- Topic: The 'German' Update
- Replies: 275
- Views: 40591
Re: The 'German' Update
RSderek wrote:• When passing a red signal, the scenario will end.
WHYY???? this is so unrealistic. RW is capable to simulate crashes, so why this needed?
- Thu Apr 08, 2010 10:17 pm
- Forum: [RW] General RW Discussion
- Topic: Feature request
- Replies: 5
- Views: 818
Re: Feature request
- again offset tool, possibility to rotate 180 degrees the offsetted object (to put down for example single sided platform with the correct side next to the track, even if the track laid in opposite direction). already possible, when you click the offset icon, the arrow appears on the selection, cl...
- Thu Apr 08, 2010 11:41 am
- Forum: [RW] General RW Discussion
- Topic: Feature request
- Replies: 5
- Views: 818
Re: Feature request
bigvern wrote:I would just like it to be able to "heal" the holes in existing SRTM data..!
holes? The holes are not exists since the version2, since several years
- Thu Apr 08, 2010 9:53 am
- Forum: [RW] General RW Discussion
- Topic: Feature request
- Replies: 5
- Views: 818
Re: Feature request
it would be good if rw support a more universal DEM format for terrain, not just SRTM hgt. for example: USGS DEM, or GeoTiff
- Mon Apr 05, 2010 7:08 pm
- Forum: [RW] General RW Discussion
- Topic: Feature request
- Replies: 5
- Views: 818
Feature request
Hi! How about to make a big feature request topic(this :D) for rsdl team instead of making new topic for each feature request? I have a recommendation for some features in world editor user interface, that are easy to develop (i think): - on linear object tool, it would be good if you can write in t...
- Sun Apr 04, 2010 12:02 pm
- Forum: [RW] General RW Discussion
- Topic: welded flangeways or switch rendering faults
- Replies: 11
- Views: 2569
Re: welded flangeways or switch rendering faults
For single crossovers, the solution is simple: You split the connecting track in the middle and weld it again. Be sure to split at a place where there are no check rails or they will look crippled. For double crossovers (diamonds, X), this is often not possible because the straights between diamond...
- Sun Apr 04, 2010 1:36 am
- Forum: [RW] General RW Discussion
- Topic: welded flangeways or switch rendering faults
- Replies: 11
- Views: 2569
Re: Bug fixes?
I've made some tests: standard parallel track lay, simple crossover http://img196.imageshack.us/img196/267/crossstandardsimple.th.jpg (bugged) standard parallel track lay, X crossover http://img444.imageshack.us/img444/179/crossstandardx.th.jpg (bugged) Offset set to 5, simple crossover http://img25...
- Sun Apr 04, 2010 12:08 am
- Forum: [RW] General RW Discussion
- Topic: welded flangeways or switch rendering faults
- Replies: 11
- Views: 2569
Re: Bug fixes?
Here is the video about blend http://img204.imageshack.us/i/blend.mp4/
it between some track types, but never if one of the tracks are Generic yard tracks.
it between some track types, but never if one of the tracks are Generic yard tracks.
- Sat Apr 03, 2010 11:40 pm
- Forum: [RW] General RW Discussion
- Topic: welded flangeways or switch rendering faults
- Replies: 11
- Views: 2569
Re: Bug fixes?
Your's isn't a "default" crossover, it isn't parallel track, and the spacing between track is bigger too. Try to lay parallel tracks with track laying tool (set to 2 or more), than make a crossover (no matter you use the crossover tool or make manually), and you will see this: http://img132.imagesha...
- Sat Apr 03, 2010 9:17 pm
- Forum: [RW] General RW Discussion
- Topic: welded flangeways or switch rendering faults
- Replies: 11
- Views: 2569
welded flangeways or switch rendering faults
About one month ago i've started to "play" with world editor in RW, and i noticed various huge bugs... The most prominent is the graphics bug on crossover rails (if you dont know what it is, just lay parallel tracks, and make crossovers between them, then look at the rails carefully), but the funnie...