Search found 230 matches
- Thu May 27, 2010 7:47 pm
- Forum: [RW] Route Building
- Topic: Questions about route building
- Replies: 10
- Views: 1632
Re: Questions about route building
Then i need to use krs tool to mass lower the gantries, so i need re-make the water and tunnel hole tiles too 
- Thu May 27, 2010 5:04 pm
- Forum: [RW] General RW Discussion
- Topic: Help needed with Asset Editor
- Replies: 4
- Views: 1161
Re: Help needed with Asset Editor
if you a program to parse the xml and replace the "recovered" tags to original xml tags, then it's possible
without it, you need to make a new blueprint, and copy-paste the information to it from the unserialized xml.
- Wed May 26, 2010 9:30 pm
- Forum: [RW] Route Building
- Topic: Questions about route building
- Replies: 10
- Views: 1632
Re: Questions about route building
ehh one by one? That needs a lot of time... By the way, the ground level is still not the correct level, the correct level depends from wires.
- Wed May 26, 2010 5:22 pm
- Forum: [RW] General RW Discussion
- Topic: Derailment in doubleslips
- Replies: 12
- Views: 1864
Re: Derailment in doubleslips
derailment on manual doubleslips? You need to switch not just the first junction but the second too, it wont happen automatically, just when the juctions are automatic. BTW the signals should show red if the switches aren't in correct direction.
- Tue May 25, 2010 11:46 pm
- Forum: [RW] Route Building
- Topic: Questions about route building
- Replies: 10
- Views: 1632
Re: Questions about route building
How can i lower the gantries on a route (because gantry tool always put it too high), or how can i config the gantry tool to put the gantries lower? I've tried krstool, it can lower those, but it also resets every resizeable asset (tunnel hole, water) to default size, which is not so good.
- Tue May 25, 2010 10:03 pm
- Forum: [RW] General RW Discussion
- Topic: RW heightfield format
- Replies: 6
- Views: 1326
Re: RW heightfield format
So that hex what looks one hex thats not one but two? LOL yes now it works.
- Tue May 25, 2010 12:05 pm
- Forum: [RW] General RW Discussion
- Topic: FPS hit: 125mph speed / driver assistant destination window
- Replies: 18
- Views: 3509
Re: FPS hit: 125mph speed / driver assistant destination window
Now i played with rw since the update (first out of editor mode), and i can agree with that fps drop issue. Before update there was only fps drop in track view mode, but now same fps drop in destination view.
- Tue May 25, 2010 12:02 pm
- Forum: [RW] General RW Discussion
- Topic: Upgrading PC - basic requirement for Railworks
- Replies: 50
- Views: 19464
Re: Upgrading PC - basic requirement for Railworks
I get 30+ fps (i can see if i have, if it's higher i don't care about because that's enough). Enough for who, someone that has never seen a sim/game run at a consistent 60 fps with v-sync enabled maybe? That's fairly enough for a train simulator, or an rts... For a war flight sim like il2, it isn't...
- Tue May 25, 2010 11:51 am
- Forum: [RW] General RW Discussion
- Topic: Upgrading PC - basic requirement for Railworks
- Replies: 50
- Views: 19464
Re: Upgrading PC - basic requirement for Railworks
0xAA (i don't like it, too much performance drop, for too tiny effect), and 16xAF (not much performance drop, but the textures looking much nicer).kirkheath wrote:I see and what AA and AF settings do you run in the game if I may ask
- Tue May 25, 2010 12:33 am
- Forum: [RW] General RW Discussion
- Topic: Upgrading PC - basic requirement for Railworks
- Replies: 50
- Views: 19464
Re: Upgrading PC - basic requirement for Railworks
rw don't need so good pc, i have a 2,3ghz athlon x2, 6gb ddr2 ram, and an ati hd3850. With this pc, i can run rw on max settings @ 1280*1024 + 16x anisotropic filtering, without any slowdown, on win 7 home premium. The stuttering on tile loads, totally independent from these, it is depends from the...
- Mon May 24, 2010 4:34 pm
- Forum: [RW] General RW Discussion
- Topic: RW heightfield format
- Replies: 6
- Views: 1326
Re: RW heightfield format
I dont think that's float, because a float contains 8 pcs of hex values (4 bytes), but the rw terrain have 16 pcs of hex values, what means those are 64bit, 8byte numbers, maybe double... but why rw need double precision heightfields?
- Mon May 24, 2010 12:39 pm
- Forum: [RW] General RW Discussion
- Topic: Upgrading PC - basic requirement for Railworks
- Replies: 50
- Views: 19464
Re: Upgrading PC - basic requirement for Railworks
rw don't need so good pc, i have a 2,3ghz athlon x2, 6gb ddr2 ram, and an ati hd3850. With this pc, i can run rw on max settings @ 1280*1024 + 16x anisotropic filtering, without any slowdown, on win 7 home premium. The stuttering on tile loads, totally independent from these, it is depends from the ...
- Wed May 19, 2010 7:03 pm
- Forum: [RW] General RW Discussion
- Topic: Vertical lines in Edit mode
- Replies: 9
- Views: 1161
Re: Vertical lines in Edit mode
These artifacts are caused by an older and/or incompatible graphics card failing to handle the switch back into RW from another application. I experienced them with my old (and basic) ATI card, but not my newer nVidia 9600GT. They will disappear once you move to a different location at least a few ...
- Tue May 18, 2010 3:46 pm
- Forum: [RW] General RW Discussion
- Topic: Pc's
- Replies: 7
- Views: 906
Re: Pc's
I have an old athlon x2 4400+, radeon hd3850 512mb, and 6gb ddr2 800mhz. And i can say i don't have fps problems in RW on maximum settings, so rw don't need highend pc
especially when rw is a single core application.
- Tue May 18, 2010 2:09 pm
- Forum: [RW] General RW Discussion
- Topic: RW heightfield format
- Replies: 6
- Views: 1326
RW heightfield format
Hi! I've de-serialized a route terrain tile bin and it looks like this: http://dl.dropbox.com/u/5862163/%2B000000%2B000000.xml My question is what is this format? I heard rw have 8 meter resolution terrain, and 1 km sided tiles. So there should be 1000 meters/8 meters= 125 so a tile should contain 1...