Search found 230 matches
- Thu Jun 10, 2010 12:20 am
- Forum: [RW] Building Rolling Stock
- Topic: newbie questions
- Replies: 15
- Views: 3591
Re: newbie questions
it's not impossible, because a lot of people did it. Just very difficult and undocumented, and these people don't want to share the "secrets" 
- Wed Jun 09, 2010 11:54 pm
- Forum: [RW] General RW Discussion
- Topic: A Request From The Route Builders
- Replies: 41
- Views: 5799
Re: A Request From The Route Builders
Water surfaces? That's not an issue what can't be solved with a little level height ;) By the way, as the link says they will combine it with srtm, probably to fix those issues like above. BTW this aster to hgt thing is work? I mean i thought the hgt format is meant to be fixed resolution, which is ...
- Wed Jun 09, 2010 9:45 pm
- Forum: [RW] General RW Discussion
- Topic: A Request From The Route Builders
- Replies: 41
- Views: 5799
Re: A Request From The Route Builders
Why not seems to be 100% reliable (btw the srtm isn't too...) "but anything dealing around DEM conversions seem to require high mathematical skills" just like to make a 3d engine, and make a simulator around it :D btw the most of these methods are in rw now, because it can read and cut srtm by using...
- Wed Jun 09, 2010 8:40 pm
- Forum: [RW] General RW Discussion
- Topic: RAM configuration misconceptions?
- Replies: 12
- Views: 1564
Re: RAM configuration misconceptions?
it won't cripple... you just need to use memories with same, frequency, and same timings then there won't be performance issue.
- Wed Jun 09, 2010 7:28 pm
- Forum: [RW] Building Rolling Stock
- Topic: newbie questions
- Replies: 15
- Views: 3591
Re: newbie questions
or is there any sample locomotive what its working correctly, and the source files can be obtained? Blueprint is enough. For example a working electric, diesel hidraulic blueprints...
- Wed Jun 09, 2010 6:46 pm
- Forum: [RW] 3D Modelling
- Topic: 3DS Max Tutorials
- Replies: 4
- Views: 1869
Re: 3DS Max Tutorials
no because it isn't in the 3dmax7 plugin package... i use now the one from the 8 plugin, that works.
- Wed Jun 09, 2010 6:01 pm
- Forum: [RW] General RW Discussion
- Topic: A Request From The Route Builders
- Replies: 41
- Views: 5799
Re: A Request From The Route Builders
Suggestions and feedback are very useful and by all means discuss here, however if you want them to be noted by RS.com you should email Support@railsimulator.com (Thats what it is there for) regards Derek Do you really read that mail address? :D I sent some very simple suggestions there (5 min work...
- Wed Jun 09, 2010 3:17 pm
- Forum: [RW] Building Rolling Stock
- Topic: SOLVED: once sinking wagons :)
- Replies: 12
- Views: 2650
Re: sinking wagons :)
The solution is pretty easy, move higher the whole model in your 3d modelling program
I had nearly same problem, but for me the locomotive is floated, the i moved it lower, and no problem 
PS: or not? Because for me the loco was on same height when i've activated it.
PS: or not? Because for me the loco was on same height when i've activated it.
- Wed Jun 09, 2010 3:15 pm
- Forum: [RW] Building Rolling Stock
- Topic: newbie questions
- Replies: 15
- Views: 3591
Re: newbie questions
yes, 3ds max. The pivot point was at same directions as the bogies. Now i've rotated the wheel's pivots 180 degrees on x axis, and now everything works. But i won't continue making rolling stock, because the blueprint editor is bugged, nothing is documented, nothing in blueprints working like it sho...
- Wed Jun 09, 2010 12:44 pm
- Forum: [RW] Building Rolling Stock
- Topic: newbie questions
- Replies: 15
- Views: 3591
Re: newbie questions
Now i managed to make the bogies turn in correct direction. Two things left, the wheels still running in opposite direction, and i still can't put driver in the loco...
- Tue Jun 08, 2010 11:03 pm
- Forum: [RW] Building Rolling Stock
- Topic: newbie questions
- Replies: 15
- Views: 3591
newbie questions
Hi! I've made a rolling stock what is not rolling :) I exported it, i put it in a scenario, RW aligned it with rails, but i cant put a driver in that locomotive. Why? And if another train goes near it, it jumps and then fall back and derailment. Maybe it's because i just wrote in some pivot coordina...
- Tue Jun 08, 2010 6:35 pm
- Forum: [RW] 3D Modelling
- Topic: 3DS Max Tutorials
- Replies: 4
- Views: 1869
Re: 3DS Max Tutorials
I try to use KUJU material in 3dmax7. I select kuju material, and i get errormessage: Shader initialisation: Failed to find the default fallback file (default.fbk)
What is this?
What is this?
- Mon Jun 07, 2010 6:36 pm
- Forum: [RW] General RW Discussion
- Topic: Interesting things in RW pathfinding AI(please RSC read)
- Replies: 4
- Views: 1238
Re: Interesting things in RW pathfinding AI(please RSC read)
of course it will fix it, but why to fix it? When an express is overtakes a slower train it is a nice thing. The problem is the editor, what thinks that track will be blocked forever, and that can be fixed only by rsc.
- Mon Jun 07, 2010 3:49 pm
- Forum: [RW] General RW Discussion
- Topic: Bug, but cool :)))
- Replies: 158
- Views: 11716
Re: Bug, but cool :)))
as i seen not the screen flickering, but the loco does.
- Mon Jun 07, 2010 3:05 pm
- Forum: [RW] Route Building
- Topic: Single Slips Wont Work In My Scenarios ?
- Replies: 13
- Views: 1502
Re: Single Slips Wont Work In My Scenarios ?
apparently? Does anyone talked about it to fix? It's a big bug, but it's here since years why would be fixed right in the next patches? Maybe it will be patched 4 years later, or never.longbow wrote:Apparently this slips problem will be fixed in the imminent upgrade.