Search found 4243 matches

by Kariban
Fri Sep 14, 2012 8:10 pm
Forum: [RW] Scenario Creation
Topic: Time for some scripted scenarios
Replies: 8
Views: 8999

Re: Time for some scripted scenarios

It will be defined elsewhere - I think possibly a marker. Try the HSC scenario with the fireworks, that should make it obvious. I did look at it but ages ago...
by Kariban
Fri Sep 14, 2012 2:51 pm
Forum: [RW] Physics
Topic: Runaway FP GNR N2
Replies: 3
Views: 4598

Re: Runaway FP GNR N2

It's a problem with the bogie pivot centre for the driving wheels: you need to open Assets\DT\Addon\RailVehicles\Steam\N2\default\Engine\(whatever the engine blueprint is called) in say, RWTools and go down to where it says <Bogey> ( I wish they'd spell that properly! ). Substitute this fragment in ...
by Kariban
Thu Sep 13, 2012 1:15 am
Forum: [RW] Signalling
Topic: Signals explained
Replies: 7
Views: 7801

Re: Signals explained

There are no seperate track circuits - however that's simply an "if" equivalent in a signal script given the signal tracks a train 1500m each side of a link - if you wanted to install a track circuit to be used by more than one signal you could easily make one anyway. There is definitely a signal on...
by Kariban
Wed Sep 12, 2012 6:51 pm
Forum: [RW] Signalling
Topic: Signals explained
Replies: 7
Views: 7801

Re: Signals explained

approach control to an imperfect implementation of approach control with flashing yellows (but the yellow on the home signal does not clear up to double yellow/green correctly as the train passes over the AWS magnet), does nothing in DE/US signals Approach control is operated by track circuits - te...
by Kariban
Wed Sep 12, 2012 6:48 pm
Forum: [RW] Signalling
Topic: GetTrackSpeedLimit calling Problem
Replies: 1
Views: 3735

Re: GetTrackSpeedLimit calling Problem

Try calling it in the first run of Update() - I've found that's usually a safer place to retrieve game variables.
by Kariban
Fri Sep 07, 2012 6:43 pm
Forum: [RW] Physics
Topic: Two engines with different power
Replies: 8
Views: 6947

Re: Two engines with different power

Dave is after being able to set the regulator on the second engine to a different value to the first - which you can't do.
by Kariban
Fri Sep 07, 2012 5:01 am
Forum: [RW] Physics
Topic: Two engines with different power
Replies: 8
Views: 6947

Re: Two engines with different power

Not a guaranteed way, no; the one way I tried I was told to stop because what I was using wasn't intended for it and wasn't guaranteed to always work.
by Kariban
Wed Sep 05, 2012 10:54 pm
Forum: [RW] Building Rolling Stock
Topic: question about Train_Light_map _with_Diffuse. Fx
Replies: 6
Views: 6186

Re: question about Train_Light_map _with_Diffuse. Fx

You can do all the texturing with them as seperate objects and attach them at the end, but then Max just makes a multi-sub in the process anyway. Multi-sub materials are literally just a list of other materials, with an ID number for each. Set the number for each poly, it'll use the numbered material.
by Kariban
Wed Sep 05, 2012 1:02 pm
Forum: [RW] Physics
Topic: A4/Light Pacific help
Replies: 4
Views: 5421

Re: A4/Light Pacific help

You could, perhaps, set it up for an "average" consist - say 8 coaches or so - but of course then if you have a heavier train you'll have a real pig of a time getting it started, and it won't slip for smaller ones; and also of course if you start the scenario light engine then it won't slip then, ei...
by Kariban
Tue Sep 04, 2012 1:38 pm
Forum: [RW] General RW Discussion
Topic: new TSV tanks FAO MalkyMackay
Replies: 9
Views: 2233

Re: new TSV tanks FAO MalkyMackay

A BIG thankyou to MalkyMackay for yet another fabulous model. I really think you ought to consider charging for all your hard work (say £2.99 like Fastline) - I'm sure most of us would be happy to purchase and it would encourage you to produce even more! A super model. Why would it encourage anyone...
by Kariban
Mon Sep 03, 2012 3:54 pm
Forum: [RW] Scenario Creation
Topic: Time for some scripted scenarios
Replies: 8
Views: 8999

Re: Time for some scripted scenarios

That's pretty funny, good find there!

What you can pass to SysCall is a bit harder to work out than arguments for Call() which I think we've found all of at this point. Some only partially work - there's a scenario-end call that threw me back to the RS menus(!), for instance.
by Kariban
Sat Sep 01, 2012 4:35 pm
Forum: [RW] General RW Discussion
Topic: In-Cab AWS & Warning Flashes On Steam Locos
Replies: 21
Views: 8335

Re: In-Cab AWS & Warning Flashes On Steam Locos

Actually it put the brakes on first - the inrushing air powered the siren. The driver cancelled the brake application, or he could hold the bar down & pre-empt it, but the system made a positive application from the start. There's some scripts I knocked up for it in the signalling forum if anyone wa...
by Kariban
Thu Aug 23, 2012 6:52 am
Forum: [RW] 3D Modelling
Topic: Stuck on round corners
Replies: 5
Views: 5315

Re: Stuck on round corners

Make a corner out of 1/4 of a hemisphere; extrude halfway to another corner, mirror, combine, remove unwanted edges. Repeat. Now you have the top. Repeat extruding down. Now you have a box.

Or just start with a chamfer box :P
by Kariban
Tue Aug 21, 2012 12:28 pm
Forum: [RW] Building Rolling Stock
Topic: Acceleration without Throttle
Replies: 1
Views: 3890

Re: Acceleration without Throttle

Check your bogie centres and the centre of gravity aren't set up so the locomotive is tipping in one direction.
by Kariban
Sun Aug 19, 2012 9:14 pm
Forum: [RW] General RW Discussion
Topic: Bristol - Exeter Problem
Replies: 9
Views: 2080

Re: Bristol - Exeter Problem

kariban, did you get the same effect as DescendingSadly using the routes supplied files? I've never seen that issue on B&E. I only replaced the lighting files a couple of months ago. Jim Nobbs lighting stuff that comes with Mayflower is worth trying everywhere, much stronger shadows. I suspect I've...

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