Search found 4243 matches
- Fri Sep 14, 2012 8:10 pm
- Forum: [RW] Scenario Creation
- Topic: Time for some scripted scenarios
- Replies: 8
- Views: 8999
Re: Time for some scripted scenarios
It will be defined elsewhere - I think possibly a marker. Try the HSC scenario with the fireworks, that should make it obvious. I did look at it but ages ago...
- Fri Sep 14, 2012 2:51 pm
- Forum: [RW] Physics
- Topic: Runaway FP GNR N2
- Replies: 3
- Views: 4598
Re: Runaway FP GNR N2
It's a problem with the bogie pivot centre for the driving wheels: you need to open Assets\DT\Addon\RailVehicles\Steam\N2\default\Engine\(whatever the engine blueprint is called) in say, RWTools and go down to where it says <Bogey> ( I wish they'd spell that properly! ). Substitute this fragment in ...
- Thu Sep 13, 2012 1:15 am
- Forum: [RW] Signalling
- Topic: Signals explained
- Replies: 7
- Views: 7801
Re: Signals explained
There are no seperate track circuits - however that's simply an "if" equivalent in a signal script given the signal tracks a train 1500m each side of a link - if you wanted to install a track circuit to be used by more than one signal you could easily make one anyway. There is definitely a signal on...
- Wed Sep 12, 2012 6:51 pm
- Forum: [RW] Signalling
- Topic: Signals explained
- Replies: 7
- Views: 7801
Re: Signals explained
approach control to an imperfect implementation of approach control with flashing yellows (but the yellow on the home signal does not clear up to double yellow/green correctly as the train passes over the AWS magnet), does nothing in DE/US signals Approach control is operated by track circuits - te...
- Wed Sep 12, 2012 6:48 pm
- Forum: [RW] Signalling
- Topic: GetTrackSpeedLimit calling Problem
- Replies: 1
- Views: 3735
Re: GetTrackSpeedLimit calling Problem
Try calling it in the first run of Update() - I've found that's usually a safer place to retrieve game variables.
- Fri Sep 07, 2012 6:43 pm
- Forum: [RW] Physics
- Topic: Two engines with different power
- Replies: 8
- Views: 6947
Re: Two engines with different power
Dave is after being able to set the regulator on the second engine to a different value to the first - which you can't do.
- Fri Sep 07, 2012 5:01 am
- Forum: [RW] Physics
- Topic: Two engines with different power
- Replies: 8
- Views: 6947
Re: Two engines with different power
Not a guaranteed way, no; the one way I tried I was told to stop because what I was using wasn't intended for it and wasn't guaranteed to always work.
- Wed Sep 05, 2012 10:54 pm
- Forum: [RW] Building Rolling Stock
- Topic: question about Train_Light_map _with_Diffuse. Fx
- Replies: 6
- Views: 6186
Re: question about Train_Light_map _with_Diffuse. Fx
You can do all the texturing with them as seperate objects and attach them at the end, but then Max just makes a multi-sub in the process anyway. Multi-sub materials are literally just a list of other materials, with an ID number for each. Set the number for each poly, it'll use the numbered material.
- Wed Sep 05, 2012 1:02 pm
- Forum: [RW] Physics
- Topic: A4/Light Pacific help
- Replies: 4
- Views: 5421
Re: A4/Light Pacific help
You could, perhaps, set it up for an "average" consist - say 8 coaches or so - but of course then if you have a heavier train you'll have a real pig of a time getting it started, and it won't slip for smaller ones; and also of course if you start the scenario light engine then it won't slip then, ei...
- Tue Sep 04, 2012 1:38 pm
- Forum: [RW] General RW Discussion
- Topic: new TSV tanks FAO MalkyMackay
- Replies: 9
- Views: 2233
Re: new TSV tanks FAO MalkyMackay
A BIG thankyou to MalkyMackay for yet another fabulous model. I really think you ought to consider charging for all your hard work (say £2.99 like Fastline) - I'm sure most of us would be happy to purchase and it would encourage you to produce even more! A super model. Why would it encourage anyone...
- Mon Sep 03, 2012 3:54 pm
- Forum: [RW] Scenario Creation
- Topic: Time for some scripted scenarios
- Replies: 8
- Views: 8999
Re: Time for some scripted scenarios
That's pretty funny, good find there!
What you can pass to SysCall is a bit harder to work out than arguments for Call() which I think we've found all of at this point. Some only partially work - there's a scenario-end call that threw me back to the RS menus(!), for instance.
What you can pass to SysCall is a bit harder to work out than arguments for Call() which I think we've found all of at this point. Some only partially work - there's a scenario-end call that threw me back to the RS menus(!), for instance.
- Sat Sep 01, 2012 4:35 pm
- Forum: [RW] General RW Discussion
- Topic: In-Cab AWS & Warning Flashes On Steam Locos
- Replies: 21
- Views: 8335
Re: In-Cab AWS & Warning Flashes On Steam Locos
Actually it put the brakes on first - the inrushing air powered the siren. The driver cancelled the brake application, or he could hold the bar down & pre-empt it, but the system made a positive application from the start. There's some scripts I knocked up for it in the signalling forum if anyone wa...
- Thu Aug 23, 2012 6:52 am
- Forum: [RW] 3D Modelling
- Topic: Stuck on round corners
- Replies: 5
- Views: 5315
Re: Stuck on round corners
Make a corner out of 1/4 of a hemisphere; extrude halfway to another corner, mirror, combine, remove unwanted edges. Repeat. Now you have the top. Repeat extruding down. Now you have a box.
Or just start with a chamfer box
Or just start with a chamfer box
- Tue Aug 21, 2012 12:28 pm
- Forum: [RW] Building Rolling Stock
- Topic: Acceleration without Throttle
- Replies: 1
- Views: 3890
Re: Acceleration without Throttle
Check your bogie centres and the centre of gravity aren't set up so the locomotive is tipping in one direction.
- Sun Aug 19, 2012 9:14 pm
- Forum: [RW] General RW Discussion
- Topic: Bristol - Exeter Problem
- Replies: 9
- Views: 2080
Re: Bristol - Exeter Problem
kariban, did you get the same effect as DescendingSadly using the routes supplied files? I've never seen that issue on B&E. I only replaced the lighting files a couple of months ago. Jim Nobbs lighting stuff that comes with Mayflower is worth trying everywhere, much stronger shadows. I suspect I've...