Search found 1347 matches

by MallardFan
Fri Jan 27, 2012 5:58 pm
Forum: [RW] General RW Discussion
Topic: Something new coming...
Replies: 14
Views: 2364

Re: Something new coming...

How on earth is everyone so certain it's a class 444 based on a single, slightly blurry shot of an incomplete render? :-? 0X Well one of the comments by RailSim Hi Alan, we will happily welcome any feedback or information you are able to supply on the performance aspect of the Class 444 units. Plea...
by MallardFan
Fri Jan 27, 2012 3:16 pm
Forum: [RW] 3D Modelling
Topic: UV Mapping in Blender
Replies: 15
Views: 4075

Re: UV Mapping in Blender

OK I have made a texture map for a billboard, which shows up on Blender, but when I push F12 to render, it shows the old image still:

Image

Image
by MallardFan
Thu Jan 26, 2012 10:15 pm
Forum: [RW] 3D Modelling
Topic: UV Mapping in Blender
Replies: 15
Views: 4075

Re: UV Mapping in Blender

Thanks for the advice guys,
gavo01 wrote:
MallardFan wrote:Unwrap in the view option? I can;t see it myself
Sorry, its Project from View. :oops:

What this does is unwrap your model depending on how you are viewing it in the 3D window.
No worries

Thanks
by MallardFan
Thu Jan 26, 2012 8:42 pm
Forum: [RW] 3D Modelling
Topic: UV Mapping in Blender
Replies: 15
Views: 4075

Re: UV Mapping in Blender

Unwrap in the view option? I can;t see it myself:

Image
by MallardFan
Thu Jan 26, 2012 7:28 pm
Forum: [RW] 3D Modelling
Topic: UV Mapping in Blender
Replies: 15
Views: 4075

Re: UV Mapping in Blender

Ahh I see - thanks for the advice

Would it be best to separate the items before importing - must be easier then splitting them in Blender?
by MallardFan
Thu Jan 26, 2012 4:13 pm
Forum: [RW] 3D Modelling
Topic: UV Mapping in Blender
Replies: 15
Views: 4075

Re: UV Mapping in Blender

Ahh looks handy I have found there are two different UV unwraps... I have splitscreen, and the left is in UV/Image editor, whilst the right is in 3D view-Edit mode Now if I got to the UV/image editor mode, I can find under "UVs" pull down menu, a Unwrap button this gives me: http://i44.tinypic.com/2...
by MallardFan
Thu Jan 26, 2012 3:37 pm
Forum: [RW] 3D Modelling
Topic: UV Mapping in Blender
Replies: 15
Views: 4075

UV Mapping in Blender

OK guys, I have imported one of my Billboards into blender to texture it ready fro conversion, so I have unwrapped it, and its given me this: http://i42.tinypic.com/15zpaom.png Which isn't very helpful - the point of the billboard is to make a easy one to reskin, but the Billboard has been split dia...
by MallardFan
Thu Jan 26, 2012 3:18 pm
Forum: [RW] 3D Modelling
Topic: Simple Sign Boards
Replies: 29
Views: 6085

Re: Simple Sign Boards

No problem
by MallardFan
Thu Jan 26, 2012 1:42 pm
Forum: [RW] 3D Modelling
Topic: Simple Sign Boards
Replies: 29
Views: 6085

Re: Simple Sign Boards

Billboard Set -s20 of them, top 10 have thin border, bottom ten don't

Image

As hey will be reskinned by the user, should I use some sort of Basic texture for the "advert area" for ease of reskinning?
by MallardFan
Thu Jan 26, 2012 11:14 am
Forum: [RW] 3D Modelling
Topic: Simple Sign Boards
Replies: 29
Views: 6085

Re: Simple Sign Boards

Ahh I see thing is SketchUp uses cm/m etc, and not pixels I am afraid :/ No problem! Aprox sizes: 2m, 3m, 4m, 5m, 6m x 1.5m & 3m (10 in total) Small border & no border, flat (small depth for adjustment purposes), one sided with a graphic embedded (for later re-skinning purposes), lit at night as de...
by MallardFan
Thu Jan 26, 2012 10:34 am
Forum: [RW] 3D Modelling
Topic: Simple Sign Boards
Replies: 29
Views: 6085

Re: Simple Sign Boards

Ahh I see

thing is SketchUp uses cm/m etc, and not pixels I am afraid :/
by MallardFan
Wed Jan 25, 2012 4:58 pm
Forum: [RW] 3D Modelling
Topic: Simple Sign Boards
Replies: 29
Views: 6085

Re: Simple Sign Boards

With and without ;)

Image
by MallardFan
Wed Jan 25, 2012 4:03 pm
Forum: [RW] 3D Modelling
Topic: Simple Sign Boards
Replies: 29
Views: 6085

Re: Simple Sign Boards

Something like this?

Image

*Though maybe with a thinner border
by MallardFan
Tue Jan 24, 2012 9:04 pm
Forum: [RW] Building Rolling Stock
Topic: Class 73
Replies: 269
Views: 92132

Re: Class 73

Ahh OK very handy info thanks they don't make the UV Maps simple... http://i41.tinypic.com/11hwak5.jpg :o Also, The "outside view" model is near done, just needs improvements to the cabs, mainly the addition of a cab divider wall situated between the door and the window in front. Side view (No. 1 en...

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