Search found 1347 matches
- Thu Feb 20, 2014 10:37 am
- Forum: [TS] General Discussion
- Topic: Class 60 Advanced - Just Trains
- Replies: 200
- Views: 31084
Re: Class 60 Advanced - Just Trains
I believe that they mentioned the 60 and the 20 here at the same time, so it should be in the works...
- Wed Feb 19, 2014 11:37 pm
- Forum: [TS] Screenshots
- Topic: WIP Thread 9 - Anything New For RailWorks
- Replies: 1473
- Views: 403472
Re: WIP Thread 9 - Anything New For RailWorks
So... as part of my masterplan to do the impossible...
The new and even more improved Electric Bogie!

It features retractable Electric pick up... which is currently not quite animating right
The new and even more improved Electric Bogie!

It features retractable Electric pick up... which is currently not quite animating right
- Wed Feb 19, 2014 2:14 pm
- Forum: [TS] Building Rolling Stock
- Topic: "Bogie-less" Locomotives
- Replies: 12
- Views: 1888
Re: "Bogie-less" Locomotives
OK I have tried that - it sits on the track fine, but when I click on it, the game crashes :/
I do have Br 423 (I am assuming this is a RSC product) But not sure how to view the .Bin file
Also, what would be the most suitable coupling to use between bogie and body?
I do have Br 423 (I am assuming this is a RSC product) But not sure how to view the .Bin file
Also, what would be the most suitable coupling to use between bogie and body?
- Wed Feb 19, 2014 11:57 am
- Forum: [TS] Building Rolling Stock
- Topic: "Bogie-less" Locomotives
- Replies: 12
- Views: 1888
"Bogie-less" Locomotives
OK so testing out possible ways to get proper Electro-diesel action, and now have a (hopefully) Electric-powered bogie (won't let me give it a driver though...) So, now I need to make the Diesel-powered body import without bogies. I know its possible, as I saw somewhere here questions about similar ...
- Wed Feb 19, 2014 9:35 am
- Forum: [TS] Physics
- Topic: Setting up Accurate Physics and possible Electro-diesel work
- Replies: 15
- Views: 6227
Re: Setting up Accurate Physics and possible Electro-diesel work
OK, just thinking some things through here the moving couplings - what if the "body loco" had one bogie - meaning that the coupling would be fixed at the front, it would limit the loco to having a directional preference (one way would have fixed coupling on the front, the other not), assuming the ro...
- Wed Feb 19, 2014 12:40 am
- Forum: [TS] Physics
- Topic: Setting up Accurate Physics and possible Electro-diesel work
- Replies: 15
- Views: 6227
Re: Setting up Accurate Physics and possible Electro-diesel work
I don't know very much, if anything, about electric locomotives unfortunately, but by your description and other information I've read, I would guess that its most similar locomotive already available in the sim is the Woodhead 76, with the series -> parallel switch and being a DC electric. If I wa...
- Tue Feb 18, 2014 8:24 pm
- Forum: [TS] Screenshots
- Topic: WIP Thread 9 - Anything New For RailWorks
- Replies: 1473
- Views: 403472
Re: WIP Thread 9 - Anything New For RailWorks
has to be a link for this one - if I crop you miss bits http://i57.tinypic.com/wrhyc7.jpg Loco brake, Train Brake and Diesel controller all move (although the brakes are a bit broke at the moment :oops: ) Also has Loudaphone with operating buttons *Basically if it moves I will animate it, even if it...
- Tue Feb 18, 2014 8:03 pm
- Forum: [TS] Cab View Creation
- Topic: Notched Controllers - Could they be used for multiple powers
- Replies: 3
- Views: 3642
Notched Controllers - Could they be used for multiple powers
Hi I was thinking, the reverse is a notched lever, with, 3-4 settings (depending on if they have "off" as a option) So... could it be possible to have a five-notch regulator, with the following set up: Notch 1: Off Notch 2: reverse (Electric) Notch 3: neutral Notch 4: Forwards (Electric) Notch 5: Fo...
- Tue Feb 18, 2014 4:28 pm
- Forum: [TS] Cab View Creation
- Topic: Useable control in Cab view
- Replies: 2
- Views: 3173
Re: Useable control in Cab view
OK thanks - thats fixed it - it actually looks like I am getting places now!
- Tue Feb 18, 2014 2:51 pm
- Forum: [TS] Cab View Creation
- Topic: Useable control in Cab view
- Replies: 2
- Views: 3173
Useable control in Cab view
Hi
OK I got a brake controller and its animated. If I use the keyboard, the brake control moves, however, it doesn;t work in the reverse - there is no way to click on the brake controler and use it - how is this done?
Many thanks!
OK I got a brake controller and its animated. If I use the keyboard, the brake control moves, however, it doesn;t work in the reverse - there is no way to click on the brake controler and use it - how is this done?
Many thanks!
- Tue Feb 18, 2014 12:04 pm
- Forum: Blender
- Topic: Animating in Blender 2.49b for Railworks
- Replies: 4
- Views: 1632
Re: Animating in Blender 2.49b for Railworks
OK another quick question - I have a animated windscreen wiper blade, which is animated fine, but is moving along the x-axis, and the glass pane is at a angle. I have tried rotating the set up, but when I start animating, it just jumps back to how it was - is it possible to rotate the set up (Also h...
- Tue Feb 18, 2014 11:38 am
- Forum: Blender
- Topic: Blender Exporter Issues - Quad conversion error?
- Replies: 4
- Views: 1148
Re: Blender Exporter Issues - Quad conversion error?
OK Fair enough
Well thanks very much - all fixed now
Well thanks very much - all fixed now
- Tue Feb 18, 2014 11:03 am
- Forum: Blender
- Topic: Blender Exporter Issues - Quad conversion error?
- Replies: 4
- Views: 1148
Re: Blender Exporter Issues - Quad conversion error?
OK thanks - any possible reason though why its only just started? only difference is that I now have a animated wiperblade on the model
- Tue Feb 18, 2014 9:51 am
- Forum: [TS] General Discussion
- Topic: Class 91 and Class 92 Progress
- Replies: 178
- Views: 26953
Re: Class 91 and Class 92 Progress
Looks like it Can run on HS1!Alongside the various safety systems there are (AWS, TVM etc.) - See more at: http://www.engine-driver.com/article/sh ... iuzCl.dpuf
- Mon Feb 17, 2014 10:33 pm
- Forum: Blender
- Topic: Blender Exporter Issues - Quad conversion error?
- Replies: 4
- Views: 1148
Blender Exporter Issues - Quad conversion error?
Hi, Was updating the IGS model, and came across this error when exporting: http://i60.tinypic.com/2qu67u0.jpg It does it to quite a few parts too. Has something become corrupted in the file? I have tried restarting blender and the computer but it remains. Hopefully its not too bad, but if so luckily...