Search found 1347 matches

by MallardFan
Sat Feb 22, 2014 7:01 pm
Forum: [TS] Building Rolling Stock
Topic: Loco Tilt Issue causing loco to fly
Replies: 15
Views: 2663

Re: Loco Tilt Issue causing loco to fly

OK Small update, done some more fiddling with the numbers, and now I get a slightly smaller jump and the bogies come together more. One thing is the error has changed now to "Player train derailed" Any ideas how to fix it? Edit: Could it be that the mesh height is a issue - the Class 76 has a flat b...
by MallardFan
Sat Feb 22, 2014 10:56 am
Forum: [TS] Screenshots
Topic: WIP Thread 9 - Anything New For RailWorks
Replies: 1473
Views: 403472

Re: WIP Thread 9 - Anything New For RailWorks

Anthony061 wrote:
MallardFan wrote:Image
Looks good! Am I right that this is the same model as the pic on Andi M.'s site?
Anthony
Yes - same model :D
by MallardFan
Sat Feb 22, 2014 9:52 am
Forum: [TS] Building Rolling Stock
Topic: What software can I use to make trains for TS2014?
Replies: 9
Views: 2216

Re: What software can I use to make trains for TS2014?

Hi,

I have used Sketchup to make the mesh, and then used Blender to texture and export the model
by MallardFan
Fri Feb 21, 2014 11:28 pm
Forum: [TS] Building Rolling Stock
Topic: Loco Tilt Issue causing loco to fly
Replies: 15
Views: 2663

Loco Tilt Issue causing loco to fly

Hi I am trying to figure out how to get my loco to join up with the bogies and not start flying due to "Consist Tilt" I have tried numerous values for the collision boxes pivots etc, all giving the same response. I have even tried the Values from the Class 76, but still same. I have just tried start...
by MallardFan
Fri Feb 21, 2014 10:34 pm
Forum: Blender
Topic: Grouping parts together in Blender to export
Replies: 2
Views: 1118

Re: Grouping parts together in Blender to export

Ok thanks very much

I plan to keep a unjoined version as well, just in case
by MallardFan
Thu Feb 20, 2014 11:15 pm
Forum: Blender
Topic: Grouping parts together in Blender to export
Replies: 2
Views: 1118

Grouping parts together in Blender to export

Hi OK so I currently have a bogie, made out of several parts, which was fine when the bogie was essentially a locomotive (and not requiring to be named boxx). However, now, I need the bogie to be a bogie (ie named bo01). Can I do something so that all my parts are "lumped" together so it can be call...
by MallardFan
Thu Feb 20, 2014 11:12 pm
Forum: [TS] Physics
Topic: Setting up Accurate Physics and possible Electro-diesel work
Replies: 15
Views: 6227

Re: Setting up Accurate Physics and possible Electro-diesel work

OK this seems a reasonable idea. So invisible bogie/wheel wouldn't need a mesh, so theoretically could have a wheel radius of 1cm and bring it in real close, OK, will have a go, see what results I can get (once I stop the current flying loco situation I currently have)
by MallardFan
Thu Feb 20, 2014 9:21 pm
Forum: [TS] Building Rolling Stock
Topic: "Bogie-less" Locomotives
Replies: 12
Views: 1888

Re: "Bogie-less" Locomotives

OK now got a new issue... I have brought everything together now, and when I click on the locomotive it shoots up into the sky. I worked out the collision boxes data from here: http://www.christrains.com/ts_faq_pivotcouplings.html with the collsision box of the loco calculated to be a gap in between...
by MallardFan
Thu Feb 20, 2014 7:00 pm
Forum: [TS] Building Rolling Stock
Topic: "Bogie-less" Locomotives
Replies: 12
Views: 1888

Re: "Bogie-less" Locomotives

Edit: My Mistake - it was a dodgy blueprint it seems
by MallardFan
Thu Feb 20, 2014 6:31 pm
Forum: [TS] Building Rolling Stock
Topic: "Bogie-less" Locomotives
Replies: 12
Views: 1888

Re: "Bogie-less" Locomotives

Ahh thanks!

Found the relevant blueprints now.

Will my invisible bogies need to be powered though? - the 76s aren't, but that will be slightly different due to the powering isue
by MallardFan
Thu Feb 20, 2014 6:04 pm
Forum: [TS] Building Rolling Stock
Topic: "Bogie-less" Locomotives
Replies: 12
Views: 1888

Re: "Bogie-less" Locomotives

OK I think I have spotted a couple of .bin files in the Woodhead 76, called "BodyworkBogie", "BodyBogie" and "BogieBogie" I am assuming that one of these is the file for the invisible bogies, but I tried using "edit with Notepad++" but it brings up gibberish with a load of "NULS"
by MallardFan
Thu Feb 20, 2014 5:31 pm
Forum: [TS] Screenshots
Topic: WIP Thread 9 - Anything New For RailWorks
Replies: 1473
Views: 403472

Re: WIP Thread 9 - Anything New For RailWorks

OK Bogie is now finished, and finally has a working electric pickup!

Image
by MallardFan
Thu Feb 20, 2014 12:55 pm
Forum: [TS] Building Rolling Stock
Topic: "Bogie-less" Locomotives
Replies: 12
Views: 1888

Re: "Bogie-less" Locomotives

xguerra wrote:Something has occurred to me. The EM1 from the Woodhead is bogie-less as well.
Yes I thought about that - is there anyway to look at the bogie Blueprint files to see how they sorted out the collision boxes and how they reference invisible bogies?
by MallardFan
Thu Feb 20, 2014 12:42 pm
Forum: [TS] Screenshots
Topic: WIP Thread 9 - Anything New For RailWorks
Replies: 1473
Views: 403472

Re: WIP Thread 9 - Anything New For RailWorks

The aim is to get it to run from one controller in diesel mode, and another controller in electric mode

*hopefully...

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