Search found 658 matches

by ronik24
Sun Aug 11, 2002 12:40 pm
Forum: [MSTS1] Route Building
Topic: Anyone help with points
Replies: 9
Views: 957

Yes,

blue lines are bad :evil:

red lines are good :angel:

:wink:
by ronik24
Sat Aug 10, 2002 12:16 pm
Forum: [MSTS1] Route Building
Topic: Terrain white-out problem
Replies: 16
Views: 1813

there are big tiles every where if you "add all selection tiles" they break down into smaller ones i've had no problems since my route is surrounded by smaller tiles and i HAVE gone over the 2 degree west limit (not by much though) with no problems in TS driving both ways Hello, Could you please po...
by ronik24
Sat Aug 10, 2002 10:40 am
Forum: [MSTS1] General MSTS Discussion
Topic: Railroad Videos
Replies: 0
Views: 407

Railroad Videos

Now new on my site, railroad videos from - Austria (many locos at the Western station), - Germany (Trains in Hamburg, many ICEs), - Great britain (Cornwall, Ffestiniog railway, HST, Scotland, London tube, Eurostar), - Italy (Rome-Florence, many trains at Florence station, Southern Tyrol), - Russia (...
by ronik24
Thu Aug 08, 2002 11:23 am
Forum: [MSTS1] Route Building
Topic: Terrain white-out problem
Replies: 16
Views: 1813

So if I make a line of North-South tiles longer than the amount of tiles where the white out occures it may move it? What do you mean by that? These large rectangles are fixed, even when you break them up into smaller ones or make a line of small tiles over their border, the problem occurs. I mean ...
by ronik24
Wed Aug 07, 2002 11:31 am
Forum: [MSTS1] Route Building
Topic: Terrain white-out problem
Replies: 16
Views: 1813

On my route, the problem occurs clearly when the route crosses the borders of the largest possible quadtree rectangle. At the northern spot when moving west to east, in the south when moving south to north. I have marked the relevant quadtree lines where it occurs in a bright green. http://ronaldus....
by ronik24
Mon Aug 05, 2002 5:42 pm
Forum: [MSTS1] Route Building
Topic: A Small World - Route Progress
Replies: 9
Views: 760

Well, I think that's enough to identify the name :wink:
by ronik24
Mon Aug 05, 2002 11:52 am
Forum: [MSTS1] Route Building
Topic: A Small World - Route Progress
Replies: 9
Views: 760

Hello :D , 1) Well, station No. 5 is in the Nubian Desert. Since there are no villages, the stations got numbers. If you think that's unimaginative, please send your complaints to: him http://www.worldwar1.com/biockit.htm (because he built this line :wink: ) 2) Thats well noticable? :) Just tell me ...
by ronik24
Sun Aug 04, 2002 1:36 am
Forum: [MSTS1] Route Building
Topic: A Small World - Route Progress
Replies: 9
Views: 760

Here is a little pic to confuse you ;) (the station with the longest name is well noticeable):
Image
by ronik24
Sat Aug 03, 2002 9:45 pm
Forum: [MSTS1] Route Building
Topic: A Small World - Route Progress
Replies: 9
Views: 760

The route now goes to the suburbs of Mumbai (ex-Bombay) :wink:

The Chilean section has also been started.
by ronik24
Thu Aug 01, 2002 8:53 pm
Forum: [MSTS1] Route Building
Topic: Terrain white-out problem
Replies: 16
Views: 1813

Hello,

Thanks for the answers, but how can the zooming in RGE fix the problem?

As I already mentioned, the problem only comes up in MSTS, in the route editor the terrain never disappears, no matter to where the starting tile is set.
by ronik24
Thu Aug 01, 2002 10:10 am
Forum: [MSTS1] Route Building
Topic: Terrain white-out problem
Replies: 16
Views: 1813

P.S.: I know now that this is because of the the main black quad-tree lines you can see in the RGE. Sadly my route is too long and I simply can't avoid. It would be really good if a fix could be found... The problem only turns up in the Simulator itself, by the way (and just when going into one dire...
by ronik24
Thu Aug 01, 2002 10:01 am
Forum: [MSTS1] Route Building
Topic: Terrain white-out problem
Replies: 16
Views: 1813

Terrain white-out problem

Hello, I have this known problem on 2 times on my route (1 time going east, 1 time going north far away from the first spot) and I wanted to ask what can be done to prevent it. I know about the savegame workaround, but this is not really an option. By how much do you have to redirect your route? Is ...
by ronik24
Tue Jul 30, 2002 12:04 am
Forum: [MSTS1] Route Building
Topic: A Small World - Route Progress
Replies: 9
Views: 760

A Small World - Route Progress

Hello,

Track-laying has been done on the New Delhi - Kota section, as well as at Istanbul Haydarpasa, Sirkeci and Cairo Ramses stations.

Route length is now at over 1500 km.

For details please visit my page:
http://ronaldus.com/asmallworld


There are also some updates on the India planning page.
by ronik24
Tue Jul 23, 2002 1:03 am
Forum: [MSTS1] Route Building
Topic: Need your help!
Replies: 1
Views: 567

Many new updates on my route planning page:

http://ronaldus.com/asmallworld/indiaplan/route.html
by ronik24
Mon Jul 01, 2002 9:33 am
Forum: Abacus TS Modeler
Topic: Importing 3DS models into TSM
Replies: 8
Views: 2176

Yes, I also made my first models with FSDS.

But since I have got TSM, I don't need any import functionality anyway.

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