The sandpot is the second dome on top of the boiler, between the steam dome and the cab. Never got made or fitted I believe during the rebuild.
Looking good though, looking forward to seeing it textured. Have fun with the lining (now with those odd pointy corners!)
Chris
Search found 2168 matches
- Wed Nov 08, 2006 11:02 pm
- Forum: Narrow Gauge
- Topic: Tom Rolt
- Replies: 31
- Views: 6488
- Mon Oct 16, 2006 5:45 pm
- Forum: Narrow Gauge
- Topic: Groudle progress
- Replies: 447
- Views: 53972
- Sun Oct 15, 2006 5:36 pm
- Forum: Narrow Gauge
- Topic: Groudle progress
- Replies: 447
- Views: 53972
Needs a lot lot more trees, trying using forest.dat files, should keep the fps rates down. Not looking too bad. Still slightly bare though. Prehaps something where the MER should be? Would be good with at least the road in place with a car spawner on it. Also needs the houses at the the bottom of th...
- Mon Oct 02, 2006 2:27 pm
- Forum: Narrow Gauge
- Topic: Ffestiniog Route
- Replies: 49
- Views: 11412
Caledonia and a couple of M wagons.... certainly different, shouldnt it be Sea Lion though as the only Manx Engine to run up the FR? :wink: If I can get my MSTS to reinstall (and despite having two sets of disks its not too happy with either of them at the moment.) I think I might have a look at thi...
- Sat Sep 30, 2006 10:21 pm
- Forum: Narrow Gauge
- Topic: WHR Baldwin Locomotive "590" (Trainz version)
- Replies: 7
- Views: 4359
- Fri Sep 29, 2006 6:08 pm
- Forum: Narrow Gauge
- Topic: Dolgoch, the next generation
- Replies: 43
- Views: 9355
- Thu Sep 28, 2006 8:22 pm
- Forum: Narrow Gauge
- Topic: Dolgoch, the next generation
- Replies: 43
- Views: 9355
- Tue Sep 19, 2006 9:34 pm
- Forum: [RS] Pre-release Discussions
- Topic: KRS - Career mode?
- Replies: 20
- Views: 4256
I like the idea of having both to be honest. The ability to come in after a long day and play trains in a simulator mode. But then also the option to progress my own career, starting on shunting jobs and being promoted. The best of both worlds. Nothing locked out, but almost a series of interlinked ...
- Tue Sep 19, 2006 7:20 pm
- Forum: Narrow Gauge
- Topic: snowdon mountain railway
- Replies: 15
- Views: 5143
- Wed Aug 09, 2006 10:42 pm
- Forum: Narrow Gauge
- Topic: Groudle progress
- Replies: 447
- Views: 53972
- Thu Aug 03, 2006 8:52 pm
- Forum: Narrow Gauge
- Topic: Problem with The Southwold Railway installation.
- Replies: 3
- Views: 843
Strange, Dont know why so many people get problems installing this one. Works fine every time I try it. Download all 5 parts, rename them and run the exe installer and it *should* work fine. As has been said, a complete MSTS install is needed though as it uses models from all of the default routes. ...
- Fri Jul 28, 2006 2:13 pm
- Forum: [RS] Pre-release Discussions
- Topic: KRS UKTS?
- Replies: 11
- Views: 1813
I have a feeling modelling skills will improve, or with a game which supports more polygons before falling over more detailed models will become avaliable. Look at decaopds latest work at 13,000 polys.... I excpect that if KRS supports 3D Canvas we will be able to make third party addons to include ...
- Wed Jul 26, 2006 9:56 pm
- Forum: Narrow Gauge
- Topic: NG Loading Gauge
- Replies: 5
- Views: 1116
Ffestiniog Structures were known for having next to no clearance at all on their overbridges and tunnels. Likewise ever run under Cynfal Bridge on a Talyllyn Engine and you'll be under no illusions as to the tight clearances on there.... Conversley lines like the Isle of Man build bridges with large...
- Mon Jul 10, 2006 4:22 pm
- Forum: Narrow Gauge
- Topic: sdlrs route
- Replies: 7
- Views: 1218
Patience is often a good one, the editor is very simple, just takes a bit of getting used to. A quick tip, try rephrasing "how the hell are you supposed to understand the editor?" to something like "could someone please give me some hints and tips on getting started in the editor?" .... you'll proba...