Search found 805 matches

by peterholton
Wed Apr 02, 2008 2:27 pm
Forum: [RS] Building Rolling Stock
Topic: How hard is it to import models into RS ?
Replies: 1
Views: 935

Re: How hard is it to import models into RS ?

Yes, it is true.

Not impossible, but unnecessarily difficult, in my opinion. There's loads of threads on here if you'd care to look, including one linked from that thread on train-sim.com.

Peter
by peterholton
Wed Apr 02, 2008 7:12 am
Forum: Railway Photography
Topic: Winter in China 8: Fuxin, 1st morning (50 p.)
Replies: 3
Views: 485

Re: Winter in China 8: Fuxin, 1st morning (50 p.)

superb photography as usual, Roni. You really capture the whole feeling and soul of a location. What hard lives those people have to be a part of the economic miracle?

Peter
by peterholton
Sun Mar 30, 2008 12:03 pm
Forum: [RS] Scenery Creation
Topic: Strange mapping problem
Replies: 11
Views: 2721

Re: Strange mapping problem

Hi Peter, I think I understand what the shadow map is used for now.... normally I would have made a diffuse texture and added shadows for ledges to that, using a larger texture to retain the detail. Now I see I can use a second shadow map for this detail where before I was using it as a map for the...
by peterholton
Sun Mar 30, 2008 11:53 am
Forum: [RS] Scenery Creation
Topic: Strange mapping problem
Replies: 11
Views: 2721

Re: Strange mapping problem

Peter, could you tell us how you made this nice onbject. I have no luck so for... Kindest regards, Theo. To see your real max file (here at home) could help;) I did have some help but it's not in detail. (step by step) I recieved an example: with one bitmap with all the textures on but the result w...
by peterholton
Sun Mar 30, 2008 11:51 am
Forum: [RS] Screenshots
Topic: Glenfinnan
Replies: 15
Views: 3811

Re: Glenfinnan

bigvern wrote:<snip>No estimate on likely release yet, as spare time varies these days (though the two week recovery after my operation later this week might afford a fair bit of spare time).
Good luck and get well soon, Vern, and you know where I am if you need any MSTS models converting...

Peter
by peterholton
Sun Mar 30, 2008 9:12 am
Forum: [RS] Scenery Creation
Topic: Strange mapping problem
Replies: 11
Views: 2721

Re: Strange mapping problem

Easy fix for the white banding on mipmaps is to fill the blank areas in your texture with a neutral colour of a similar shade to the diffuse colours. I tend to use a white background to layer against when I'm creating, then flood fill with a suitable grey to finish. Obviously if you're making foliag...
by peterholton
Sat Mar 29, 2008 10:17 pm
Forum: [RS] Screenshots
Topic: Dunlop Mills, Castleton
Replies: 3
Views: 1549

Dunlop Mills, Castleton

In the process. LOD1 complete, shadow model to start, details and signage to add. Dunlop Mills, Castleton. Major landmark beside the railway in the Rochdale area. In it's day, the world's largest cotton factory: produced tyre canvas. Burned down in 1960, partly rebuilt. http://www.rochdaleobserver.c...
by peterholton
Sun Mar 23, 2008 3:51 pm
Forum: [RS] Scenery Creation
Topic: Strange mapping problem
Replies: 11
Views: 2721

Re: Strange mapping problem

Problem with mapping UV channel 2: remapped and used RTT with E-light to produce a shadow map: http://www.3dtspeter.co.uk/images/screenshots/UKTS/Joh_house.jpg You'll have to do a bit of tidying of the diffuse texture on the timbering, as I extruded the polys on a shadow model copy to make a high po...
by peterholton
Sun Mar 23, 2008 9:30 am
Forum: [RS] Scenery Creation
Topic: Strange mapping problem
Replies: 11
Views: 2721

Re: Strange mapping problem

If you'd like me to look at the file, pm me, I'd be happy to look at it for you.

Peter
by peterholton
Sat Mar 22, 2008 6:07 pm
Forum: [RS] Scenery Creation
Topic: Strange mapping problem
Replies: 11
Views: 2721

Re: Strange mapping problem

Make sure the lightmap UV is on channel 2, and there's no shared or overlapping UV's: the flatten mapping tool is your friend here. I've had similar with large, involved structures, where there's been a lot of transforms. Only reliable way I've been able to overcome it is by cloning all polys to a n...
by peterholton
Sat Mar 22, 2008 12:01 pm
Forum: [RS] General RS Discussion
Topic: Asset Editor uses to much memory!
Replies: 2
Views: 505

Re: Asset Editor uses to much memory!

It isn't too bad if you make sure you've minimised it before using other programs: If I have a heavy session of exporting and previewing I make sure I don't have anything else running apart from Asset editor and Max or PS as applicable. On my old m/c with 1GB it did crash sometimes, but with 2GB, it...
by peterholton
Fri Mar 14, 2008 4:31 pm
Forum: [RS] Screenshots
Topic: Hooray for Shaders
Replies: 15
Views: 4010

Re: Hooray for Shaders

http://www.crazybump.com/

Makes lovely normal maps, displacement and has a good go at specularity, walks the dog, makes the tea, tells the wife she's lovely...
Still in Beta, so free for now!

Peter
by peterholton
Wed Mar 12, 2008 6:26 pm
Forum: [RS] Scenery Creation
Topic: Blueprint (asset) Editor Missing Blueprints?
Replies: 16
Views: 6401

Re: Blueprint (asset) Editor Missing Blueprints?

Yep, Sly, tried that early on. Being clever, I reckoned that I could use a pole and wires attached as pop geom... heehee: you've never seen anything so stupid in all your life! Soon binned that idea... Good for single objects, I guess, but life's too short.

Peter
by peterholton
Wed Mar 12, 2008 5:05 pm
Forum: [RS] Scenery Creation
Topic: Blueprint (asset) Editor Missing Blueprints?
Replies: 16
Views: 6401

Re: Blueprint (asset) Editor Missing Blueprints?

Hmmm: If your telepoles show up as single scenery objects, there shouldn't be any reason why they can't be population geometry: I've used poles, houses, etc. no problem. It may be something in the referencing of the population geometry id. Have you tried exporting the telepole .igs into the \Scenery...

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