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Search found 234 matches
- Thu Jun 19, 2003 4:02 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Bits and Bobs
- Replies: 9
- Views: 673
- Thu Jun 19, 2003 3:32 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: Pre-Grouping NER Raven S3 4-6-0
- Replies: 82
- Views: 4879
Yep - in 3d mode, from the side, not in orthographic side on mode! Here's the texture I'm trying to apply: http://album.atomic-systems.com/showPic.php/22363/texturing-issue2.jpg I've tried with every mode - same result. Oddly enough if I use the paint tool over many faces it almost works - but not o...
- Thu Jun 19, 2003 1:24 pm
- Forum: [MSTS1] Texture Creation
- Topic: Very useful Colour Swatch site
- Replies: 0
- Views: 638
Very useful Colour Swatch site
I was searching for 'saxony green' (NER loco colour) and came up with this site:
seems pretty useful if you know the name of the colour you're after! Not sure how accurate the namings are - does anyone else know if they are about right?
http://www.anthus.com/Colors/NBS.html
Cheers
Jon
seems pretty useful if you know the name of the colour you're after! Not sure how accurate the namings are - does anyone else know if they are about right?
http://www.anthus.com/Colors/NBS.html
Cheers
Jon
- Thu Jun 19, 2003 1:17 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: Pre-Grouping NER Raven S3 4-6-0
- Replies: 82
- Views: 4879
Yes - they are all separate objects. I've tried again but whatever angle I try from, it's as if as you say I've applied it from the front and it wraps around. What I ideally want to do is apply looking as if top-down but even doing it from this angle produces the exact same result. The fill operatio...
- Thu Jun 19, 2003 12:47 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: Pre-Grouping NER Raven S3 4-6-0
- Replies: 82
- Views: 4879
ok - here's the problem - I am trying to apply the texture to the top of the 'mud guard?' it applies vertically, not horizontally even though the texture is horizontal. Editing using 'standard' coordinates mode, using fill operation. (thanks for explanation of this - I will go back and re-texture my...
- Thu Jun 19, 2003 12:03 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: Pre-Grouping NER Raven S3 4-6-0
- Replies: 82
- Views: 4879
- Thu Jun 19, 2003 11:15 am
- Forum: [MSTS1] Building Rolling Stock
- Topic: Pre-Grouping NER Raven S3 4-6-0
- Replies: 82
- Views: 4879
Latest progress - mainly texture changes - I found a better colour match and will now be using this from now on. As can be seen from the wheelcovers? (no idea what the technical term is) I am having some texturing issues - no matter what method I use for uv map / paint tool in Canvas, I cannot get t...
- Thu Jun 19, 2003 6:49 am
- Forum: [MSTS1] Texture Creation
- Topic: Irregular spoked wheels?
- Replies: 4
- Views: 741
- Tue Jun 17, 2003 3:05 pm
- Forum: 3D Crafter
- Topic: Building a steam loco - Lesson 6
- Replies: 36
- Views: 7335
You basically have two options in my opinion: Model the curve in detail by extruding and shifting the points to form the curve... or model it using transparency. I'd go for the latter. (the same technique as for wheels, only this time you 'cut' out the corner of the cab roof using transparency) No d...
- Mon Jun 16, 2003 1:10 pm
- Forum: [MSTS1] Building Rolling Stock
- Topic: Pre-Grouping NER Raven S3 4-6-0
- Replies: 82
- Views: 4879
Pre-Grouping NER Raven S3 4-6-0
Hi all Based on Decapod's comments in my previous topic, I opted to start building some NER Pre-Grouping locos - the best plans I could lay my hands on were for the S3 4-6-0. (though I am missing some detailed front-on plans if anyone has any!) A picture speaks a thousand words so here's a screensho...
- Thu Jun 12, 2003 9:55 am
- Forum: [MSTS1] Texture Creation
- Topic: Rust and Weathering an Engine
- Replies: 12
- Views: 2577
The web is full of great tutorials on creating metallic textures - including rust - this is mainly done by combinations of 'noise' 'motion blur' 'gaussian blur' and lighting effects. Here are two different ways to produce rust: They are for Photoshop, but the techniques should apply in PSP. http://w...
- Wed Jun 04, 2003 10:22 am
- Forum: 3D Crafter
- Topic: Texture Problem!
- Replies: 8
- Views: 1529
- Wed Jun 04, 2003 9:59 am
- Forum: 3D Crafter
- Topic: Texture Problem!
- Replies: 8
- Views: 1529
:lol: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_m/directx/direct3d/gettingstarted/3dcoordinatesystems/facevertexnormalvectors.asp That's actually a really useful link! I don't know anything about 3D theory - just how to use 3DCP! I suppose it's like Word - I know how...
- Tue Jun 03, 2003 3:39 pm
- Forum: 3D Crafter
- Topic: Texture Problem!
- Replies: 8
- Views: 1529
- Tue Jun 03, 2003 2:35 pm
- Forum: 3D Crafter
- Topic: MSTS Rod Animator
- Replies: 5
- Views: 1105