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by steam4me
Fri Apr 23, 2010 10:16 am
Forum: [MSTS1] General MSTS Discussion
Topic: Operations Notebook Problem Help please.
Replies: 10
Views: 1400

Re: Operations Notebook Problem Help please.

Hi Yuri, Thanks for help and Info. No worries..... It's actually Carlo Santucci's soundcfg.dat, not Otto's. It's now also linked on the http://msts.steam4me.net/tutorials/fix_sound.html page with correct accreditation, and I'll add the issue to the MSTS Errors and Trouble-shooting page over this lo...
by steam4me
Thu Apr 22, 2010 11:12 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Operations Notebook Problem Help please.
Replies: 10
Views: 1400

Re: Operations Notebook Problem Help please.

paulco wrote:Tried Otto's site a few times recently but cannot find anything nsmed Sound config, almost sure it was there once unless it's been renamed or moved elsewhere.
http://www.otto-wipfel.co.uk/msts-downl ... fg-dat.zip
by steam4me
Tue Apr 20, 2010 1:29 pm
Forum: [MSTS1] Activity Creation
Topic: AI/Static consists won't show in AE
Replies: 11
Views: 16051

Re: AI/Static consists won't show in AE

FYI: a good resource for error messages/problems of all sorts is http://msts.steam4me.net/msts_errors.html - a veritable "rogues' gallery" of all the curly tricks MSTS likes to throw at you.
by steam4me
Mon Apr 19, 2010 12:10 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Wheels go around too slowly for the speed
Replies: 3
Views: 749

Re: Wheels go around too slowly for the speed

I converted a non driveable 22xx into a driveable loco by deleting the #'s in the file. Only problem is that the wheels go around too slowly for the relevant speed. Is there a line I need to fix in the .eng file? Yes. It's a really simple fix. AI locos have their WheelRadius increased by 2pi to cor...
by steam4me
Mon Apr 19, 2010 11:58 am
Forum: [MSTS1] General MSTS Discussion
Topic: STATIC Aircraft
Replies: 5
Views: 848

Re: STATIC Aircraft

If you want a few more aircraft static or flying for your airports... I was looking for something else the other day and noted that a lot of MSFS modellers use GMax for their aircraft models. I wonder if the shape source file could be fed through the MSTS gamepack to arrive at a static MSTS model. ...
by steam4me
Mon Apr 19, 2010 12:01 am
Forum: [MSTS1] Help for Beginners
Topic: Mini Routes
Replies: 8
Views: 2132

Re: Mini Routes

Hywel Dewi Jones wrote:Since some of the new routes are being issued as Mini Routes I was wondering whether there is a tutorial on how to install and run them.

I have looked at the Steam4me web site but couldn't find anything.
http://msts.steam4me.net/Route_Riter/rr_mini_route.html
by steam4me
Fri Apr 09, 2010 10:22 am
Forum: [MSTS1] General MSTS Discussion
Topic: Passenger view issues
Replies: 9
Views: 1171

Re: Passenger view issues

i don't have shape viewer which i should get than saves having the errors coming. and its a way I'm familiar with P.S sorry if that post sounded like i was being rude I'm not intending of being rude 1. http://msts.steam4me.net/utilities/shape_viewer.html 2. I didn't have any impression of rudeness ...
by steam4me
Fri Apr 09, 2010 3:31 am
Forum: [MSTS1] General MSTS Discussion
Topic: Passenger view issues
Replies: 9
Views: 1171

Re: Passenger view issues

That is correct you need the ACE files for the passview line in the WAG file (*1) because if you put in a passenger view with no ace's you will get errors saying "xxxxxxxx.ace can not be found" or something along that line. I'm guessing the unit you're trying to put the passenger view into doesn't ...
by steam4me
Thu Apr 08, 2010 2:29 pm
Forum: [MSTS1] Scenery Creation
Topic: Night texture function
Replies: 6
Views: 2634

Re: Night texture function

Hi coolhand101 Go to this link and read my Tutorial on a new way to get your night lighting to work without the Night Ace being in the Night Folder http://steam4me.railpage.org.au/trainsim/tutorials/night_light.html [/img] New URL for anyone reading this thread: http://msts.steam4me.net/tutorials/n...
by steam4me
Tue Apr 06, 2010 11:36 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Steam4me access ????
Replies: 76
Views: 13672

Re: Steam4me access ????

mikesimpson wrote: Hi Yuri,
If the RR tutorials are too much for you to handle at this time
Naah, it's ok. I've put back about seven overnight (couldn't sleep anyway!), plus the (all-important) donation section and error messages are now back on the RR page as well.

Total tutorial count now about 90.
by steam4me
Tue Apr 06, 2010 10:13 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Steam4me access ????
Replies: 76
Views: 13672

Re: Steam4me access ????

mikespearce wrote:Any chance of getting the passenger view tutorials back up please??
Done.
by steam4me
Tue Apr 06, 2010 9:11 pm
Forum: [MSTS1] Help for Beginners
Topic: Consist building in MSTS.
Replies: 4
Views: 2010

Re: Consist building in MSTS.

Easilyconfused wrote:I certainly do but I can't figure out how to make it work with my mini-routes since it keeps running back to the main MSTS installation when I enter the consist editor.
Set the registry to your mini-route: see http://msts.steam4me.net/Route_Riter/unpack_apk.html.
by steam4me
Tue Apr 06, 2010 1:18 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Steam4me access ????
Replies: 76
Views: 13672

Re: Steam4me access ????

casperdog wrote:this TSM tutorial is high on my wish list
http://msts.steam4me.net/tutorials/trans_windows.html
Done.
by steam4me
Tue Apr 06, 2010 9:00 am
Forum: [MSTS1] General MSTS Discussion
Topic: Steam4me access ????
Replies: 76
Views: 13672

Re: Steam4me access ????

jbilton wrote:
steam4me wrote:Such as.........?
Using Route Riter to Change the MSTS Registry Settings to Unpack Activities for mini-Routes
http://msts.steam4me.net/Route_Riter/unpack_apk.html

Hints and tips (Although these are possibly separate?)
http://msts.steam4me.net/tips.html
Done.
by steam4me
Sat Apr 03, 2010 8:36 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Steam4me access ????
Replies: 76
Views: 13672

Re: Steam4me access ????

Ok, Jon, I'll put them on the list. With about 75 tutorials back, I welcome guidance on what's wanted next. The tips that involved error messages or trouble-shooting are back on their own page which I think makes it easier to find solutions. The Route Riter page looms before me as a large HTML mount...

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