Search found 581 matches
- Fri Apr 23, 2010 10:16 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Operations Notebook Problem Help please.
- Replies: 10
- Views: 1400
Re: Operations Notebook Problem Help please.
Hi Yuri, Thanks for help and Info. No worries..... It's actually Carlo Santucci's soundcfg.dat, not Otto's. It's now also linked on the http://msts.steam4me.net/tutorials/fix_sound.html page with correct accreditation, and I'll add the issue to the MSTS Errors and Trouble-shooting page over this lo...
- Thu Apr 22, 2010 11:12 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Operations Notebook Problem Help please.
- Replies: 10
- Views: 1400
Re: Operations Notebook Problem Help please.
http://www.otto-wipfel.co.uk/msts-downl ... fg-dat.zippaulco wrote:Tried Otto's site a few times recently but cannot find anything nsmed Sound config, almost sure it was there once unless it's been renamed or moved elsewhere.
- Tue Apr 20, 2010 1:29 pm
- Forum: [MSTS1] Activity Creation
- Topic: AI/Static consists won't show in AE
- Replies: 11
- Views: 16051
Re: AI/Static consists won't show in AE
FYI: a good resource for error messages/problems of all sorts is http://msts.steam4me.net/msts_errors.html - a veritable "rogues' gallery" of all the curly tricks MSTS likes to throw at you.
- Mon Apr 19, 2010 12:10 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Wheels go around too slowly for the speed
- Replies: 3
- Views: 749
Re: Wheels go around too slowly for the speed
I converted a non driveable 22xx into a driveable loco by deleting the #'s in the file. Only problem is that the wheels go around too slowly for the relevant speed. Is there a line I need to fix in the .eng file? Yes. It's a really simple fix. AI locos have their WheelRadius increased by 2pi to cor...
- Mon Apr 19, 2010 11:58 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: STATIC Aircraft
- Replies: 5
- Views: 848
Re: STATIC Aircraft
If you want a few more aircraft static or flying for your airports... I was looking for something else the other day and noted that a lot of MSFS modellers use GMax for their aircraft models. I wonder if the shape source file could be fed through the MSTS gamepack to arrive at a static MSTS model. ...
- Mon Apr 19, 2010 12:01 am
- Forum: [MSTS1] Help for Beginners
- Topic: Mini Routes
- Replies: 8
- Views: 2132
Re: Mini Routes
http://msts.steam4me.net/Route_Riter/rr_mini_route.htmlHywel Dewi Jones wrote:Since some of the new routes are being issued as Mini Routes I was wondering whether there is a tutorial on how to install and run them.
I have looked at the Steam4me web site but couldn't find anything.
- Fri Apr 09, 2010 10:22 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Passenger view issues
- Replies: 9
- Views: 1171
Re: Passenger view issues
i don't have shape viewer which i should get than saves having the errors coming. and its a way I'm familiar with P.S sorry if that post sounded like i was being rude I'm not intending of being rude 1. http://msts.steam4me.net/utilities/shape_viewer.html 2. I didn't have any impression of rudeness ...
- Fri Apr 09, 2010 3:31 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Passenger view issues
- Replies: 9
- Views: 1171
Re: Passenger view issues
That is correct you need the ACE files for the passview line in the WAG file (*1) because if you put in a passenger view with no ace's you will get errors saying "xxxxxxxx.ace can not be found" or something along that line. I'm guessing the unit you're trying to put the passenger view into doesn't ...
- Thu Apr 08, 2010 2:29 pm
- Forum: [MSTS1] Scenery Creation
- Topic: Night texture function
- Replies: 6
- Views: 2634
Re: Night texture function
Hi coolhand101 Go to this link and read my Tutorial on a new way to get your night lighting to work without the Night Ace being in the Night Folder http://steam4me.railpage.org.au/trainsim/tutorials/night_light.html [/img] New URL for anyone reading this thread: http://msts.steam4me.net/tutorials/n...
- Tue Apr 06, 2010 11:36 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Steam4me access ????
- Replies: 76
- Views: 13672
Re: Steam4me access ????
Naah, it's ok. I've put back about seven overnight (couldn't sleep anyway!), plus the (all-important) donation section and error messages are now back on the RR page as well.mikesimpson wrote: Hi Yuri,
If the RR tutorials are too much for you to handle at this time
Total tutorial count now about 90.
- Tue Apr 06, 2010 10:13 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Steam4me access ????
- Replies: 76
- Views: 13672
Re: Steam4me access ????
Done.mikespearce wrote:Any chance of getting the passenger view tutorials back up please??
- Tue Apr 06, 2010 9:11 pm
- Forum: [MSTS1] Help for Beginners
- Topic: Consist building in MSTS.
- Replies: 4
- Views: 2010
Re: Consist building in MSTS.
Set the registry to your mini-route: see http://msts.steam4me.net/Route_Riter/unpack_apk.html.Easilyconfused wrote:I certainly do but I can't figure out how to make it work with my mini-routes since it keeps running back to the main MSTS installation when I enter the consist editor.
- Tue Apr 06, 2010 1:18 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Steam4me access ????
- Replies: 76
- Views: 13672
Re: Steam4me access ????
Done.casperdog wrote:this TSM tutorial is high on my wish list
http://msts.steam4me.net/tutorials/trans_windows.html
- Tue Apr 06, 2010 9:00 am
- Forum: [MSTS1] General MSTS Discussion
- Topic: Steam4me access ????
- Replies: 76
- Views: 13672
Re: Steam4me access ????
Done.jbilton wrote:Using Route Riter to Change the MSTS Registry Settings to Unpack Activities for mini-Routessteam4me wrote:Such as.........?
http://msts.steam4me.net/Route_Riter/unpack_apk.html
Hints and tips (Although these are possibly separate?)
http://msts.steam4me.net/tips.html
- Sat Apr 03, 2010 8:36 pm
- Forum: [MSTS1] General MSTS Discussion
- Topic: Steam4me access ????
- Replies: 76
- Views: 13672
Re: Steam4me access ????
Ok, Jon, I'll put them on the list. With about 75 tutorials back, I welcome guidance on what's wanted next. The tips that involved error messages or trouble-shooting are back on their own page which I think makes it easier to find solutions. The Route Riter page looms before me as a large HTML mount...