Search found 399 matches
- Tue Mar 16, 2010 3:37 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Andy S may I go scripting now??? :) :) :) I herewith give full permission to go scripting. :drinking: Thanks AndiS, now I home, i going make that :) Bullet399; Once time you will be explain me what is light on plates, why must be light on plates, for what is that plates before light, what we get wi...
- Tue Mar 16, 2010 1:36 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Ignoring, that means that colors are only for 3dsmax? and we nead texture for that and unwraped single shape.Bullet399 wrote:malixx wrote: Railworks and most other games are ignoring this color. It's mainly for modeling purposes (or illustration![]()
- Mon Mar 15, 2010 9:50 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
- Mon Mar 15, 2010 7:59 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
- Mon Mar 15, 2010 7:33 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Thank you 
But one question
How you colored that shapes (yellow, red, blue, green) ?
Without texture or? on Color Selector in Material Editor or?
But one question
Without texture or? on Color Selector in Material Editor or?
- Mon Mar 15, 2010 4:58 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Ey thanks Bullet399, that will help. But, i looking now, that is something different, look how they work: http://img101.imageshack.us/img101/6325/aaawj.jpg He have head, and two plates, behind plates is a light color red and green, but, I do not see anywhere else that he unwrap a model or light or a...
- Sat Mar 13, 2010 9:09 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
if you use sub-materials you have to delete the empty materials. In the following example the materials 3 to 10 must be deleted as they aren't used (empty/not a Kuju Material) 1 Mark the material you want to delete 2 Klick Delete Button Yes i was tried that and and many things, but dont working. He...
- Sat Mar 13, 2010 7:57 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Hmm that was a problem, you cant see a rest of massage, i cant move right a text in 3ds max, and i don't know why is so stupid.
Maybe other someone here working in 3ds max, and know what is that error ?
Maybe other someone here working in 3ds max, and know what is that error ?
- Sat Mar 13, 2010 7:14 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Hi, I will now working now "light off", i work without that. But, i have now a one big problem, I cant export a model. It is worning: "material '02-default' has ghost sub material"... I dont know where is problem, i was unwrap all 2 ID-s, head and lights. See picture: http://img710.imageshack.us/img...
- Fri Mar 12, 2010 1:51 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Yes I know working with that-lod, a mesh is only name for example, i will rename that
tnx
Btw now I must first unwrap model again, but now wíth lights this time are turned off
Btw now I must first unwrap model again, but now wíth lights this time are turned off
- Fri Mar 12, 2010 11:49 am
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
Yes I have idea now. I have 2 textures named texture1 and texure2, first is a body-head,and second is only one light. In mesh one i open texture1 on. In mesh2,3 and 4(toplight,leftlight and rightlight) I turn on only texture2(light),and texture1 is turned off. Then i must mesh 2,3 and 4 placed a lit...
- Thu Mar 11, 2010 7:56 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
You think I must add a "light" picture in front, and "glass" (light off) picture add back 3 cm of "light" picture ?
I think that is complicated, because, i dont know how to I add picture front of other picture in one model..
I think that is complicated, because, i dont know how to I add picture front of other picture in one model..
- Thu Mar 11, 2010 3:52 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
- Tue Mar 09, 2010 9:16 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
http://img46.imageshack.us/img46/7088/19686600.jpg Ok, i done, now i must all 4 signals rename like 1. In den 3D-modelling programme, create 4 Objects: 1_2000_head - everything except the lights 1_2000_toplight - the light on top of the signal 1_2000_leftlight - the light at the left in the bottom ...
- Tue Mar 09, 2010 7:02 pm
- Forum: [RW] Signalling
- Topic: Shunt sig
- Replies: 159
- Views: 31430
Re: Shunt sig
I know create a multi/sub-object in 3ds max, so when i finished, i will send you photos, for the next step
Thanks.



