Search found 399 matches

by RsDany
Tue Mar 16, 2010 3:37 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Andy S may I go scripting now??? :) :) :) I herewith give full permission to go scripting. :drinking: Thanks AndiS, now I home, i going make that :) Bullet399; Once time you will be explain me what is light on plates, why must be light on plates, for what is that plates before light, what we get wi...
by RsDany
Tue Mar 16, 2010 1:36 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Bullet399 wrote:
malixx wrote: Railworks and most other games are ignoring this color. It's mainly for modeling purposes (or illustration 8)
Ignoring, that means that colors are only for 3dsmax? and we nead texture for that and unwraped single shape.
by RsDany
Mon Mar 15, 2010 9:50 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

finallyyyyyy i done, i was export a model, i was rename all lights.
Bullet399 it is ok for now?
Andy S may I go scripting now??? :) :) :)

Image

Thanks guys, I must sleep now, see you tomorrow :)
by RsDany
Mon Mar 15, 2010 7:59 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Ok, I think this should be like that, am I close ?? :)

Image
or I can for begining that :)
Image
by RsDany
Mon Mar 15, 2010 7:33 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Thank you :)
But one question :) How you colored that shapes (yellow, red, blue, green) ?
Without texture or? on Color Selector in Material Editor or?
by RsDany
Mon Mar 15, 2010 4:58 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Ey thanks Bullet399, that will help. But, i looking now, that is something different, look how they work: http://img101.imageshack.us/img101/6325/aaawj.jpg He have head, and two plates, behind plates is a light color red and green, but, I do not see anywhere else that he unwrap a model or light or a...
by RsDany
Sat Mar 13, 2010 9:09 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

if you use sub-materials you have to delete the empty materials. In the following example the materials 3 to 10 must be deleted as they aren't used (empty/not a Kuju Material) 1 Mark the material you want to delete 2 Klick Delete Button Yes i was tried that and and many things, but dont working. He...
by RsDany
Sat Mar 13, 2010 7:57 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Hmm that was a problem, you cant see a rest of massage, i cant move right a text in 3ds max, and i don't know why is so stupid.
Maybe other someone here working in 3ds max, and know what is that error ?
by RsDany
Sat Mar 13, 2010 7:14 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Hi, I will now working now "light off", i work without that. But, i have now a one big problem, I cant export a model. It is worning: "material '02-default' has ghost sub material"... I dont know where is problem, i was unwrap all 2 ID-s, head and lights. See picture: http://img710.imageshack.us/img...
by RsDany
Fri Mar 12, 2010 1:51 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Yes I know working with that-lod, a mesh is only name for example, i will rename that :) tnx

Btw now I must first unwrap model again, but now wíth lights this time are turned off :)
by RsDany
Fri Mar 12, 2010 11:49 am
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Yes I have idea now. I have 2 textures named texture1 and texure2, first is a body-head,and second is only one light. In mesh one i open texture1 on. In mesh2,3 and 4(toplight,leftlight and rightlight) I turn on only texture2(light),and texture1 is turned off. Then i must mesh 2,3 and 4 placed a lit...
by RsDany
Thu Mar 11, 2010 7:56 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

You think I must add a "light" picture in front, and "glass" (light off) picture add back 3 cm of "light" picture ?
I think that is complicated, because, i dont know how to I add picture front of other picture in one model.. :roll:
by RsDany
Thu Mar 11, 2010 3:52 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Yes, I understand that.

What do you think of lights (GLASS) that are off.
Here is example:
Image
You working with that or?
I can't add a glass on signal or I can?
by RsDany
Tue Mar 09, 2010 9:16 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

http://img46.imageshack.us/img46/7088/19686600.jpg Ok, i done, now i must all 4 signals rename like 1. In den 3D-modelling programme, create 4 Objects: 1_2000_head - everything except the lights 1_2000_toplight - the light on top of the signal 1_2000_leftlight - the light at the left in the bottom ...
by RsDany
Tue Mar 09, 2010 7:02 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

I know create a multi/sub-object in 3ds max, so when i finished, i will send you photos, for the next step :) Thanks.

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