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by RsDany
Mon Mar 22, 2010 9:15 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

Re: The memory could not be "read"

Ok I found my problem.
I didn't export a "RouteMarkers" :)
by RsDany
Mon Mar 22, 2010 9:02 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

Re: The memory could not be "read"

Second, check your route with RW_Tools. This will tell you if there are any missing objects.
How to must I do that? in RW_Tools -> Packaging -> Package route or?
First, verify the game files with Steam then clear the cache.
I don't know how to do that, sorry :(
by RsDany
Mon Mar 22, 2010 8:03 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

Re: The memory could not be "read"

"What other diagnostics have you tried using to solve this? I was reinstall a graphics card driver. I was create new route, and paste in folder my own route. Also try using logmate and running RW in a window. You mean not "fullscreen", you mean "screen resolution" on small window?? that now working...
by RsDany
Mon Mar 22, 2010 7:33 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

Re: The memory could not be "read"

I dont believe what is to my computer, I dont understand.. another new error, only when I "installing a MY own route". I have a "few" of my copys of my route, and no one works, it is error on beginning, when i loading a route. But in other routes game works normally :crazyeyes: picture: http://img69...
by RsDany
Sun Mar 21, 2010 7:38 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

Re: The memory could not be "read"

Thank you very much John. That is it. Now working fine.
I dont know why is that error now, because I had always installed before, and always worked fine.. But nevermind.

I hope so that this topic will help others with that problem too.
Thanks a lot.

Danijel.
by RsDany
Sun Mar 21, 2010 6:10 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

Re: The memory could not be "read"

Yes, this is happening when I click on the loco. And I was installing two times a game, but it is same (later works normal).
Can you tell me exactly how is name of that file and what i must reinstall?
by RsDany
Sun Mar 21, 2010 5:39 pm
Forum: [RW] Steam Help
Topic: The memory could not be "read"
Replies: 12
Views: 2731

The memory could not be "read"

Hi, I have a one problem, I cant play anymore Railworks. When I open a game route, and when I click on locomotive, there my game is crashed and it is Error ' The memory could not be "read" '. http://img694.imageshack.us/img694/2254/errorsmn.jpg It's somenone have that problem, please help me... Dani...
by RsDany
Thu Mar 18, 2010 3:52 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Bullet399, I was sent you s message on you pvt. I dont know hot to create light glow like on this Picture How to create that plates? how big must be(dimension)? if I unwrap that plates what will be texture (must be white light, something from black to white) how that? why "space" from shunt to plate...
by RsDany
Wed Mar 17, 2010 8:51 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

However, I don't know what you mean by "not working" when you add the signal. I mean, when i open WEditor, and i add my Dany_ShuntSignalZg to the route, then when I go in game, I see "closed" lights, and that is it, that means when I move the swithc, the lights are still closed, no responding. But ...
by RsDany
Wed Mar 17, 2010 6:00 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

I was return that. But it still a same. When i add a shunt in game, "he don't working", if train pass trough to signal, then "he start working", before no working, and that is a problem. He should not depend on the passing train through the signal. That shunt must be only for switch, not passing. :r...
by RsDany
Wed Mar 17, 2010 4:56 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Uhh :S sorry. You will see 5 blocks of statements for ANIMSTATE_GREEN, ANIMSTATE_DOUBLE_YELLOW, ANIMSTATE_YELLOW, ANIMSTATE_RED, ANIMSTATE_FLASHING_YELLOW. Delete the blocks for ANIMSTATE_DOUBLE_YELLOW and ANIMSTATE_FLASHING_YELLOW. Each block consists of a line starting with "elseif", some lines st...
by RsDany
Wed Mar 17, 2010 3:43 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Ok, I deleted http://img534.imageshack.us/img534/651/edit1z.jpg and added http://img717.imageshack.us/img717/9959/edit2.jpg - but now my script does not work as the train passes through the signal, after it works well, and shows the "yellow" too... but again when train pass through the signal , scri...
by RsDany
Wed Mar 17, 2010 10:40 am
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

And one more think,when I was delete a code, I didnt fond a code like «Call(beginupdate)» and I not delete that, is that exist? :)
by RsDany
Tue Mar 16, 2010 8:41 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

Ok, but now i found many bugs. 1). When my train pass over signal, then he change, that should not be, 2). Is there a possibility to make "my yellow signal",is there be a lot of programing in the my script (scripts?) ? But I have one package, maybe can help as, name of package is KMW_SweSig, and the...
by RsDany
Tue Mar 16, 2010 6:04 pm
Forum: [RW] Signalling
Topic: Shunt sig
Replies: 159
Views: 31430

Re: Shunt sig

AndyS, may I create in folder Signals a folders CommonScripts and Shuntsignal together, like that: C:\Program Files\RailWorks\Source\RsDany\DanyObjekti\RailNetwork\Signals\Shuntsignal C:\Program Files\RailWorks\Source\RsDany\DanyObjekti\RailNetwork\Signals\CommonScripts C:\Program Files\RailWorks\So...

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