Search found 399 matches
- Sun Sep 12, 2010 9:15 am
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Ok working now, Sign lights start when the gate lights start, and Sign lights turn off when is gate lights turn off, That is complete! Ok Now I have only a big two question for you, then will we finished with all I think :D When I open the game (or when I place the gates), you know that are gates op...
- Sat Sep 11, 2010 5:40 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Ok, now how to connect that Traffic signt with Crossing Gate? I add in script like: gWarningTimer = WARNING_TIME gChange = false Call ("ControlSound:SetParameter", "ControlSound", 1) -- <-- to here Call ("TrafficLights:ActivateNode", 1 ) -- that line is new I created now two scenery blueprint - Cros...
- Wed Sep 08, 2010 3:38 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
I am surprised that the sound does not start 15 seconds before the gate starts closing. But no problem for me, of course. Yes, that is "old" video, now sound starting 15 seconds before the gate starts closing. If you make the traffic sign a scenery blueprint, you cannot switch on and off the flashi...
- Wed Sep 08, 2010 2:30 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Look my video from yesterday :) http://www.youtube.com/user/dany128955?feature=mhum I added the new sound on warning time, and working good ! Let's say that animation of gate is now complete. In the future I think I'll still cut the sound, and set it as the "Loop", the sound will be only with two be...
- Wed Sep 08, 2010 6:18 am
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Yes but that animation will have only start and end links and animation, so it will be easyer placing two links than four because start animatin of signal must start in same time with start.anim. of gate, so no need now to separate object for now.. but as you wish.. i dont know are you undestand me ...
- Tue Sep 07, 2010 9:21 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Good work Andi ! Working, almost done !
Now time is ok, but only start light without sound,
sound and light must start together
tell me where I can put exactly line of start sound now ? I need Begining.
(Call ("ControlSound:SetParameter", "ControlSound", 1) )
Now time is ok, but only start light without sound,
sound and light must start together
tell me where I can put exactly line of start sound now ? I need Begining.
(Call ("ControlSound:SetParameter", "ControlSound", 1) )
- Tue Sep 07, 2010 7:44 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Thank you, I will try that tomorrow,
I don't know do you understand,
In that first 15 second not ALL script OFF,
it must be flash light ON (like in normal closing anim.) and sound play, only gates waiting to move down, it will be like that now, right?
I don't know do you understand,
In that first 15 second not ALL script OFF,
it must be flash light ON (like in normal closing anim.) and sound play, only gates waiting to move down, it will be like that now, right?
- Tue Sep 07, 2010 6:04 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Ok, now sound on start animation working :) Now tell me, can you add now 15 sec. of sound before 1. animation, 4 sec will be on closing (15+4=19) ? Or I can create a animation (closing) of 19 second.. but the file of animation - .IA - will be bigger.. Do you understand me, Want now or later ? I sugg...
- Mon Sep 06, 2010 5:55 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
No idea about the 50 times, I never worked with sounds. I only tell you what I read somewhere. I am not talking about light exactly, I talking about my blueprint editor.. I don't hear the sound currently, because my blueprint editor. I have not changed nothing in the script, but I know that the fun...
- Mon Sep 06, 2010 5:10 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
I do not know why the sound always disappears after a few export. Approximately 50 times operate normally, and suddenly, no matter how I change the script, always the same. Erase all. However, tgt, cost, ban files, and it is still the same (in game stay the same sound!!!!) And then after about 50 ti...
- Mon Sep 06, 2010 3:29 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
I managed to get a script that the sound play when is "Opening" animation. But I move that. I must set to closing animation with sound. I deleted all Call ("ControlSound:SetParameter", "ControlSound", 1) and "0", only one I need, right? Can you tell me where exactli goes Call ("ControlSound:SetParam...
- Sun Sep 05, 2010 2:00 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
That are help a lot. But last time you did not say: Call ("ControlSound:SetParameter", "ControlSound", 0) , you say that must be Call ("ControlSound:SetParameter", "SignalProgress", 1)... now is better a lot :) In my case, I don't need a loop, that is for repeat sound? I have a one sound, time 19:00...
- Sun Sep 05, 2010 9:11 am
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Don't working. I was try everything. Maybe is something in the script. I looked in "newS" script and I saw that he have: Call( "Bell:SetParameter", SOUND_NODE, 1) , but on top of the script he have: --SOUND_NODE = "Bell" , in our case, our script, we don't have anything for "SignalProgress", we are ...
- Sat Sep 04, 2010 8:50 pm
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Thanks, I will try that.
- Sat Sep 04, 2010 11:06 am
- Forum: 3D Studio Max AND Discreet GMax
- Topic: Animation - Rail Crossing
- Replies: 127
- Views: 36045
Re: Animation - Rail Crossing
Ok, I don't know where I mistake, but don't working a sound. There are 3 pictures of blueprints, - Anim Signal Blueprint - Sound Blueprint - Ambient Audio Control (proxy) In Ambient Audio Control, where is "End Hour", if I set time "24", then sound play all time, but hundred times faster of normal. ...