Search found 1466 matches
- Fri Apr 03, 2015 10:14 am
- Forum: [TS] General Discussion
- Topic: Just Trains Easter Sale
- Replies: 15
- Views: 2551
Re: Just Trains Easter Sale
Does this rule out using auto-fireman? It's not recommended as it wasn't designed with autofireman in mind and some unusual behaviour has been reported, but it doesn't rule out autofireman if you would prefer to use that instead of doing it manually. Thankfully, the 5mt and Brit learns from this mi...
- Tue Mar 31, 2015 5:37 pm
- Forum: [TS] General Discussion
- Topic: Getting the braking amount of an AI train in scripting?
- Replies: 16
- Views: 1775
Re: Getting the braking amount of an AI train in scripting?
I think your only option is to approximate when the AI is braking, based on the acceleration/deceleration of the train, considering you can't get brake force from the script as far as I know. You could also take the gradient into account e.g. if the train was moving at a constant speed down a very s...
- Thu Mar 26, 2015 2:27 pm
- Forum: [TS] General Discussion
- Topic: AI Manor and 7F drain cocks open all the time
- Replies: 13
- Views: 1762
Re: AI Manor and 7F drain cocks open all the time
No problem, I decided to look at the 7F and hall scripts to take a break from computing the molecular surface of proteins. 
They should now be both fixed so I'll send them to Matt this evening.
Chris
They should now be both fixed so I'll send them to Matt this evening.
Chris
- Wed Mar 25, 2015 8:12 pm
- Forum: [TS] General Discussion
- Topic: AI Manor and 7F drain cocks open all the time
- Replies: 13
- Views: 1762
Re: AI Manor and 7F drain cocks open all the time
I'll aim to send Matt updated scripts to fix the Hall and 7F at some point in the next few weeks - it's not hard to fix but just requires a bit of spare time, which is hard to come by at the moment.
The same bug with the manor was fixed in a JT patch last year.
Kind regards,
Chris
Kind regards,
Chris
- Tue Mar 24, 2015 11:04 pm
- Forum: [TS] General Discussion
- Topic: SSS GWR Hall does not move
- Replies: 5
- Views: 570
Re: SSS GWR Hall does not move
I'm glad that that information was helpful to both of you. :) ...they go to 25psi not 21! :) If I'm being completely pedantic, the pipe goes from 14.7psi (atmosphere - fully on) and tends towards 0psi as they release, being vacuum and all that... :wink: But jesting aside, you are of course right tha...
- Mon Mar 23, 2015 11:51 pm
- Forum: [TS] General Discussion
- Topic: SSS GWR Hall does not move
- Replies: 5
- Views: 570
Re: SSS GWR Hall does not move
It's been a very long time since I played with the hall, probably not since testing the enhancement pack for SSS yonks ago, but here goes: Bring the F5 HUD up so that you can see Train Brake Control, then hold the [;] key until this control reads 0% Running. Press the J key once to open the ejector ...
- Sun Mar 15, 2015 8:39 pm
- Forum: [TS] General Discussion
- Topic: JT Brit - screenies update
- Replies: 4
- Views: 1024
Re: JT Brit - screenies update
It is a high poly, detailed model - but I sincerely hope it doesn't cause your PCs to overheat and catch fire!
Regards,
Chris
Regards,
Chris
- Mon Feb 09, 2015 6:44 pm
- Forum: [TS] General Discussion
- Topic: Railright Class 40 ?
- Replies: 336
- Views: 69557
Re: Railright Class 40 ?
...but no steam leaking from the steam pipes, but then a bit pointless and there are no steam heated Mk1. maybe in the feature we could have a steam heated Mk1`s made that has steam leaking from the connecting pipes...... I'm sure I've seen some TS201x Mk1s leaking steam but I can't remember who ma...
- Fri Feb 06, 2015 3:31 pm
- Forum: [TS] Building Rolling Stock
- Topic: Hide children with lua code
- Replies: 6
- Views: 2544
Re: Hide children with lua code
Sorry for the late reply. At the moment, there isn't anything I can think of that would resolve the issue.
Whilst not ideal, I wonder if it work if the animation was removed from the driver's animated scenery object blueprint?
Chris
Chris
- Sun Jan 25, 2015 5:33 pm
- Forum: [TS] Building Rolling Stock
- Topic: Hide children with lua code
- Replies: 6
- Views: 2544
Re: Hide children with lua code
No problem, happy to help. I'm not aware of "die" being a reserved word in lua with a function to catch errors inline, but I imagine that it wouldn't catch any error. I suspect that if you were to print the call function: Print(Call( "D1:ActivateNode","TrainDriver00_01", 0)) That it would either pri...
- Sat Jan 24, 2015 9:20 pm
- Forum: [TS] Building Rolling Stock
- Topic: Hide children with lua code
- Replies: 6
- Views: 2544
Re: Hide children with lua code
You can, yes. You first need to find out what the node names of the child are, which you can do by opening the child's .geopcdx file with RWTools, and search for TransformName, which will take you to the list of groups/nodes. Then, in your script, you use the ActivateNode call function: Call("Driver...
- Thu Jan 22, 2015 12:49 am
- Forum: [TS] General Discussion
- Topic: Steam Loco Air Brake Question
- Replies: 2
- Views: 396
Re: Steam Loco Air Brake Question
MainReservoirPressureBAR/MainReservoirPressurePSI controls do not work on steam locos, unfortunately, despite the internal simulation as shown on the F5 HUD working as you say. To get the gauge to "work", you need to script the gauge control (renaming the control from MainReservoirPressure to someth...
- Mon Jan 12, 2015 8:40 pm
- Forum: [TS] General Discussion
- Topic: Class 31 Vaccum instrument
- Replies: 13
- Views: 2235
Re: Class 31 Vaccum instrument
Even then, you will notice both the Vacuum 'Brake Pipe' & Vacuum 'Chamber' gauges rise & fall, where as prototypically it is only Vac. 'Brake Pipe' that moves. The Chamber side should indicate 21 in of vacuum. This is a known Rail Simulator fault & can not be rectified with out scripting. (See Rail...
- Wed Jan 07, 2015 11:15 pm
- Forum: [TS] General Discussion
- Topic: Help with LUA programming, (Zusidisplay with TS15)
- Replies: 8
- Views: 1311
Re: Help with LUA programming, (Zusidisplay with TS15)
gazz292 wrote:Next thing i need to do is stop the speed reading going negative when driving backwards,
Code: Select all
local speed = math.abs(Call("GetSpeed"));Chris
- Wed Jan 07, 2015 8:29 pm
- Forum: [TS] General Discussion
- Topic: Help with LUA programming, (Zusidisplay with TS15)
- Replies: 8
- Views: 1311
Re: Help with LUA programming, (Zusidisplay with TS15)
Further to Rudolf and Dave's suggestion, you could try this: local Reverser = 0; -- Call("*:ControlExists", <ControlName>, 0) doesn't seem to work anymore as it returns true in all cases, so I've block commented this out -[[if Call("*:ControlExists", "Reverser", 0) == 1 then Reverser = Call("*:GetCo...