Search found 267 matches

by alexedwin
Mon Sep 07, 2009 10:42 pm
Forum: [RW] Route Building
Topic: 1_1000_Gravel in Track Caps
Replies: 8
Views: 1771

Re: 1_1000_Gravel in Track Caps

1_1000_Gravel (use as a center strip to help hide the mixing of the darker/lighter areas where the turnouts split)
by alexedwin
Sun Sep 06, 2009 10:56 am
Forum: [RW] Route Building
Topic: 1_1000_Gravel in Track Caps
Replies: 8
Views: 1771

Re: 1_1000_Gravel in Track Caps

Sorry guys, still none the wiser! :o

[Edit] Just to clarify, I'm OK with the 1_1000_Ballast & 1_1000_Rail part of the Track Cap.
It the 1_1000_Gravel part that's the problem, there's no documentation about it at all. :cry:
by alexedwin
Wed Sep 02, 2009 1:20 am
Forum: [RW] Route Building
Topic: 1_1000_Gravel in Track Caps
Replies: 8
Views: 1771

1_1000_Gravel in Track Caps

Hi
1_1000_Ballast
1_1000_Rail
1_1000_Gravel (use as a center strip to help hide the mixing of the darker/lighter areas where the turnouts split)
Can anyone supply info or a tutorial for where the 1_1000_Gravel is implemented in the Track Cap and points creation?

Cheers
Alex
by alexedwin
Tue Sep 01, 2009 6:23 am
Forum: [RW] Route Building
Topic: Blueprint Editor error
Replies: 2
Views: 1089

Re: Blueprint Editor error

Thanks Kevin :wink:
Now I've made myself into an international dill :D
The gray matter is getting sloppier. :D
by alexedwin
Tue Sep 01, 2009 5:51 am
Forum: [RW] Route Building
Topic: Blueprint Editor error
Replies: 2
Views: 1089

Blueprint Editor error

Hi Can someone list the reasons for getting this error from the Blueprint Editor. http://images.okie-dokie.com.au/images/LoftTransDiff.fx.jpg The file was working fine then I decided it was time to create better textures. Now I get this error. :cry: The file is an exported IGS file from 3D Canvas an...
by alexedwin
Mon Aug 31, 2009 11:38 am
Forum: [RW] Route Building
Topic: One lingering problem still...
Replies: 3
Views: 1205

Re: One lingering problem still...

Hi
Have look at this tutorial on my forum
http://puffingbilly.okie-dokie.com.au/i ... .msg7#msg7
by alexedwin
Mon Aug 31, 2009 1:32 am
Forum: [RW] General RW Discussion
Topic: Latest update and road vehicles
Replies: 22
Views: 5148

Re: Latest update and road vehicles

That's our job apparantly :D
by alexedwin
Thu Aug 20, 2009 7:06 am
Forum: [RS] Scenery Creation
Topic: Invisible Track
Replies: 28
Views: 8018

Re: Invisible Track

Hi
Ok, I'm getting there just need to add some 3d sleepers
What was the solution to the problem?

I'm having the same effect as you had.
If I turn the textures 90 degrees. They show turned 90 degrees in RW/RS.
If I leave them the right way I get the same effect you have.

Cheers
Alex
by alexedwin
Wed Aug 19, 2009 5:32 am
Forum: [RS] 3D Modelling
Topic: Failed to create geometry file
Replies: 6
Views: 3394

Re: Failed to create geometry file

Hi

Did this problem get resolved.
I'm getting the same problem from the BlueprintEditor.
It only happens when I export just the model.
If I export the whole folder, I don't see the error.

Cheers
Alex
by alexedwin
Sun Aug 16, 2009 8:10 am
Forum: [RW] Route Building
Topic: Terrain problem.
Replies: 3
Views: 1240

Re: Terrain problem.

HI Bigvern I'm using 90 Dem but I'm using real world mapping, elevation and it's a mountain route with no flat terrain at all. The only flat terrain is excavated and that's where the mapping and elevation comes from. Looks like I'm stuck with it. I'll just have to add the difference to the mapping d...
by alexedwin
Sun Aug 16, 2009 3:44 am
Forum: [RW] Route Building
Topic: Terrain problem.
Replies: 3
Views: 1240

Terrain problem.

Hi Here’s the problem. At the same point on my route I have these elevations. Google is 224M elevation RailWorks 221.5M elevation Map 215.88 elevation that I am using. The real problem is the difference Railworks 5.62 metres higher than the map elevation. I need to lower the terrain by the 5.62 metr...
by alexedwin
Mon Aug 10, 2009 4:27 am
Forum: [RS] 3D Modelling
Topic: Bumpmapping from Blender ?
Replies: 28
Views: 25400

Re: Bumpmapping from Blender ?

Hi all If you have not read all the steampsi docs, here's a doozy you might not want to miss. ” The Blender exporter for Rail Simulator is copyright by the author, 2007/2008. You may use the exporter for creating freeware for personal use only. If you wish to create shareware or commercial content w...
by alexedwin
Fri Aug 07, 2009 10:52 pm
Forum: [RW] Route Building
Topic: Floating decals
Replies: 64
Views: 10088

Re: Floating decals

McVitie Digestives. Aaaah. 8)
by alexedwin
Thu Aug 06, 2009 1:01 am
Forum: [RW] General RW Discussion
Topic: In the Dark ?
Replies: 4
Views: 1353

Re: In the Dark ?

:D :lol:

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