1_1000_Gravel (use as a center strip to help hide the mixing of the darker/lighter areas where the turnouts split)
Search found 267 matches
- Mon Sep 07, 2009 10:42 pm
- Forum: [RW] Route Building
- Topic: 1_1000_Gravel in Track Caps
- Replies: 8
- Views: 1771
Re: 1_1000_Gravel in Track Caps
- Sun Sep 06, 2009 10:56 am
- Forum: [RW] Route Building
- Topic: 1_1000_Gravel in Track Caps
- Replies: 8
- Views: 1771
Re: 1_1000_Gravel in Track Caps
Sorry guys, still none the wiser! 
[Edit] Just to clarify, I'm OK with the 1_1000_Ballast & 1_1000_Rail part of the Track Cap.
It the 1_1000_Gravel part that's the problem, there's no documentation about it at all.
[Edit] Just to clarify, I'm OK with the 1_1000_Ballast & 1_1000_Rail part of the Track Cap.
It the 1_1000_Gravel part that's the problem, there's no documentation about it at all.
- Wed Sep 02, 2009 1:20 am
- Forum: [RW] Route Building
- Topic: 1_1000_Gravel in Track Caps
- Replies: 8
- Views: 1771
1_1000_Gravel in Track Caps
Hi
Cheers
Alex
Can anyone supply info or a tutorial for where the 1_1000_Gravel is implemented in the Track Cap and points creation?1_1000_Ballast
1_1000_Rail
1_1000_Gravel (use as a center strip to help hide the mixing of the darker/lighter areas where the turnouts split)
Cheers
Alex
- Tue Sep 01, 2009 6:23 am
- Forum: [RW] Route Building
- Topic: Blueprint Editor error
- Replies: 2
- Views: 1089
Re: Blueprint Editor error
Thanks Kevin
Now I've made myself into an international dill
The gray matter is getting sloppier.
Now I've made myself into an international dill
The gray matter is getting sloppier.
- Tue Sep 01, 2009 5:56 am
- Forum: [RS] Route Building
- Topic: Blueprint Error
- Replies: 0
- Views: 1187
- Tue Sep 01, 2009 5:51 am
- Forum: [RW] Route Building
- Topic: Blueprint Editor error
- Replies: 2
- Views: 1089
Blueprint Editor error
Hi Can someone list the reasons for getting this error from the Blueprint Editor. http://images.okie-dokie.com.au/images/LoftTransDiff.fx.jpg The file was working fine then I decided it was time to create better textures. Now I get this error. :cry: The file is an exported IGS file from 3D Canvas an...
- Mon Aug 31, 2009 11:38 am
- Forum: [RW] Route Building
- Topic: One lingering problem still...
- Replies: 3
- Views: 1205
- Mon Aug 31, 2009 1:32 am
- Forum: [RW] General RW Discussion
- Topic: Latest update and road vehicles
- Replies: 22
- Views: 5148
Re: Latest update and road vehicles
That's our job apparantly 
- Thu Aug 20, 2009 7:06 am
- Forum: [RS] Scenery Creation
- Topic: Invisible Track
- Replies: 28
- Views: 8018
Re: Invisible Track
Hi
I'm having the same effect as you had.
If I turn the textures 90 degrees. They show turned 90 degrees in RW/RS.
If I leave them the right way I get the same effect you have.
Cheers
Alex
What was the solution to the problem?Ok, I'm getting there just need to add some 3d sleepers
I'm having the same effect as you had.
If I turn the textures 90 degrees. They show turned 90 degrees in RW/RS.
If I leave them the right way I get the same effect you have.
Cheers
Alex
- Wed Aug 19, 2009 5:32 am
- Forum: [RS] 3D Modelling
- Topic: Failed to create geometry file
- Replies: 6
- Views: 3394
Re: Failed to create geometry file
Hi
Did this problem get resolved.
I'm getting the same problem from the BlueprintEditor.
It only happens when I export just the model.
If I export the whole folder, I don't see the error.
Cheers
Alex
Did this problem get resolved.
I'm getting the same problem from the BlueprintEditor.
It only happens when I export just the model.
If I export the whole folder, I don't see the error.
Cheers
Alex
- Sun Aug 16, 2009 8:10 am
- Forum: [RW] Route Building
- Topic: Terrain problem.
- Replies: 3
- Views: 1240
Re: Terrain problem.
HI Bigvern I'm using 90 Dem but I'm using real world mapping, elevation and it's a mountain route with no flat terrain at all. The only flat terrain is excavated and that's where the mapping and elevation comes from. Looks like I'm stuck with it. I'll just have to add the difference to the mapping d...
- Sun Aug 16, 2009 3:44 am
- Forum: [RW] Route Building
- Topic: Terrain problem.
- Replies: 3
- Views: 1240
Terrain problem.
Hi Here’s the problem. At the same point on my route I have these elevations. Google is 224M elevation RailWorks 221.5M elevation Map 215.88 elevation that I am using. The real problem is the difference Railworks 5.62 metres higher than the map elevation. I need to lower the terrain by the 5.62 metr...
- Mon Aug 10, 2009 4:27 am
- Forum: [RS] 3D Modelling
- Topic: Bumpmapping from Blender ?
- Replies: 28
- Views: 25400
Re: Bumpmapping from Blender ?
Hi all If you have not read all the steampsi docs, here's a doozy you might not want to miss. ” The Blender exporter for Rail Simulator is copyright by the author, 2007/2008. You may use the exporter for creating freeware for personal use only. If you wish to create shareware or commercial content w...
- Fri Aug 07, 2009 10:52 pm
- Forum: [RW] Route Building
- Topic: Floating decals
- Replies: 64
- Views: 10088
Re: Floating decals
McVitie Digestives. Aaaah. 
- Thu Aug 06, 2009 1:01 am
- Forum: [RW] General RW Discussion
- Topic: In the Dark ?
- Replies: 4
- Views: 1353