Search found 565 matches
- Sat Sep 27, 2008 9:01 am
- Forum: [RS] Scenery Creation
- Topic: Gavs Modelling Problems
- Replies: 20
- Views: 4289
Re: Gavs Modelling Problems
Hello, When making tracks in 3DC, you schould have patience..because of the next things I found out: - Lods won't work properly in the exporter. Al the polys are put then in one Lod. Moving around the objects..and suddenly I had also the Lods exported..I still don't know how it works within the expo...
- Mon Sep 22, 2008 8:47 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
I can't stand critisism.GavNormandale wrote:...hope you dont mind a little critisism, on the long bridge i think the steel girders could do with weathering, looks a little like a new bridge stuck onto older supports.
....
- Mon Sep 22, 2008 8:03 pm
- Forum: [RS] Scenery Creation
- Topic: Gavs Modelling Problems
- Replies: 20
- Views: 4289
Re: rotated Object
thanks sly, now my models sit at ground level as they should, still have the problem with that rotated sign tho, if i try to open properties for it 3DC crashes so i suspect that the object has been corrupted, still looks ok in the sim otherwise, looks like i'll have to rebuild the object again, goo...
- Mon Sep 22, 2008 7:56 pm
- Forum: [RS] Scenery Creation
- Topic: Gavs Modelling Problems
- Replies: 20
- Views: 4289
Re: rotated Object
I think you can solve this problem this way: 1. your axis of the main object must be this way when exported. 2. After altering your object, the axis can be changed. 3. make a new object with the axis at ground level. 4. move your first object into the group of the second object, also in it the scene...
- Sat Sep 20, 2008 11:04 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
More superb work, have been slowly adding these assets to other routes as I practice, before trying my own, they are fantastic... Cant wait for your own route, hows it going? It is difficult to choose what to make...because it is a hell of a job when making al the scenery off your own. Here are two...
- Wed Sep 10, 2008 2:32 pm
- Forum: [RS] Scenery Creation
- Topic: Winter Textures
- Replies: 7
- Views: 1492
Re: Winter Textures
-Make sure that your wintertexture was present in de source folder before your first export of the asset you made. - stil no result? Remove your asset within your railsimulator\assets\'custom\asset' folder. After that you export your asset again. Then it schould have a working wintertexture. The exp...
- Mon Sep 08, 2008 10:10 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
Thanks for all your support! (makes me work harder
)



- Sun Sep 07, 2008 11:10 am
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
Monastery or abbey finished on sunday



- Sun Sep 07, 2008 12:59 am
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
Nightwork...Update I am working now on a 19th century Monastary complex. I have also made a second 'stellwerk' for my route. To create many as new assets as possible I try to use a texture a secons time. The tunnelview is also a new procedural which fits into the new tunnels. Al these assets will be...
- Mon Sep 01, 2008 10:26 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
How can you produce such high quality work in only two hours? Michael After making more and more objects without making to big steps I have some 'smoothing' in making this kind of objects. But it could also be 3 hours...time's flying when having fun! :roll: Nowadays, I make my texture image in adva...
- Mon Sep 01, 2008 10:17 pm
- Forum: [RS] Scenery Creation
- Topic: New tracks for download at Vias3D.net
- Replies: 25
- Views: 29442
Re: New tracks for download at Vias3D.net
Great texturing and nice tracks! I am also planning a new package of tracks, german tracks with concrete and iron sleepers and maby some new gantry's. But maby you know...it is beside building rolling stock quite difficult to get it al right. 
- Mon Sep 01, 2008 10:04 pm
- Forum: [RS] Scenery Creation
- Topic: First Major Model
- Replies: 21
- Views: 4779
Re: First Major Model
Great work, here are some tips and experiences with 3DC. - When using the 'subtraction' tool you can see that 3dc makes a lot of faces. Texturing this faces are a hell of a job for me. This is very difficult when there are arcades in your model. To avoid difficult texturing I made a extrusion for my...
- Mon Sep 01, 2008 9:44 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
Yes, as a procedural loft.M1ckran wrote:Signal rodding and stools?
2 hours of spare time...a new tunnel for one or two tracks.
- Fri Aug 29, 2008 10:52 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
Some new bridges and tunnels for my route..




- Wed Aug 27, 2008 3:15 pm
- Forum: [RS] Scenery Creation
- Topic: Nice to see so many new objects!
- Replies: 357
- Views: 66860
Re: Nice to see so many new objects!
Thanks for your comments, although some are difficult to translate for me.. What is beeching? Yes the missing track is a idea of my own. This route will be a small monument for al the local railways in Germany. So many where closed after the union between east and west, and after the privatisation. ...