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by sad27
Tue Oct 05, 2010 8:41 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

The station of Schleusfeld.
New are the signs, lamps and modern catenary poles.
Regards SAD
Image
by sad27
Sun Oct 03, 2010 9:40 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

Thanks - I didnt notice the information page, sorry! Is there any difference between these file paths, this route wants the first, but i have the second? D:\games\railworks\steamapps\common\railworks\Assets\GermanRailroads D:\games\railworks\steamapps\common\railworks\Assets\GermanRailroadsRW also ...
by sad27
Fri Sep 24, 2010 7:10 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

This route is great - but i dont seem to have the stock - what stock do i need for it? Look Here, except the D-zug, everything is still online, some payware, german rolling stock is included in the German Railworksversion (free for Steam users I think, and already installed) http://members.upc.nl/s...
by sad27
Tue Sep 21, 2010 9:06 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

Thank for the kindly words, please use my asstes, they're made for it! SAD

Short preview...
http://www.youtube.com/watch?v=dPZDqupUPZ4
by sad27
Thu Sep 16, 2010 8:06 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

Development goes on..slow but steady

look at: http://www.sad-railworks.blogspot.com

SAD
by sad27
Wed Aug 25, 2010 6:29 pm
Forum: [RW] General RW Discussion
Topic: Freeware Assets
Replies: 160
Views: 33792

Re: Freeware Assets

Interesting stuff. The problem I see with the <creator>/RWFreeware folder structure is that everyone is putting their individual creations in one folder. I want to split up my add-ons into things like UKSignalSet, DCGantrySet, ModernClutter, etc.. If anyone just wanted to use some of the ModernClut...
by sad27
Tue Aug 24, 2010 8:31 pm
Forum: [RW] General RW Discussion
Topic: We need new buildings
Replies: 39
Views: 3091

Re: We need new buildings

Hi, When watching the screenshot section, I see new trains in a thousant variants..but always the same church. Many buildings are made..but not found maby? For example I rather see any of my objects back around here..except for example the Spanish and French users. Around 800 new GeoPcdx files are w...
by sad27
Tue Aug 24, 2010 8:14 pm
Forum: [RW] Steam Help
Topic: steam won't let me log in today
Replies: 9
Views: 4198

Re: steam won't let me log in today

Today no connection.. that can happen, but is it reported somewhere when theit server is down? Now i can't see if it is a personal problem wiht my connection or settings. I can start Railworks anyway, just disconnection your internetconnection, and than start Railworks. You get the message from the ...
by sad27
Wed Aug 18, 2010 10:32 pm
Forum: [RW] Route Building
Topic: Wang
Replies: 422
Views: 111361

Re: Wang

I have made some ground textures with wang tiles. It was a ...of a job, and the results where not satisfying. It is not making the wangs that is difficult to make, but like al foliage and ground textures, the choice of color does it! Is it too green..or to yellow, is the snow to white or to grey...h...
by sad27
Fri Aug 13, 2010 9:03 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

Thanks for making the scenario's for my route. I don't have the time to play them.. :wink: because of the work.. I also hope they will still work in my updated version of the route, but as you know..I am not in a hurry. meanwhile some new and altered scenes: http://members.upc.nl/s.derks/railsim3/14...
by sad27
Thu Aug 12, 2010 11:33 pm
Forum: [RW] Screenshots
Topic: Yard Fillers
Replies: 11
Views: 3079

Re: Yard Fillers

Good topic and idea! Many asset builders like to make beautifull and high-poly stuff. Filling a yard with rolling stock kill's your fps.. I can't say this enough...keep your polys and textures to a minimum, otherwise the game will not perform as it should be. Don't use a single texture for every wal...
by sad27
Sun Aug 08, 2010 10:50 pm
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

ightenhill wrote:Nice SAD... What engine is that?
It's the DB BR 151. Nice engine, only sounds are a little bit poor, no tracksounds.
by sad27
Sun Aug 08, 2010 10:46 pm
Forum: [RW] Screenshots
Topic: Trees
Replies: 40
Views: 10390

Re: Trees

Thank you SAD, Here is that tree that I showed a bit ago in this thread, I'm finally OK with it. Though I do have a problem, I cannot select all of the trees I have made, except when using the "circle method." Any ideas? RW does not select facing shapes, to select those objects you have to make a b...
by sad27
Sat Aug 07, 2010 11:39 am
Forum: [RW] Screenshots
Topic: SAD's Altenburg to Wildau
Replies: 400
Views: 162818

Re: SAD's Altenburg to Wildau

I have made some autumn scene's with the particle bleuprint.
It can be used for more than smoke only..

SAD

http://www.youtube.com/watch?v=k3QiLr1OObo
by sad27
Mon Aug 02, 2010 10:41 pm
Forum: [RW] Screenshots
Topic: Trees
Replies: 40
Views: 10390

Re: Trees

Hi, SAD (You have proven you know this) How do you apply your seasonal textures? Can you just stick a _wi at the end after you have applied the main texture to your model? Yes, just apply the normal texture with no '_wi' or else to your tree. These textures must excist in the texture folder before ...

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