Search found 695 matches
- Mon Jan 17, 2011 10:00 am
- Forum: [RW] Signalling
- Topic: A simple LUA question
- Replies: 2
- Views: 1098
Re: A simple LUA question
Hi, In clever words, the concatenation operator .. concatenates strings. And for even more clever words, :wink: look under CHUNK in the LUA book :D Thanks for that info Andis, I knew it had to be simple but just could not find a reference. Turns out I was not looking for the right word. I have the S...
- Sun Jan 16, 2011 9:31 pm
- Forum: [RW] Signalling
- Topic: A simple LUA question
- Replies: 2
- Views: 1098
A simple LUA question
Hi,
I just need to fill a hole in my knowledge base
I have created a string array which has 50 elements. It is a VERY long single line of text.
How do I break it into several lines so that the human can see it all at once?
Told you it was a simple question
Ross
NZ
I just need to fill a hole in my knowledge base
I have created a string array which has 50 elements. It is a VERY long single line of text.
How do I break it into several lines so that the human can see it all at once?
Told you it was a simple question
Ross
NZ
- Sat Jan 15, 2011 10:58 am
- Forum: 3D Crafter
- Topic: Subscript out of range when exporting
- Replies: 0
- Views: 1426
Subscript out of range when exporting
hi, I Get this error when exporting a box with two faces called 1_0050_primarydigits_21 and 1_0050_secondarydigits_50 using 3DC 7.1.2, 3DC8.2 is no more succesful it shows up in game like this. http://4.bp.blogspot.com/_g7NpPNPJi_s/TSa-xNzbJGI/AAAAAAAAAPc/HOoRaDWwlEQ/s400/PIDsSecondary.jpg however, ...
- Sat Jan 08, 2011 9:42 am
- Forum: [RW] General RW Discussion
- Topic: Passenger Information Display Problem
- Replies: 8
- Views: 1083
Re: Passenger Information Display Problem
Hi, Well, its been a productive time realy :D . I have now made some major progress on this project. http://3.bp.blogspot.com/_g7NpPNPJi_s/TSgriWyXkbI/AAAAAAAAAPk/9_fVcEb8L5Y/s400/PIDsSecondary2.jpg Mind you , the next task is to over come the new found limitation that appears to me to be imposed by...
- Sat Jan 08, 2011 1:11 am
- Forum: [RW] General RW Discussion
- Topic: Passenger Information Display Problem
- Replies: 8
- Views: 1083
Re: Passenger Information Display Problem
hi, My turn to be way OT but I am looking at Blender :D although it is a problem related to the topic :D and my stumbling block seems to be a 21 characture limitation on the name of an object. is this true? 1_0050_secondarydigit is as far as i can go but I still need to add s_50 and thats in the all...
- Fri Jan 07, 2011 10:51 am
- Forum: [RW] General RW Discussion
- Topic: Passenger Information Display Problem
- Replies: 8
- Views: 1083
Re: Passenger Information Display Problem
Hi, :D Andis, I went through all that process when I kept running into a "Subscript out of Range" Error #9 in 3DC pro 7.1.2 when trying to export to *.IGS and discovered that any more than 50 total including the one for the box was the limit before the error came up, but i didn't try the export in t...
- Fri Jan 07, 2011 7:55 am
- Forum: [RW] General RW Discussion
- Topic: Passenger Information Display Problem
- Replies: 8
- Views: 1083
Passenger Information Display Problem
hi, Technicaly speacking I guess this could be considered signaling to the customers but here seems a more like place to get some feed back :D 1_0050_ primarydigits_21 works just fine, But 1_0050_secondarydigits_50 dosent want to. the two are set up identicaly in 3DC with TrainBasicObjectDiffuse.fx ...
- Mon Jan 03, 2011 2:59 am
- Forum: [RW] Building Rolling Stock
- Topic: TextureSets
- Replies: 0
- Views: 632
TextureSets
Hi,
Would anybody just happen to have a "yellow letter on black back ground" Complete upper and lower case alphabetical texture set that you would feel inclined to part with a copy of? Would be much appreciated.
One can but ask
Ross
NZ
Would anybody just happen to have a "yellow letter on black back ground" Complete upper and lower case alphabetical texture set that you would feel inclined to part with a copy of? Would be much appreciated.
One can but ask
Ross
NZ
- Mon Jan 03, 2011 2:53 am
- Forum: [RW] Signalling
- Topic: Passing a message on.
- Replies: 6
- Views: 1767
Re: Passing a message on.
hi, I did a bit of a hunt to find where i had seen the reference to "all" Found it in 3.02 Signaling Interface Parameters.pdf from way back in RailSimulator Dev Docs. 1.1 ActivateNode Description: Activate a node within the model. Arguments: Node name - the name of the node to activate or "all" Acti...
- Sun Jan 02, 2011 3:49 am
- Forum: [RW] Signalling
- Topic: Passing a message on.
- Replies: 6
- Views: 1767
Re: Passing a message on.
hi, if(Train_Destination == 1) then -- the number of the train type Light Engine SwitchLight(MORDEN_VIA_BK, 1 ) SwitchLight(MORDEN_VIA_CX , 0 ) SwitchLight(EDGEWARE_VIA_BK, 0 ) SwitchLight(EDGEWARE_VIA_CX, 0 ) SwitchLight(HIGH_BARNET_VIA_BK, 0 ) SwitchLight(HIGH_BARNET_VIA_CX, 0 ) SwitchLight(KENNIN...
- Sun Jan 02, 2011 12:23 am
- Forum: [RW] Signalling
- Topic: Passing a message on.
- Replies: 6
- Views: 1767
Re: Passing a message on.
Hi, I hope you talk about your own signals............ Originally, no. I was talking about any default signal at all. But the more I think about this the more it makes sense to use "My own" signals for this project. The vast majority will be 2light red/green so it will be just a matter of cutting su...
- Sat Jan 01, 2011 7:18 am
- Forum: [RW] Signalling
- Topic: Passing a message on.
- Replies: 6
- Views: 1767
Passing a message on.
Hi, I have a rather simple question which I suspect will take a full book to answer. :D I am working on a project which passes a Message from one track side object to another which receives it and reacts accordingly. It works as it should so far when no other signals are inbetween the two. How do I ...
- Fri Dec 31, 2010 3:06 am
- Forum: [RW] General RW Discussion
- Topic: Railworks Track Laying
- Replies: 37
- Views: 12327
Re: Railworks Track Laying Absolute Rubbish
:lol: :lol: :lol: :lol: Keep at it and you will be hooked. Tell me about it :wink: :wink: Hi Everybody. After laying test track all afternoon, at last I think I really have cracked it. I really cannot begin to state my appreciation on all the help, suggestions, encouragement and pictures that so man...
- Tue Dec 28, 2010 8:01 am
- Forum: [RW] General RW Discussion
- Topic: Northern Europe Route - Help!
- Replies: 21
- Views: 5802
Re: Northern Europe Route - Help!
hi, No your not alone. I have a list of 12 missing items. So I am asking away :lol: The 3 you mention 4 GreatNortherner\Allegheny...... wooden crates a windmill , a gravel heap, some house_semi_01a_grouped.bin a ....conti_20ft_20ft-tank-40ft_004.bin and ....conti_20ft_20ft-tank-48ft_002.bin Ross NZ
- Fri Dec 24, 2010 5:32 am
- Forum: [RW] General RW Discussion
- Topic: Christmas function
- Replies: 2
- Views: 782
Christmas function
Hi,
A glimpse at the railway yard on Christmas Eve..

Click on the blog and then on the pic for the true experance
Ross
NZ
A glimpse at the railway yard on Christmas Eve..

Click on the blog and then on the pic for the true experance
Ross
NZ