hi,
Is one hell of a scary ride. I live 12 miles out from the centre of Christchurch and the shakes just keep on coming... 73 in the past 24 hours
http://www.christchurchquakemap.co.nz
Ross
NZ
Search found 695 matches
- Wed Feb 23, 2011 11:04 am
- Forum: Open Forum
- Topic: NZ Earthquake
- Replies: 9
- Views: 1778
- Mon Feb 21, 2011 11:22 pm
- Forum: RailWorks Joystick Interface
- Topic: RailWorks Joystick API - Version 0.0.5_4 (Works for TS2012)
- Replies: 440
- Views: 475921
Re: RailWorks Joystick API (A new start)
Hi Let me assure you your NOT wasting your time on this. I would suggest a topic thread in the RW general discussion thought to get way more exposure to the masses :D it was only the ( a new start) that caught my eye here. I was reading the thread with interest but my interest slide away at the wind...
- Mon Feb 21, 2011 10:16 am
- Forum: [RW] Signalling
- Topic: Signaling and PIDs on the Northern Line
- Replies: 5
- Views: 1632
Re: Signaling and PIDs on the Northern Line
HI,
I guess this could well be considered a "contemporary" version
http://www.youtube.com/watch?feature=pl ... KQCPlkblx8
Like all train spotting , it could be considered boring.... until the train comes into view
Ross
NZ
I guess this could well be considered a "contemporary" version
http://www.youtube.com/watch?feature=pl ... KQCPlkblx8
Like all train spotting , it could be considered boring.... until the train comes into view
Ross
NZ
- Sat Feb 19, 2011 10:24 am
- Forum: [RW] Signalling
- Topic: Signaling and PIDs on the Northern Line
- Replies: 5
- Views: 1632
Signaling and PIDs on the Northern Line
Hi, This Is a W.I. P., been so for over 2 years now so NO holding your breath in anticipation :D Currantly I have track, some signalling and decals LOADS of decals and Zero scenery apart from a proceedural loft for the tubes. I do have a working Passenger Information Display system on the platforms ...
- Mon Feb 14, 2011 4:40 am
- Forum: [RW] Videos
- Topic: The Northern Line, live PIDs
- Replies: 1
- Views: 619
The Northern Line, live PIDs
Hi, Just to let people see whats been keeping me entertained for a while now. http://www.youtube.com/watch?feature=player_profilepage&v=WKQCPlkblx8 Made possible by helpful suggestions and assistance from both Andis And Acorncomputer. One could consider it boring but then again thats the way of trai...
- Mon Feb 14, 2011 4:36 am
- Forum: [RS] Videos
- Topic: The Northern Line. live PIDs
- Replies: 1
- Views: 12530
The Northern Line. live PIDs
Hi, Just to let people see whats been keeping me entertained for a while now. http://www.youtube.com/watch?feature=player_profilepage&v=WKQCPlkblx8 Made possible by helpful suggestions and assistance from both Andis And Acorncomputer. One could consider it boring but then again thats the way of trai...
- Wed Feb 09, 2011 3:12 am
- Forum: Blender
- Topic: In Need of a very kind blender modeller
- Replies: 18
- Views: 6280
Re: In Need of a very kind blender modeller
Hi, Well, I am no longer in need of a very kind Blender modeller :D I have found my way around the minor hold up. I have also discovered that primarydigits_30 or secondarydigits_30 is the maximum RW will handle. So to achieve my desire for a text length of 71 I created an object with a primarydigits...
- Mon Feb 07, 2011 8:46 pm
- Forum: Blender
- Topic: In Need of a very kind blender modeller
- Replies: 18
- Views: 6280
Re: In Need of a very kind blender modeller
Hi Your right Geoff, I was :sleeping: :D .....I might elaborate on this and suggest that you create the main body as one object and the two or three lots of text as separate objects. You will then export all three/four objects to RW and then place them in RW in such a way as the the displays appear ...
- Mon Feb 07, 2011 12:02 pm
- Forum: Blender
- Topic: In Need of a very kind blender modeller
- Replies: 18
- Views: 6280
Re: In Need of a very kind blender modeller
hi, Your right Geoff, I only have 3 objects. one object is the box. one object has 21 faces, each of which has its own primarynumber_** texture and the third object has 28 faces each of which has its own secondarynumber_** texture. I am currantly of the opinion that its the number of textures thats ...
- Mon Feb 07, 2011 11:03 am
- Forum: Blender
- Topic: In Need of a very kind blender modeller
- Replies: 18
- Views: 6280
Re: In Need of a very kind blender modeller
hi Geoff, I am using an animated signal blue print. The text is actualy a 1_0050_primarydigits_21 and a 1_0050_secondarydigits_50. It is the Display for a live Passenger Information Display System which I am creating for my LU Northern Line project :D. The script uses.. Call( "SetText", "#####UNKNOW...
- Mon Feb 07, 2011 8:31 am
- Forum: Blender
- Topic: In Need of a very kind blender modeller
- Replies: 18
- Views: 6280
In Need of a very kind blender modeller
Hi, I give up..... all I am trying to do is create a red box which has two faces on one side . one of 20 squares and one of 50 squares so that I can have two lots of text appear. http://4.bp.blogspot.com/_g7NpPNPJi_s/TSa-xNzbJGI/AAAAAAAAAPc/HOoRaDWwlEQ/s400/PIDsSecondary.jpg . I can create the objec...
- Sun Jan 30, 2011 9:56 pm
- Forum: [RW] Signalling
- Topic: Time to visit the "Special" links
- Replies: 3
- Views: 1365
Re: Time to visit the "Special" links
Hi,
Thanks for all that information Andis.
I will go off to my corner and digest it all
, be back in a month or two
I now have the AE31a and AE32a shunt signals working on their own.
Started with the easy bit, one step at a time.
Ross
NZ
Thanks for all that information Andis.
I will go off to my corner and digest it all
I now have the AE31a and AE32a shunt signals working on their own.
Started with the easy bit, one step at a time.
Ross
NZ
- Sat Jan 29, 2011 11:00 am
- Forum: [RW] Signalling
- Topic: Time to visit the "Special" links
- Replies: 3
- Views: 1365
Time to visit the "Special" links
hi, Heres the diagram... http://4.bp.blogspot.com/_g7NpPNPJi_s/TUPYaYxJqrI/AAAAAAAAAPs/YbFDEXUwXAM/s400/LU_AE32.jpg Signal AE32 is a two feather signal using positions 1 and 2. The yellow path is feather 1 and the brown path is feather 2 this one is a one of a kind signal and is using my own 3d Sign...
- Tue Jan 18, 2011 10:47 am
- Forum: [RW] General RW Discussion
- Topic: I finaly Broke it
- Replies: 5
- Views: 1133
Re: I finaly Broke it
hi, Well, I must confess I would never have thought that clearing the RailWorks cache would have solved such an apparently significant breakage but there you go. :D thanks for that suggstion Peter. Andis yes I have backups :D . I have been caught by that one in the past and it was a rather expensive...
- Mon Jan 17, 2011 10:53 am
- Forum: [RW] General RW Discussion
- Topic: I finaly Broke it
- Replies: 5
- Views: 1133
I finaly Broke it
hi, After 3 years i finaly broke my train set :D My landscape has turned blue and has the white grid. Is quite amusing watching the trains roll across the wide blue yonder. There is no track but other track side infra structure is there. When I try to load a Default route the SBHH error comes up ver...