Search found 78 matches

by velaro2
Tue Sep 01, 2009 5:59 pm
Forum: BVE and OpenBVE
Topic: BVE Cornwall- Current WIP
Replies: 5
Views: 2826

Re: BVE Cornwall- Current WIP

Great news ...

love the clothesline. 8)
by velaro2
Tue Sep 01, 2009 12:32 pm
Forum: BVE and OpenBVE
Topic: Route delays
Replies: 2
Views: 1201

Re: Route delays

If you want to be delayed by a train in front of you, you can use .pretrain commands. Pretrain commands are used in the with track portion of a .csv route file, and their only argument is the time; that is, there will be a train at that position on the track at the specified time, and the presence o...
by velaro2
Mon Aug 31, 2009 4:29 pm
Forum: BVE and OpenBVE
Topic: Sandymill for openBVE Released
Replies: 7
Views: 3517

Re: Sandymill for openBVE Released

Unfortunately not, Reece. Early on during my adaptation, I solved a problem of the BVE 2 route - namely, all the objects such as passing trains that seem to be flying 200 or 300 meters above the tracks when you use BVE 4 or openBVE - in a way that works in openBVE but not in BVE 4 (which I did not r...
by velaro2
Sat Aug 29, 2009 8:38 pm
Forum: BVE and OpenBVE
Topic: Sandymill for openBVE Released
Replies: 7
Views: 3517

Re: Sandymill for openBVE Released

Thanks.

There are a number of similarities between the routes - as I understand it, Steve Green basically took the original Sandymill-Invermay and kept working at it until it was Blighton-Treston Park.
by velaro2
Sat Aug 29, 2009 8:04 pm
Forum: BVE and OpenBVE
Topic: Announcing a new route in Development
Replies: 37
Views: 12933

Re: Announcing a new route in Development

flyingv wrote:And how can i dim it, the setcolor command in object file?
No - you'd have to use image processing software to darken the textures.
by velaro2
Sat Aug 29, 2009 7:57 pm
Forum: BVE and OpenBVE
Topic: Announcing a new route in Development
Replies: 37
Views: 12933

Re: Announcing a new route in Development

It's a nice start. I like the approach to Oxland Central. However, the fully lit 350 inside the tunnel does not quite look right, and the stairs up from the platform seem to be leading people straight into the rockface.
by velaro2
Sat Aug 29, 2009 5:27 pm
Forum: BVE and OpenBVE
Topic: Sandymill for openBVE Released
Replies: 7
Views: 3517

Sandymill for openBVE Released

http://farm3.static.flickr.com/2614/3864826984_da1dfd9d29.jpg http://farm4.static.flickr.com/3619/3646955366_c7c465912d_o.png Well, as the subject line says, but here's more information. The routes are fictional and set in Scotland, 1986-1993. The original Sandymill to Invermay route for BVE 2 was ...
by velaro2
Fri Aug 28, 2009 3:27 pm
Forum: BVE and OpenBVE
Topic: DLR
Replies: 3
Views: 1348

Re: DLR

Well ... that may be safer than the alternative ... :o http://web.archive.org/web/*hh_/joshimsbveroutes.gamehorizons.net/Files/averyveryverylongdirectorysoitishardtoseewherethefilesarekepttopreventhotlinkingandifyourarerudeenoughtoviewmysourcethenmayyouburninhell666youripaddresshasbeenlogged/dlr_sou...
by velaro2
Fri Aug 28, 2009 9:38 am
Forum: BVE and OpenBVE
Topic: Oovee 144 in OpenBVE
Replies: 9
Views: 2349

Re: Oovee 144 in OpenBVE

A little suggestion for openBVE users who wish to see a bit more of the cab without adjusting the view manually: try editing the first paragraph of the train's panel2.cfg file in a text editor such that Resolution = 1250, Center = 670, 475, and Origin = 700, 400.
by velaro2
Thu Aug 27, 2009 9:20 pm
Forum: BVE and OpenBVE
Topic: Class 58?
Replies: 10
Views: 2409

Re: Class 58?

I'm afraid the answer to that is that it depends. Sometimes they work perfectly, sometimes they basically work but don't look, sound, or function quite right, and sometimes they don't work at all. I'm not sure if the openBVE 58 would work in BVE 4 - I don't even have BVE 4 installed anymore. You cou...
by velaro2
Thu Aug 27, 2009 11:42 am
Forum: BVE and OpenBVE
Topic: Oovee Class 158/7 now released!
Replies: 24
Views: 7686

Re: Oovee Class 158/7 now released!

Beautiful work - well done! Just a few notes for openBVE users: - The raindrops have a blue square around them. The easiest way to fix this problem may be to replace the dropxxx.bmp files in the BVE4 subfolder with the identically named files from an openBVE train such as the TSC 158 openBVE. - To s...
by velaro2
Thu Aug 27, 2009 11:14 am
Forum: BVE and OpenBVE
Topic: Oovee 144 in OpenBVE
Replies: 9
Views: 2349

Re: Oovee 144 in OpenBVE

There is no need to worry about the night panel. Also, it is not necessary to allow to enable 24 bit colors - it is easier to just edit the palette. I'll describe how it works in the freeware program IrfanView; other image/photo editing software should provide a similar feature. Open \train\cl144\d3...
by velaro2
Wed Jul 29, 2009 7:20 pm
Forum: BVE and OpenBVE
Topic: Get those cameras clicking!
Replies: 13
Views: 2881

Re: Get those cameras clicking!

tads1970 wrote:Any tutorials on how to apply said pictures onto a simple box.
This tutorial explains the basics of object creation: http://dennislance.zoomshare.com/
by velaro2
Fri Jul 24, 2009 5:02 pm
Forum: BVE and OpenBVE
Topic: [OpenBVE] Update for Sandymill Routes Forthcoming
Replies: 6
Views: 2902

Re: [OpenBVE] Update for Sandymill Routes Forthcoming

Another batch of screenshots ... as before, click to enlarge. People objects from NWM (or was that the Northern Line?) OLE 'polish' and other modifications by yours truly. http://farm3.static.flickr.com/2446/3752815770_012a14171f_m.jpg http://farm3.static.flickr.com/2666/3752816896_2c7fa76c83_m.jpg ...
by velaro2
Fri Jul 24, 2009 4:13 pm
Forum: BVE and OpenBVE
Topic: New openBVE exteriors, objects and East Lincs preview
Replies: 1
Views: 932

Re: New openBVE exteriors, objects and East Lincs preview

I see you guys have been busy again ... nice work. :)

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