Search found 214 matches

by miglietto
Mon Oct 19, 2009 7:48 am
Forum: [RW] General RW Discussion
Topic: Distant mountains again
Replies: 92
Views: 21278

Re: Distant mountains again

Perhaps though there's some way to 'hack' (I hate that word in this context, but eh, it works) RW or RS into doing the same thing, such as the utility for Trainz called Trainz Tuner, which adjusts a config file enabling you to extend the view distance much further than the normal options allow. Goo...
by miglietto
Mon Oct 19, 2009 6:20 am
Forum: [RW] General RW Discussion
Topic: Distant mountains again
Replies: 92
Views: 21278

Distant mountains again

Sorry to bother but it seems to me that this topic has been forgotten since long time nobody talks about it anymore. Just for fun I spent some time to compare the real life to what the simulator offers right now. A early '900 postcard showing the area where my route is located. The numbers are the d...
by miglietto
Sat Oct 17, 2009 8:14 am
Forum: [RW] 3D Modelling
Topic: My first attempt in texture baking (3ds max)
Replies: 6
Views: 3648

Re: My first attempt in texture baking (3ds max)

Thanks Sly for you reply
I think to have the correct setup in RTT dialog.
Before opening it I select the object and in Poligon mode i press Ctrl-A to select all the faces

Image
Image
by miglietto
Fri Oct 16, 2009 2:42 pm
Forum: [RW] 3D Modelling
Topic: My first attempt in texture baking (3ds max)
Replies: 6
Views: 3648

My first attempt in texture baking (3ds max)

I should have done surely something wrong in some setting because the "render to texture" command applied to my loco shape generates such pic.
Elements are too small and sparse to be usable.
Does anyone can help ?
Thanks !

Image
by miglietto
Thu Oct 15, 2009 6:13 pm
Forum: [RW] General RW Discussion
Topic: RailSimulator.com Newsletter - You should sign up for it!
Replies: 20
Views: 3569

Re: RailSimulator.com Newsletter - You should sign up for it!

I've seen the newsletter but, beside payware adverts, what are the news ?
I'm not english mother tongue so I could have missed something in this newsletter
by miglietto
Sun Oct 11, 2009 6:34 pm
Forum: [RW] General RW Discussion
Topic: RS.Com Is this what we want?
Replies: 207
Views: 19964

Re: RS.Com Is this what we want?

growler37 wrote: ... its almost like RS.COM consider it a minor issue...
At this point I'm really wondering what's the major issue for them.
On which new feature are working on ? Does anybody knows ?
by miglietto
Sat Oct 10, 2009 12:36 pm
Forum: [RW] Route Building
Topic: Command line export from Blueprint Editor
Replies: 7
Views: 1572

Re: Command line export from Blueprint Editor

Thanks

I'm inside a Delphi application.
I'm modifying my code to generate all csv files all togheters, so exporting the whole folder is OK
by miglietto
Sat Oct 10, 2009 7:56 am
Forum: [RW] Route Building
Topic: Command line export from Blueprint Editor
Replies: 7
Views: 1572

Re: Command line export from Blueprint Editor

Yes I did. The log says: Batch operation failed Folder not found Selva\SNF\RouteMarkers\B3B5.xml (Z:\Programmi\Steam\steamapps\common\railworks\Source\Selva\SNF\RouteMarkers\B3B5.xml) Does the parameters /i it accepts only folder names ? Could be another input param to get file nemes ? I tryed Bluep...
by miglietto
Fri Oct 09, 2009 7:22 pm
Forum: [RW] Route Building
Topic: Command line export from Blueprint Editor
Replies: 7
Views: 1572

Re: Command line export from Blueprint Editor

I just tried in a dos shell the command and it works perfectly. But, is there a way to operate on a single BP file instead of the whole folder content ?

Thanks again
by miglietto
Fri Oct 09, 2009 8:38 am
Forum: [RW] Building Rolling Stock
Topic: A little bit of help...
Replies: 5
Views: 1875

Re: A little bit of help...

Ok I filled this field in BP but still nothing shows up except those grey arrows for the copling setup.
Should have done someting else wrong.
The main shape in max is called 1_0064_locomotive and the export of the IGS and the BP work succesfully
by miglietto
Fri Oct 09, 2009 8:33 am
Forum: [RW] Building Rolling Stock
Topic: A little bit of help...
Replies: 5
Views: 1875

Re: A little bit of help...

I'm facing exactly the same problem
For the engine script I copied and modified the Example_Steam_Engine.xml provided by RSDL in the Develooper\Addon sources.
In this BP the field localised engine name is left empty.
I doing some experiments right now and I let you know the results
by miglietto
Thu Oct 08, 2009 6:16 pm
Forum: [RW] Route Building
Topic: Command line export from Blueprint Editor
Replies: 7
Views: 1572

Re: Command line export from Blueprint Editor

Thanks a lot for sharing !
It will be very usefull for me to complete my utility for automatic markers generation and precision fixing !
(See http://forums.uktrainsim.com/viewtopic. ... 6#p1130126)
by miglietto
Thu Oct 08, 2009 7:30 am
Forum: [RW] Route Building
Topic: Adding new track rule to an existing route
Replies: 2
Views: 884

Re: Adding new track rule to an existing route

Tanks for the answer but I really needed a new track rule because i need curve radius of 50 meters and beside new tracks I have my own switch levers and my tracks gauge is 850mm. Anyway my question was quite wrong in the sense that track rule is not related to a particular route but simply you choos...
by miglietto
Wed Oct 07, 2009 12:11 pm
Forum: [RW] Route Building
Topic: Adding new track rule to an existing route
Replies: 2
Views: 884

Adding new track rule to an existing route

Hello maybe its a simple one question but I can't remember how to include a new track rule to an existing route. The track rule blueprint is in my developper/project folder and it exports succesfully but I cant see it in the dropdown list of the editor where you choose the trackrule. What I'm missin...
by miglietto
Wed Sep 30, 2009 1:32 pm
Forum: [RW] 3D Modelling
Topic: Anyone using TrainGlass.fx shader ?
Replies: 2
Views: 1712

Re: Anyone using TrainGlass.fx shader ?

Little update

I realized that probably I didn't update the max plugins, still using that ones from RS times.
I checked and a couple of files are changed. Now the material windows is changed asking only 2 textures.
Tonight at home I will run another test to see if it works.

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