Search found 517 matches

by ARG706
Thu Mar 08, 2007 11:39 am
Forum: [RS] Pre-release Discussions
Topic: Turnouts
Replies: 37
Views: 8849

KlausM wrote:By the way, Newcastle is an extreme example of complex trackwork, including curved frogs everywhere, in the past. See here, for example.

Klaus
By complex you mean impossible? Look at those curved crossovers!
by ARG706
Thu Mar 08, 2007 10:43 am
Forum: [RS] Pre-release Discussions
Topic: System Requirement - Any News Yet?
Replies: 100
Views: 19691

That's like asking my full name. No thanks
by ARG706
Thu Mar 08, 2007 10:33 am
Forum: [MSTS1] General MSTS Discussion
Topic: Big Boy
Replies: 22
Views: 2653

Right on Kev that's tha way I read it, fruit and salad trains from west to east. Sherman hill was a pain in the backside to the UP, loadings were around 60 to 70 loaded 70 ton box cars. Shame the Sherman Hill route was never built for MSTS. Regards, Rick http://www.3dtrains.com/forums/index.php?sho...
by ARG706
Thu Mar 08, 2007 6:11 am
Forum: [RS] Pre-release Discussions
Topic: System Requirement - Any News Yet?
Replies: 100
Views: 19691

Ironically, I quite like the Kuju sim graphics as they are in no way gonna blow the MSTS graphics out of proportion. In fact if George gets all of his to do list tasks done before this sim is out I don't think the Kuju sim will offer a far superior product either
by ARG706
Mon Mar 05, 2007 1:05 pm
Forum: [MSTS1] Australia / New Zealand
Topic: Victorian Rail network Route
Replies: 114
Views: 29536

Any chance of a screenie from the AE? I always look forward to seeing new trackwork progressing
by ARG706
Mon Mar 05, 2007 6:41 am
Forum: [MSTS1] General MSTS Discussion
Topic: Fusible plugs melted
Replies: 3
Views: 786

It is too, I turned off somehow without noticing. Thanks for alerting me to it
by ARG706
Mon Mar 05, 2007 5:38 am
Forum: [MSTS1] General MSTS Discussion
Topic: Fusible plugs melted
Replies: 3
Views: 786

Fusible plugs melted

Lately when I've been running steam locomotives at up to 60MPH I've been getting this annoying error message, then the activity ends. I never used to have this problem. Is there something I'm not aware of that the new MSTS patch (1.7 and onwards) now requires me to do occasionally? The locomotives i...
by ARG706
Sun Mar 04, 2007 9:49 am
Forum: [MSTS1] Australia / New Zealand
Topic: New Route - 'Northern Illawarra - Waterfall to Wollongong'
Replies: 48
Views: 18986

The route has been fully DEM'ed and the screenshot around Scarborough shows the realism of the terrain shaping over this section (for those who know how this looks in real life). It was this realistic terrain shaping that started me on this route - I had plans to do it a year or two ago, but the en...
by ARG706
Sat Mar 03, 2007 2:06 am
Forum: [RS] Pre-release Discussions
Topic: Laying Track
Replies: 5
Views: 1477

Will KRS support multiple or dual gauges?
by ARG706
Fri Mar 02, 2007 11:17 am
Forum: [RS] Pre-release Discussions
Topic: When is this sim going to be realised?
Replies: 27
Views: 4266

It's spelt released. If you're going to start a thread such as this, please use spellcheck
by ARG706
Wed Feb 28, 2007 2:19 pm
Forum: [MSTS1] Scenery Creation
Topic: Looking for a similar bush
Replies: 2
Views: 1910

Looking for a similar bush

I'm looking to obtain a bush which is very similar to the one in the centre behind the pine weed, and the left of this rather faded photo. http://i7.photobucket.com/albums/y255/SAR704/Bush_Q.jpg Does anyone know if there is a download anywhere on the web which contains a suitable texture to represen...
by ARG706
Wed Feb 28, 2007 4:13 am
Forum: [MSTS1] Europe and Surrounding Areas
Topic: German Route
Replies: 8
Views: 2501

For anyone who is losing hair hunting down the links for the extra rolling stock required, here they are. (wupper10 route only) http://www.thopil.de/dateien/zip/TP_110_3_VRT_11.zip http://www.ts-eastrail.de/Download/zipfile/tser_db_br_143_959.zip http://www.ts-eastrail.de/Download/zipfile/tser_db_br...
by ARG706
Mon Feb 26, 2007 11:03 am
Forum: [MSTS1] Route Building
Topic: Question regarding the size of images usable on routes
Replies: 2
Views: 565

Must be 32 x 32, 64 x 64, 128 x 128 etc. You can have it 1024 x 1024 if your modelling program can read these textures.

Alternately, you can paste it onto a blank image which is one of the sizes listed above which you can do with other textures as well, and their alpha channels
by ARG706
Sat Feb 24, 2007 12:43 pm
Forum: [MSTS1] Route Building
Topic: High-Tech TerrTex
Replies: 1
Views: 604

I'm no professional but this is what I do which often improves things visually. - Adjust the clarity (in PSP) - Use 1024 x 1024 textures - Export them with ace it - Use care when photographing a patch of terrain, and be on the lookout for opportunities for great snaps. Cloudless days are not always ...
by ARG706
Wed Feb 14, 2007 2:02 pm
Forum: [RS] Pre-release Discussions
Topic: New website update!
Replies: 41
Views: 7560

Look at it this way: would they simulate the startup of steam engines, involving the user collecting some wood and paper and a box of matches, lighting the match, igniting the paper, the paper igniting the wood, and wood igniting the coal, and then waiting a long time for the water to boil before b...

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