Search found 1414 matches
- Sun Feb 12, 2012 9:39 pm
- Forum: [RW] General RW Discussion
- Topic: Improving Woodhead Rail Joint Sounds
- Replies: 81
- Views: 17551
Re: Improving Woodhead Rail Joint Sounds
A realistic set of sounds make's all the difference - but that's only a small part of what has to be done.Tweaking the volume levels so just the right amount comes through,this be is so time consuming but the rewards bring this sim to life -afterall everybody has a different idea how things should s...
- Sat Feb 11, 2012 9:21 pm
- Forum: [RW] General RW Discussion
- Topic: Improving Woodhead Rail Joint Sounds
- Replies: 81
- Views: 17551
Re: Improving Woodhead Rail Joint Sounds
Nice post Paul,although it's the first thing I do with a new route is replace with custom track sounds,delete most of the environmental sounds and replace with my own,half the fun is modding/editing.
I noticed that it was set to 100,even when you set it to 60 some parts play like its CWT.
Daz
I noticed that it was set to 100,even when you set it to 60 some parts play like its CWT.
Daz
- Sat Feb 11, 2012 7:09 pm
- Forum: [RW] General RW Discussion
- Topic: Youtube Videos
- Replies: 5
- Views: 786
Re: Youtube Videos
Hi Simon
I usually let Sony Vagas compress for the end result,depending on what setting you use will depend on whether you can view at HD in youtube,I normally go for around 6Mps
This may help - http://webvideotechniques.com/123/bigge ... youtube-hd
Daz
I usually let Sony Vagas compress for the end result,depending on what setting you use will depend on whether you can view at HD in youtube,I normally go for around 6Mps
This may help - http://webvideotechniques.com/123/bigge ... youtube-hd
Daz
- Sat Feb 11, 2012 6:58 pm
- Forum: [RW] General RW Discussion
- Topic: Railworks core updates!
- Replies: 741
- Views: 107449
Re: Railworks core updates!
That's fair enough Styckx - it was only a hypothetical situation,i've been messing/modding files since day one without any problem's or needing help from RSC that what this forum is for. :D A request for you sir,is there any way you can unlock the AA in non TSX mode - make the slider go more to the ...
- Sat Feb 11, 2012 6:33 pm
- Forum: [RW] General RW Discussion
- Topic: Railworks core updates!
- Replies: 741
- Views: 107449
Re: Railworks core updates!
Whilst I applaud Styckx for what he has achieved in very little time,will his patch effect support from RSC in any way?Example - if i had an image problem would RSC be inclined to help now the shaders
have been modded?
Daz
have been modded?
Daz
- Tue Feb 07, 2012 6:43 pm
- Forum: [RW] General RW Discussion
- Topic: Railworks core updates!
- Replies: 741
- Views: 107449
Re: Railworks core updates!
I have faith.....I really can't afford another 350 quid upgrade.
Daz
Daz
- Wed Feb 01, 2012 9:20 pm
- Forum: [RW] General RW Discussion
- Topic: TS2012 Woodhead route released
- Replies: 1014
- Views: 147958
Re: TS2012 Woodhead route released
I'm intrigued as to where tads got this piece of information from, Microsoft,the same link that rocky posted.Mine said only 1 core and the box was ticked,it seems odd that a new OS would only say 1 core by default,yet - task manager sees 4 - also Futuremark reports 4,even though msconfig reports 1??
- Wed Feb 01, 2012 6:13 pm
- Forum: [RW] General RW Discussion
- Topic: TS2012 Woodhead route released
- Replies: 1014
- Views: 147958
Re: TS2012 Woodhead route released
I know this is OT,but those still struggling with performance issues esp with this Woodhead route and are using windows 7,by default W7 assumes your only using 1 core.
Make sure you tell W7 to use dual,quad or hex core,it may help.
Daz
Make sure you tell W7 to use dual,quad or hex core,it may help.
Daz
- Tue Jan 31, 2012 7:53 pm
- Forum: [RW] General RW Discussion
- Topic: TS2012 Woodhead route released
- Replies: 1014
- Views: 147958
Re: TS2012 Woodhead route released
I can't get enough of this route,the only show stopper for me is the z fighting on some objects - other assets in different routes show similar behavior ,footbridges,speed signs ect.
http://en.wikipedia.org/wiki/Z-fighting
Daz
http://en.wikipedia.org/wiki/Z-fighting
Daz
- Sun Jan 29, 2012 9:38 am
- Forum: [RW] General RW Discussion
- Topic: TS2012 Woodhead route released
- Replies: 1014
- Views: 147958
Re: TS2012 Woodhead route released
What a fantastic route,plays great at highest settings in TSX mode (2x2).I like driving at night,lashing down with rain and a little fog - typical weather for the area,played for 5 hours solid last night not one problem,I might have a go at making a scenario today.Well done RSC - hours of joy ahead....
- Fri Jan 20, 2012 5:10 pm
- Forum: [RW] General RW Discussion
- Topic: ATI vs Nvidia- what a difference!
- Replies: 42
- Views: 8117
Re: ATI vs Nvidia- what a difference!
A little information for those with Nvidia cards ;- You can tell whether any game engine runs the PhysX on the GPU or CPU by the OSD. nvidia control panel physx tab under 3d settings 3d settings in menu bar check/uncheck show physx visual indicator This will show only ingame whether its CPU or GPU p...
- Wed Jan 18, 2012 4:33 pm
- Forum: [RW] General RW Discussion
- Topic: Digital Traction 75% off
- Replies: 63
- Views: 10445
Re: Digital Traction 75% off
I'm clicking on Products > class 40 ...but nothing is happening it just hangs.
Does this come with custom sounds,cab and updated to TS2012 standard?
Thanks
Daz
Does this come with custom sounds,cab and updated to TS2012 standard?
Thanks
Daz
- Sun Jan 15, 2012 9:32 am
- Forum: [RW] General RW Discussion
- Topic: What would you want in the next version of RW?
- Replies: 102
- Views: 16007
Re: What would you want in the next version of RW?
I would like to see more environmental sounds - meadows,traffic passing (bridges),forest,nature,factory ambiance.Would also like to see the generous sound radius toned down (i.e Blackbird and digger). I may well make these myself along with a more refined radius (no more blackbirds sounds in the cab...
- Sun Jan 01, 2012 10:39 am
- Forum: [RW] General RW Discussion
- Topic: Asus Xonar - GX Mode Working
- Replies: 6
- Views: 2131
Re: Asus Xonar - GX Mode Working
I don't get cab and tunnel occlusion or any EAX effect ,whether I check the Enable EAX or software mixing box. This is how mine is set up - Open the DG Audio centr,.make sure the MAIN button at the bottom is pressed Audio channel - 8 channels (i was running this with 2 all this time)click the questi...
- Sun Jan 01, 2012 10:07 am
- Forum: [RW] General RW Discussion
- Topic: Asus Xonar - GX Mode Working
- Replies: 6
- Views: 2131
Re: Asus Xonar - GX Mode Working
Hi Martin I really have no idea as to why this works for me and not you,another observation from the XP days,if I enabled EAX when playing railworks I would get echoes all over - you could still hear train sounds half a mile away.I don't get that now - the sounds are correct - but no EAX (I know thi...