Search found 694 matches

by KlausM
Wed Sep 12, 2007 11:44 am
Forum: [RS] Pre-release Discussions
Topic: LUA Scripts
Replies: 6
Views: 2626

Re: LUA Scripts

Not that much is known about the abilities within "activities" or whatever they are named; maybe they can be controlled in the way you like or maybe they can be scripted. However, the latter has been confirmed for locomotives and signals only. It seems that scripting in KRS is rather local to the re...
by KlausM
Sun Sep 09, 2007 8:19 am
Forum: [RS] Pre-release Discussions
Topic: Just making a point, and venting a little frustration!
Replies: 16
Views: 4632

Re: Just making a point, and venting a little frustration!

johnmnstl, calm down a bit, please. As I said, this is an observation, not a criticism. I did not say that the points made are not valid and I definitely did not requested anyone to refrain from posting, even if it is some kind of déjà vu.

Klaus
by KlausM
Sun Sep 09, 2007 7:01 am
Forum: [RS] Pre-release Discussions
Topic: Just making a point, and venting a little frustration!
Replies: 16
Views: 4632

Re: Just making a point, and venting a little frustration!

The situation is clearly heating up, as some can't await the release. Also, I observe that newcomers are coming to this forum now, starting discussions and raising issues which have been resolved already by those who visit this forum for a much longer time.

Klaus
by KlausM
Fri Sep 07, 2007 9:29 am
Forum: [RS] Pre-release Discussions
Topic: Curious On The US version And UK version Matter
Replies: 56
Views: 16231

It appears to me that there are obviously quite different expectations on the routes. Long time ago I played MSTS and nearly all routes were completely boring to me -- not because it is MSTS (don't want to get into the MSTS vs. Trainz discussion again), but simply as the routes only offer to ride al...
by KlausM
Fri Sep 07, 2007 7:17 am
Forum: [RS] Pre-release Discussions
Topic: Curious On The US version And UK version Matter
Replies: 56
Views: 16231

With MS planning "World of Rails" cutting down the content in KRS sucks, to be honest. Don't want to become off-topic, but IMHO this is a totally overrated feature, which will likely create mediocre routes at most. The coincidence of MS' announcement with the release of KRS is characteristical and ...
by KlausM
Thu Sep 06, 2007 10:46 am
Forum: [RS] Pre-release Discussions
Topic: New Communication Plans
Replies: 76
Views: 57577

What I am currently wondering is whether the simulator will be a single multi-language binary (i.e. where the language is chosen at install time) or whether different language versions are distributed in the various countries. In the latter case, I'd prefer the UK version.

Klaus
by KlausM
Wed Sep 05, 2007 8:43 pm
Forum: [RS] Pre-release Discussions
Topic: New Communication Plans
Replies: 76
Views: 57577

I haven't seen anything to suggest anything otherwise neither!... The next news I wish to hear from 'KujuAdam' is that "Gold" copy has gone off for duplication, printing and distribution. Depending on how busy the mastering studio is, I believe the time needed to go from "Gold" to on the shop shelv...
by KlausM
Sun Sep 02, 2007 8:41 am
Forum: [RS] Pre-release Discussions
Topic: No in-game advertising please...
Replies: 406
Views: 70975

No, in the prototype you don't find advertising for the latest first-person shooter game. The problem is that the target groups of "real" ads and "in-game" ads are quite different, and therefore, you wouldn't see an ad for a detergent, for example. Despite this, most of the IGA opponents are not aga...
by KlausM
Sun Sep 02, 2007 7:58 am
Forum: [RS] Pre-release Discussions
Topic: Would be possible an API based OnlineGame in Rail Simulator?
Replies: 94
Views: 25869

Please don't misunderstand me. I would applaud any kind of API, the more the better. Regarding scripting, the statement was (a year ago) that only signals and locomotives could be scripted. On the other hand, when I played around with the simulator at 200 6 Games Convention in Leipzig, I saw that th...
by KlausM
Sat Sep 01, 2007 9:35 pm
Forum: [RS] Pre-release Discussions
Topic: Would be possible an API based OnlineGame in Rail Simulator?
Replies: 94
Views: 25869

Coming back from a week-long vacation, I see that obviously I haven't missed anything ;-) But back to the topic, I think it is better to wait with the discussion until some real facts (= documentation) are available, otherwise, we will have the same discussion over and over again. From that what Kuj...
by KlausM
Thu Aug 23, 2007 10:56 am
Forum: [RS] Pre-release Discussions
Topic: Documentation
Replies: 12
Views: 4135

I fully agree. I hope this will covered by the new website that has been announced and that I expect to go online within the next days and weeks. I wonder whether one will need to register (oneself as such or with a product key) to obtain the information.

Klaus
by KlausM
Mon Aug 20, 2007 1:48 pm
Forum: [RS] Pre-release Discussions
Topic: Has anybody heard if there will be working signals?
Replies: 43
Views: 9250

[In colour light signalling, the aspect would be maintained until the front of the train cleared the overlap into the next track circuit. I think on the 'big railway' that is 1/4 mile, but not sure. Can anyone confirm or deny the above? It doesnt affect the fun of the sim at all (after all, its a s...
by KlausM
Sat Aug 18, 2007 6:00 pm
Forum: [RS] Pre-release Discussions
Topic: Tracks
Replies: 20
Views: 4396

The question is less whether the included rails have a rectangular cross section or not, but more whether all custom made rails will be forced to that rectangular format or whether there is some freedom to choose different cross sections, and what consequences there are (e.g. incompatibility with th...
by KlausM
Fri Aug 17, 2007 11:59 am
Forum: [RS] Pre-release Discussions
Topic: Kuju more information, please
Replies: 61
Views: 12652

Well, it is rather obvious that multi-player support is not a primary goal for the first release of a simulator. However, it is important for the internal design of the simulator has the technical founding for this. You cannot easily add this at a later point in time. Fortunately, Kuju likely has th...
by KlausM
Thu Aug 16, 2007 6:48 pm
Forum: [RS] Pre-release Discussions
Topic: Kuju more information, please
Replies: 61
Views: 12652

Sure, the benefits I mentioned can probably be also provided by a more "intelligent" AI system. However, I doubt that the effort of programming this would be much less than multiplayer support. Also, the possibilities remain "predefined", limited by the imagination of the route/activity creator and ...

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