Search found 694 matches
- Wed Sep 12, 2007 11:44 am
- Forum: [RS] Pre-release Discussions
- Topic: LUA Scripts
- Replies: 6
- Views: 2626
Re: LUA Scripts
Not that much is known about the abilities within "activities" or whatever they are named; maybe they can be controlled in the way you like or maybe they can be scripted. However, the latter has been confirmed for locomotives and signals only. It seems that scripting in KRS is rather local to the re...
- Sun Sep 09, 2007 8:19 am
- Forum: [RS] Pre-release Discussions
- Topic: Just making a point, and venting a little frustration!
- Replies: 16
- Views: 4632
Re: Just making a point, and venting a little frustration!
johnmnstl, calm down a bit, please. As I said, this is an observation, not a criticism. I did not say that the points made are not valid and I definitely did not requested anyone to refrain from posting, even if it is some kind of déjà vu.
Klaus
Klaus
- Sun Sep 09, 2007 7:01 am
- Forum: [RS] Pre-release Discussions
- Topic: Just making a point, and venting a little frustration!
- Replies: 16
- Views: 4632
Re: Just making a point, and venting a little frustration!
The situation is clearly heating up, as some can't await the release. Also, I observe that newcomers are coming to this forum now, starting discussions and raising issues which have been resolved already by those who visit this forum for a much longer time.
Klaus
Klaus
- Fri Sep 07, 2007 9:29 am
- Forum: [RS] Pre-release Discussions
- Topic: Curious On The US version And UK version Matter
- Replies: 56
- Views: 16231
It appears to me that there are obviously quite different expectations on the routes. Long time ago I played MSTS and nearly all routes were completely boring to me -- not because it is MSTS (don't want to get into the MSTS vs. Trainz discussion again), but simply as the routes only offer to ride al...
- Fri Sep 07, 2007 7:17 am
- Forum: [RS] Pre-release Discussions
- Topic: Curious On The US version And UK version Matter
- Replies: 56
- Views: 16231
With MS planning "World of Rails" cutting down the content in KRS sucks, to be honest. Don't want to become off-topic, but IMHO this is a totally overrated feature, which will likely create mediocre routes at most. The coincidence of MS' announcement with the release of KRS is characteristical and ...
- Thu Sep 06, 2007 10:46 am
- Forum: [RS] Pre-release Discussions
- Topic: New Communication Plans
- Replies: 76
- Views: 57577
- Wed Sep 05, 2007 8:43 pm
- Forum: [RS] Pre-release Discussions
- Topic: New Communication Plans
- Replies: 76
- Views: 57577
I haven't seen anything to suggest anything otherwise neither!... The next news I wish to hear from 'KujuAdam' is that "Gold" copy has gone off for duplication, printing and distribution. Depending on how busy the mastering studio is, I believe the time needed to go from "Gold" to on the shop shelv...
- Sun Sep 02, 2007 8:41 am
- Forum: [RS] Pre-release Discussions
- Topic: No in-game advertising please...
- Replies: 406
- Views: 70975
No, in the prototype you don't find advertising for the latest first-person shooter game. The problem is that the target groups of "real" ads and "in-game" ads are quite different, and therefore, you wouldn't see an ad for a detergent, for example. Despite this, most of the IGA opponents are not aga...
- Sun Sep 02, 2007 7:58 am
- Forum: [RS] Pre-release Discussions
- Topic: Would be possible an API based OnlineGame in Rail Simulator?
- Replies: 94
- Views: 25869
Please don't misunderstand me. I would applaud any kind of API, the more the better. Regarding scripting, the statement was (a year ago) that only signals and locomotives could be scripted. On the other hand, when I played around with the simulator at 200 6 Games Convention in Leipzig, I saw that th...
- Sat Sep 01, 2007 9:35 pm
- Forum: [RS] Pre-release Discussions
- Topic: Would be possible an API based OnlineGame in Rail Simulator?
- Replies: 94
- Views: 25869
Coming back from a week-long vacation, I see that obviously I haven't missed anything ;-) But back to the topic, I think it is better to wait with the discussion until some real facts (= documentation) are available, otherwise, we will have the same discussion over and over again. From that what Kuj...
- Thu Aug 23, 2007 10:56 am
- Forum: [RS] Pre-release Discussions
- Topic: Documentation
- Replies: 12
- Views: 4135
- Mon Aug 20, 2007 1:48 pm
- Forum: [RS] Pre-release Discussions
- Topic: Has anybody heard if there will be working signals?
- Replies: 43
- Views: 9250
[In colour light signalling, the aspect would be maintained until the front of the train cleared the overlap into the next track circuit. I think on the 'big railway' that is 1/4 mile, but not sure. Can anyone confirm or deny the above? It doesnt affect the fun of the sim at all (after all, its a s...
- Sat Aug 18, 2007 6:00 pm
- Forum: [RS] Pre-release Discussions
- Topic: Tracks
- Replies: 20
- Views: 4396
The question is less whether the included rails have a rectangular cross section or not, but more whether all custom made rails will be forced to that rectangular format or whether there is some freedom to choose different cross sections, and what consequences there are (e.g. incompatibility with th...
- Fri Aug 17, 2007 11:59 am
- Forum: [RS] Pre-release Discussions
- Topic: Kuju more information, please
- Replies: 61
- Views: 12652
Well, it is rather obvious that multi-player support is not a primary goal for the first release of a simulator. However, it is important for the internal design of the simulator has the technical founding for this. You cannot easily add this at a later point in time. Fortunately, Kuju likely has th...
- Thu Aug 16, 2007 6:48 pm
- Forum: [RS] Pre-release Discussions
- Topic: Kuju more information, please
- Replies: 61
- Views: 12652
Sure, the benefits I mentioned can probably be also provided by a more "intelligent" AI system. However, I doubt that the effort of programming this would be much less than multiplayer support. Also, the possibilities remain "predefined", limited by the imagination of the route/activity creator and ...