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by g0fthick
Mon Oct 11, 2010 8:00 pm
Forum: [RW] Screenshots
Topic: WIP Thread 3 - Anything new for RailWorks
Replies: 1466
Views: 362717

Re: WIP Thread 3 - Anything new for RailWorks

The crew must wake up extra early to get that polished up! :D
by g0fthick
Sun Oct 10, 2010 5:13 pm
Forum: Open Forum
Topic: Post a photo of yourself
Replies: 881
Views: 112506

Re: Re:

connorurry wrote:Is that the one and only Hugh Dennis Tom?
Yes indeedy, shortly before a rather tipsy friend insisted he was on Casualty. Fun times.
by g0fthick
Sun Oct 10, 2010 4:14 pm
Forum: [RW] General RW Discussion
Topic: Flying scotsman double tenders! :D
Replies: 27
Views: 3175

Re: Flying scotsman double tenders! :D

This was brought to my attention on Facebook, not sure how I missed it. A case of staring at something so long that you can no longer see it methinks.

It's since been rectified, along with the incomplete lining on the cab side.
by g0fthick
Sun Oct 10, 2010 2:16 pm
Forum: [RW] Building Rolling Stock
Topic: Mk3b DVT
Replies: 179
Views: 49772

Re: Mk3b DVT

Cut would work, yes.
by g0fthick
Sun Oct 10, 2010 12:49 pm
Forum: [RW] Building Rolling Stock
Topic: Mk3b DVT
Replies: 179
Views: 49772

Re: Mk3b DVT

And no problems in RW (with painted tryout textures :D ) http://dl.dropbox.com/u/5862163/rwstema/v63elsoproba.mkv That's a Texdiff shader by the looks of it, although it's hard to tell with the texture. So there's no specular detail, the parameter I said would cause you trouble with bad mesh. The m...
by g0fthick
Sun Oct 10, 2010 1:30 am
Forum: [RW] Building Rolling Stock
Topic: Mk3b DVT
Replies: 179
Views: 49772

Re: Mk3b DVT

Your renders are using ambient lighting. Because there is no one light source, the model is basked in light in equal measures, and so bad mesh will not come to light. Putting that mesh into Railworks will present problems the second you put any sort of specular detail onto the surface as the reflect...
by g0fthick
Sat Oct 09, 2010 8:27 pm
Forum: [RW] Building Rolling Stock
Topic: Mk3b DVT
Replies: 179
Views: 49772

Re: Mk3b DVT

But that's bad topology, regardless of what toolset you're constructing it in.
by g0fthick
Sat Oct 09, 2010 12:39 am
Forum: [RW] Building Rolling Stock
Topic: Mk3b DVT
Replies: 179
Views: 49772

Re: Mk3b DVT

Be aware, that the smoothing problems not only caused by you, if you use 3ds max. It's bugged like hell, at smoothing groups in edit poly mode, but in edit mesh it's good, just make sure you re- autosmooth your model. My workaround is: modelling in edit poly mode, render and export in edit mesh mod...
by g0fthick
Fri Oct 08, 2010 6:46 pm
Forum: [RW] General RW Discussion
Topic: Flying scotsman double tenders! :D
Replies: 27
Views: 3175

Re: Flying scotsman double tenders! :D

rhysicus1989 wrote:Awesome stuff mate, Looks like you guys are really going all out on this pack! Looks like its getting set up to be as good as the Tornado pack then! :D
Pfft, it'll be tons better! :D
by g0fthick
Fri Oct 08, 2010 6:41 pm
Forum: [RW] Screenshots
Topic: WIP Thread 3 - Anything new for RailWorks
Replies: 1466
Views: 362717

Re: WIP Thread 3 - Anything new for RailWorks

RSderek wrote:Tom giving away the magic circle secrets....
:)

d
My membership will be revoked for sure this time around! :o :)
by g0fthick
Fri Oct 08, 2010 11:58 am
Forum: [RW] General RW Discussion
Topic: Flying scotsman double tenders! :D
Replies: 27
Views: 3175

Re: Flying scotsman double tenders! :D

will this pack include variations of the tender so you can alternate between 1 tender or 2? there's not much difference, If any I believe? can anyone expand on that? There will be single and double tender consists included in the pack. When carrying double tenders the Flying Scotsman would carry th...
by g0fthick
Thu Oct 07, 2010 7:11 pm
Forum: [RW] Screenshots
Topic: A Little Bit Of Atmosphere! 3
Replies: 1471
Views: 219769

Re: A Little Bit Of Atmosphere! 3

The 4MT really does look superb. :)
by g0fthick
Thu Oct 07, 2010 9:26 am
Forum: [RW] Screenshots
Topic: WIP Thread 3 - Anything new for RailWorks
Replies: 1466
Views: 362717

Re: WIP Thread 3 - Anything new for RailWorks

On the subject of weathering, not sure if you know about this but I'm sure it'll benefit someone. Photoshop has a feature that allows you to pull details from an image like that with one click, if you go to Select>Color Range and vary the exposure you can pull the grime right off the walls. Makes it...
by g0fthick
Tue Oct 05, 2010 10:07 am
Forum: [RW] General RW Discussion
Topic: What tools do the game developers really use?
Replies: 34
Views: 4211

Re: What tools do the game developers really use?

No idea what you're talking about Derek.

I'll have those biscuits to you by Friday. :D
by g0fthick
Mon Oct 04, 2010 10:08 pm
Forum: [RW] General RW Discussion
Topic: What tools do the game developers really use?
Replies: 34
Views: 4211

Re: What tools do the game developers really use?

Things must be tough where you are mate ... is there no Wacom to go with your photoshop ? . Every highly paid professional I know has one . Seeing as a good deal of it boils down to photo manipulation, a stylus is somewhat surplus to demand. I do keep an old Graphire4 kicking about at home, but I'v...

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