Search found 345 matches

by keber
Mon Mar 10, 2008 2:46 pm
Forum: Microsoft Train Simulator 2
Topic: hint about third route
Replies: 64
Views: 16958

Re: hint about third route

Sure. even the whole subforum. But still we can limit speculation to third route in TS and not to Life, Universe and everything?
by keber
Mon Mar 10, 2008 12:54 pm
Forum: Microsoft Train Simulator 2
Topic: hint about third route
Replies: 64
Views: 16958

Re: hint about third route

At least moderator should be ontopic. :roll:
by keber
Mon Mar 10, 2008 8:18 am
Forum: Microsoft Train Simulator 2
Topic: hint about third route
Replies: 64
Views: 16958

Re: hint about third route

Lets look into crystal ball: Route 1: Horseshoe curve, East USA - diesel era, mostly freight, possibilities for shunting. Route 2: Lötchberg railway, Switzerland - modern era, electric, mostly freight or long distance passenger services Route 3: Germany ("good girls" completely excludes UK :D). Now ...
by keber
Sat Mar 08, 2008 11:12 pm
Forum: [RS] Screenshots
Topic: On a quiet summers afternoon...
Replies: 9
Views: 1513

Re: On a quiet summers afternoon...

tango4262 wrote:Image
Still In the lovely sunshine 53800 approaches Wellow
I like that. Reminds me of old photos, except it is in color.
by keber
Fri Mar 07, 2008 11:19 pm
Forum: [RS] Scenery Creation
Topic: Anyone thought about modelling some new trees?
Replies: 40
Views: 9942

Re: Anyone thought about modelling some new trees?

You mean willow tree?

Or that very annoying bramble bushes? :lol:
by keber
Fri Mar 07, 2008 4:16 pm
Forum: [RS] Scenery Creation
Topic: LOD and view distance
Replies: 7
Views: 1651

Re: LOD and view distance

Any possibility for drawing distance to more? Let say for big viaducts, crossing valleys?
by keber
Fri Mar 07, 2008 10:04 am
Forum: [RS] General RS Discussion
Topic: This Week..
Replies: 109
Views: 14896

Re: This Week..

RSderek wrote:Guys, you can make 3rd rail track now. You don't have to wait for us.

regards

Derek
Isn't this thread titled "This week"? :evilbat:
by keber
Wed Mar 05, 2008 9:53 pm
Forum: Microsoft Train Simulator 2
Topic: TS2: Make a Wish
Replies: 59
Views: 16855

Re: TS2: Make a Wish

OK, maybe another wish ...
Very realistic lighting including nights, using HDR (which was obviously left out from KRS) and with a combination of FSX weather this will be winning combination. :evilbat:
by keber
Wed Mar 05, 2008 7:25 am
Forum: [RS] General RS Discussion
Topic: This Week..
Replies: 109
Views: 14896

Re: This Week..

Agree completely. New MSTS will be better in that opinion. Although I like RS, it is still too much oriented to UK market, hence mostly UK content available on sites.
by keber
Wed Mar 05, 2008 6:59 am
Forum: Microsoft Train Simulator 2
Topic: TS2: Make a Wish
Replies: 59
Views: 16855

Re: TS2: Make a Wish

Prototypical track building (with tangents).
by keber
Tue Mar 04, 2008 7:03 am
Forum: [RS] General RS Discussion
Topic: This Week..
Replies: 109
Views: 14896

Re: This Week..

Finally some real railway vegetation. :lol: (it is still too far from track, though) Also, nice weather, looks much more real than up to now. Third rail nice addon (although not useful for anyone outside England) And screenshot resolution hints, that implementation of multi-monitor support is coming...
by keber
Fri Feb 29, 2008 3:31 pm
Forum: [RS] Route Building
Topic: 3D sleepers?
Replies: 59
Views: 15593

Re: 3D sleepers?

If looking from his posts (and posted picture name), he's probably Czech or Slovak. As some of forumers are from slavic countries, he could try in native language (I can understand some). Or German.
by keber
Fri Feb 29, 2008 3:11 pm
Forum: [RS] General RS Discussion
Topic: KRS > Clouds
Replies: 36
Views: 4919

Re: KRS > Clouds

It looks OK on 17" LCD. And even better on 22". :D
by keber
Fri Feb 29, 2008 7:28 am
Forum: [RS] General RS Discussion
Topic: KRS > Clouds
Replies: 36
Views: 4919

Re: KRS > Clouds

I'm afraid, this is more for KRS3 or 4. :oops:
by keber
Tue Feb 26, 2008 9:42 am
Forum: [RS] Scenery Creation
Topic: Turntables
Replies: 42
Views: 34566

Re: Turntables

Very nice. You could however use more polys to represent roundness; it wouldn't hurt too much to framerates.

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