Search found 419 matches

by demonshadow
Mon Jul 09, 2007 1:30 am
Forum: [MSTS1] Building Rolling Stock
Topic: UID error notation explained.
Replies: 18
Views: 25389

well looks like the Jones goods is gonna have to wait for you to finish this fix paul, i got the UID2(however many damn 0's it has) do you want me to send the model over? the loco and freight anim combined total 18,000 something polys
by demonshadow
Mon Jul 09, 2007 1:15 am
Forum: [MSTS1] Building Rolling Stock
Topic: TSM fx issue
Replies: 2
Views: 605

they were all checked, problems solved now i created new polys and sorted the problem
by demonshadow
Mon Jul 09, 2007 12:29 am
Forum: [MSTS1] Building Rolling Stock
Topic: Mike's models
Replies: 152
Views: 33767

its fixed anyway :-) i redid each poly and named them as i went, rather then copy and paste and change name, beta model has just been released folks
by demonshadow
Sun Jul 08, 2007 8:50 pm
Forum: [MSTS1] Building Rolling Stock
Topic: Mike's models
Replies: 152
Views: 33767

Right all errors have been addressed, the model is now exported and such but there is one issue same as the other thread, in an attempt to get a quick reply got a problem, when i export the Jones Goods i get errors with the fx_StackFX, fx_WhistleFX, fx_SafetyValvesFX and fx_SafetyValvesFX.1 these po...
by demonshadow
Sun Jul 08, 2007 8:47 pm
Forum: [MSTS1] Building Rolling Stock
Topic: TSM fx issue
Replies: 2
Views: 605

TSM fx issue

Hi, got a problem, when i export the Jones Goods i get errors with the fx_StackFX, fx_WhistleFX, fx_SafetyValvesFX and fx_SafetyValvesFX.1 these polys do not seem to disappear in shape viewer, how ever the fx_CylindersFX and fx_CylindersFX.1 have disappeared. they are all set up correctly as the tut...
by demonshadow
Sun Jul 08, 2007 2:59 am
Forum: [MSTS1] Building Rolling Stock
Topic: Mike's models
Replies: 152
Views: 33767

as they say good things come to those who wait!, well as you can see im pretty much done, theres a few errors that need fixing, with the rods, and the some of the wheels, and then theres a few polys which escaped the paintbrush then just need to sort the loco textures/tender textures, and .eng file ...
by demonshadow
Sat Jul 07, 2007 9:21 pm
Forum: [MSTS1] Building Rolling Stock
Topic: DRS 37s
Replies: 11
Views: 1215

I think my entire MSTS MPD is made up of 37's, 47's, 86's and 90's!
way it should be !! :wink:
by demonshadow
Sat Jul 07, 2007 12:09 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Scotsman Tender
Replies: 5
Views: 506

4 wheel i meant 4 axle/8 wheel haha
by demonshadow
Fri Jul 06, 2007 6:33 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Scotsman Tender
Replies: 5
Views: 506

the tender you are talking about is the GNR 4 wheel tender, this is the original tender, i think, not positive that there maybe one of these in the downloads might also be one on a BATS cd
by demonshadow
Fri Jul 06, 2007 1:37 am
Forum: [MSTS1] Building Rolling Stock
Topic: Mike's models
Replies: 152
Views: 33767

looks fine to me Darwin
by demonshadow
Thu Jul 05, 2007 4:23 pm
Forum: [MSTS1] Building Rolling Stock
Topic: L class 4-6-4 reskins
Replies: 11
Views: 3167

thanks for the links, Paul the colour is matched more or less to a painting that i aquired on sunday of 328 (which is what im going for) i'll have a bash at 333 in grey(what sort of shade was the grey), as well as the southern liverys also. Geoff; i'll go with what Sans Serif for now,i have emailed ...
by demonshadow
Wed Jul 04, 2007 9:08 pm
Forum: [MSTS1] Building Rolling Stock
Topic: L class 4-6-4 reskins
Replies: 11
Views: 3167

Geoff; as far as i can tell the font is the same as the Southern font. Darren; I shall be doing SR versions aswell. (left out of original post) i would like to thankl Paul for reskinning this model, a model that by now should of had some reskins! an update http://i68.photobucket.com/albums/i24/lord-...
by demonshadow
Wed Jul 04, 2007 4:17 pm
Forum: [MSTS1] Building Rolling Stock
Topic: L class 4-6-4 reskins
Replies: 11
Views: 3167

L class 4-6-4 reskins

Currently Work in progress, the L B S C needs moving can anyone suggest what font to use, as i would like to model 329 and 328
Image
by demonshadow
Sat Jun 30, 2007 8:12 pm
Forum: [MSTS1] General MSTS Discussion
Topic: how can i improve my FPS
Replies: 17
Views: 1115

thank you all for your comments, i'll look into dropping the sliders a little, as has been said running stuff in the background does not make any difference.having just had a quick drive on Southern Region i got around 30fps so im quite happy with that :D
by demonshadow
Sat Jun 30, 2007 6:29 pm
Forum: [MSTS1] General MSTS Discussion
Topic: how can i improve my FPS
Replies: 17
Views: 1115

quite alot do, normally its a console readout or a code to be put in or as train simulator a simple key combination but erm, flight sim, online games such as Enemy Territory, Counterstrike. mainly simulations and first person shooter style games tend to be able to show FPS

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