Search found 79 matches

by GaryG
Tue Oct 17, 2006 4:21 am
Forum: [MSTS1] MSTSbin
Topic: "Default performance" is affected by MSTSbin 1.6
Replies: 19
Views: 4568

... but KHPass2 Buddette ... it's so much more prototypical not having to back the player's train up to a loco that just pulled out of a siding. You already know it has to 'feel' right before I can be satisfied with an activity. If I have to back up, I might as well use a static loco and back into t...
by GaryG
Mon Oct 16, 2006 7:57 pm
Forum: [MSTS1] MSTSbin
Topic: "Default performance" is affected by MSTSbin 1.6
Replies: 19
Views: 4568

Hi Jon, The problem is caused by the train moving MUCH faster with the same settings, not the coupling settings. It is a collision/derail. I estimate the loco is moving at probably 5 or 6 MPH with the same settings that with MSTS, it ran at 1 or 2 MPH. That's why it's colliding. Something has change...
by GaryG
Mon Oct 16, 2006 5:24 pm
Forum: [MSTS1] MSTSbin
Topic: "Default performance" is affected by MSTSbin 1.6
Replies: 19
Views: 4568

Hi Guys (and Gals) My question has nothing to do with couplers or coupling. It is about running an activity with a consist's performance set at a low figure to allow a AI consist (a loco) to stay at a slow speed. With MSTS, a "1" (the lowest AE setting), the maximum speed is below collision speed an...
by GaryG
Mon Oct 16, 2006 7:44 am
Forum: [MSTS1] MSTSbin
Topic: "Default performance" is affected by MSTSbin 1.6
Replies: 19
Views: 4568

"Default performance" is affected by MSTSbin 1.6

Edit - Subject should read ""Default performance" is it affected by MSTSbin 1.6?" Hello all, first post to this site. I have an activity where a pusher moves out to my train and couples to the tail end and away I go up the grades. I set "Default performance" at 1 and that kept the speed low enough t...

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