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by BR7MT
Tue Aug 10, 2004 7:36 pm
Forum: [MSTS1] Scenery Creation
Topic: Water Crane & Tower
Replies: 26
Views: 6105

Image

Cannington Viaduct, the grey bits are transparent in the sim (low poly count, the viaduct is something like 1800 polygons) :D
by BR7MT
Sun Aug 08, 2004 7:28 pm
Forum: [MSTS1] Route Building
Topic: BWR route for MSTS
Replies: 41
Views: 3830

Have a look at some flightsim sites. There are hundreds of tree textures available there.

Just make sure you ask the authors permission before you convert them for use in trainsim...

regards

Dan
by BR7MT
Sat Aug 07, 2004 5:13 pm
Forum: Real Railway Discussion
Topic: How does this work then ?
Replies: 20
Views: 2477

You can tell its one of those lazy summer afternoons when no one can be bothered to be serious! :lol:
by BR7MT
Sat Aug 07, 2004 5:08 pm
Forum: [MSTS1] Screenshots
Topic: mideast pics
Replies: 13
Views: 919

But apart from that not bad :wink:

Dan
by BR7MT
Thu Aug 05, 2004 6:25 pm
Forum: Real Railway Discussion
Topic: The Titfield Thunderbolt
Replies: 17
Views: 2798

There's a really great little book by a fellow called Simon Castens "On the Trail of The Titfield Thunderbolt." It contains maps of locations used in the film and pictures of the filming itself. It is published by Thunderbolt Books based in Monckton Combe near Bath (the actual place is where the Thu...
by BR7MT
Sun Aug 01, 2004 4:16 pm
Forum: Aviation
Topic: Difficult Take-Offs
Replies: 18
Views: 3150

Does FS9 have that airport used in Tomorrow Never Dies with the runway perched on the side of a mountain?

(think it might be in the Alps in real life)

That must be a difficult one to take off from in a 737! :wink:

regards

Dan
by BR7MT
Sat Jul 31, 2004 7:51 pm
Forum: [MSTS1] Scenery Creation
Topic: Water Crane & Tower
Replies: 26
Views: 6105

Cheers Chris, Piers going up tonight. I think they need to have the pivot point (where it takes the bottom of the pier from) as being the lowest point on the tile. So I'll do the structure then move onto the other objects, then when I get the route I'll tweak the z values to make sure it sits at the...
by BR7MT
Fri Jul 30, 2004 6:08 pm
Forum: [MSTS1] Scenery Creation
Topic: Water Crane & Tower
Replies: 26
Views: 6105

Chris, I've started work on Carrington Viaduct (so as you can run the route from end to end :wink: ). Don't suppose any of you books mention the dimensions of the structure. So far I think that the distance between the centre of each pier is 61.1849 ft. ! I like to be accurate... :wink: regards Dan
by BR7MT
Fri Jul 30, 2004 5:44 pm
Forum: [MSTS1] Route Building
Topic: Merging 2 routes
Replies: 40
Views: 4446

MartinH wrote:Mine has almost been out of the window several times. :lol:

Martin
Roughly translated that means he missed the window... :lol:

Dan
by BR7MT
Thu Jul 29, 2004 12:17 pm
Forum: [MSTS1] General MSTS Discussion
Topic: Ahhh!! 30 years old.................
Replies: 33
Views: 1835

:new-bday:

Happy Birthday Matt! :D

regards

Dan
by BR7MT
Wed Jul 28, 2004 6:22 pm
Forum: [MSTS1] Scenery Creation
Topic: Water Crane & Tower
Replies: 26
Views: 6105

You have e-mail :wink:

Dan
by BR7MT
Tue Jul 27, 2004 6:50 pm
Forum: [MSTS1] Screenshots
Topic: Loco Works!
Replies: 9
Views: 627

Is that a roundhouse layout I spy around that turntable? :wink: :D

Dan
by BR7MT
Tue Jul 27, 2004 6:26 pm
Forum: [MSTS1] Scenery Creation
Topic: Water Crane & Tower
Replies: 26
Views: 6105

Righto Chris :D

Dan
by BR7MT
Mon Jul 26, 2004 6:35 pm
Forum: [MSTS1] Scenery Creation
Topic: Water Crane & Tower
Replies: 26
Views: 6105

Chris, do you need any other buildings for this route?

I am getting more confident at using gMax now! :wink:

Dan
by BR7MT
Sat Jul 24, 2004 9:38 pm
Forum: 3D Studio Max AND Discreet GMax
Topic: Materials editor problem- help!
Replies: 2
Views: 983

Using the default layout that in initiated when you run the trainsim gamepack the icon is not there. You can fiddle around with the display settings to get it but probably easier to use the M key :wink:

Dan

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