Search found 9 matches

by PFunk
Sat Apr 08, 2017 10:15 am
Forum: [TS] General Discussion
Topic: 1A08 0509 Plymouth - London Paddington
Replies: 29
Views: 3007

Re: 1A08 0509 Plymouth - London Paddington

Any comments on expected memory load? Running with realistic AI from one end to the other seems optimistic given how often scenarios on this route give me trouble with memory even covering a portion of the Exeter/Cardiff to Paddington section.
by PFunk
Sun Apr 02, 2017 7:16 am
Forum: [TS] Route Building
Topic: Getting signals to show correct aspect
Replies: 13
Views: 1413

Re: Getting signals to show correct aspect

Yea I managed to get it working. I was probably not being as careful about testing in proper scenarios and was in fact suffering from editor scenario error though several times it was started from scratch, quit, restarted and had the same issue so I think part of it may have been setting wrong links...
by PFunk
Sat Apr 01, 2017 11:24 pm
Forum: [TS] Route Building
Topic: Getting signals to show correct aspect
Replies: 13
Views: 1413

Re: Getting signals to show correct aspect

Well I was sure I'd tried it many ways through the regular scenarios and not just in the editor. How thorough do you have to be? Is it enough to start the scenario from the editor, quit then press the replay button or do you have to quit the whole program and restart it? I'd done a bit of both (most...
by PFunk
Sat Apr 01, 2017 4:12 pm
Forum: [TS] Route Building
Topic: Getting signals to show correct aspect
Replies: 13
Views: 1413

Re: Getting signals to show correct aspect

I don't suppose someone wants to replicate my layout and see if the issue is not just localized to me?
by PFunk
Sat Apr 01, 2017 11:06 am
Forum: [TS] Route Building
Topic: Getting signals to show correct aspect
Replies: 13
Views: 1413

Re: Getting signals to show correct aspect

I've mocked up a simple diagram of the layout. Included are all the controlled signals with their links coloured. The blue zero denotes a 0T controlled signal on the outbound line. All others are 2Ts. Not included are simple auto signals on both mainline sections. Signal Layout.jpg I've already said...
by PFunk
Sat Apr 01, 2017 9:47 am
Forum: [TS] Route Building
Topic: Getting signals to show correct aspect
Replies: 13
Views: 1413

Re: Getting signals to show correct aspect

Is the signal that changes to green of another type as the ones following it? I guess so, and I wonder why this should be. The 4 nearest signals from the picture's perspective are controlled and the rest beyond are automatic. It just seems a normal arrangement when exiting platforms for the first f...
by PFunk
Fri Mar 31, 2017 2:56 am
Forum: [TS] Route Building
Topic: Getting signals to show correct aspect
Replies: 13
Views: 1413

Getting signals to show correct aspect

I'm novice to route building and all that and have been slowly developing my understanding of how the systems work and their limitations with respect to reality. I've just run into a basic problem that I am almost resigned to thinking is impossible to fix despite it being a relatively simple layout....
by PFunk
Wed Nov 26, 2014 11:00 am
Forum: [TS] General Discussion
Topic: RSC content: Power Lever Detents - game vs reality
Replies: 2
Views: 466

Re: RSC content: Power Lever Detents - game vs reality

I was thinking specifically tonight about the Class 158 included with the Liverpool-Manchester route. Three power notches above zero while the textures show that there should be seven.
by PFunk
Wed Nov 26, 2014 5:43 am
Forum: [TS] General Discussion
Topic: RSC content: Power Lever Detents - game vs reality
Replies: 2
Views: 466

RSC content: Power Lever Detents - game vs reality

I've noticed with several RSC vehicles, in particular the Multiple Units, that they frequently offer fewer power detents than are shown by the textures in the cab. Can anyone account for this? My assumption is that its basically a result of them using some abbreviated development cycle for the rolli...

Go to advanced search